With fix in include folder character case:
#include "llvm/Codegen/AsmPrinter.h" -> #include "llvm/CodeGen/AsmPrinter.h"
Original commit message:
Change introduces error reporting policy for DWARFContextInMemory.
New callback provided by client is able to handle error on it's
side and return Halt or Continue.
That allows to either keep current behavior when parser prints all errors
but continues parsing object or implement something very different, like
stop parsing on a first error and report an error in a client style.
Differential revision: https://reviews.llvm.org/D34328
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@306517
91177308-0d34-0410-b5e6-
96231b3b80d8
DWARFCompileUnit *getCompileUnitForAddress(uint64_t Address);
};
+/// Used as a return value for a error callback passed to DWARF context.
+/// Callback should return Halt if client application wants to stop
+/// object parsing, or should return Continue otherwise.
+enum class ErrorPolicy { Halt, Continue };
+
/// DWARFContextInMemory is the simplest possible implementation of a
/// DWARFContext. It assumes all content is available in memory and stores
/// pointers to it.
Error maybeDecompress(const object::SectionRef &Sec, StringRef Name,
StringRef &Data);
+ /// Function used to handle default error reporting policy. Prints a error
+ /// message and returns Continue, so DWARF context ignores the error.
+ static ErrorPolicy defaultErrorHandler(Error E);
+
public:
- DWARFContextInMemory(const object::ObjectFile &Obj,
- const LoadedObjectInfo *L = nullptr);
+ DWARFContextInMemory(
+ const object::ObjectFile &Obj, const LoadedObjectInfo *L = nullptr,
+ function_ref<ErrorPolicy(Error)> HandleError = defaultErrorHandler);
DWARFContextInMemory(const StringMap<std::unique_ptr<MemoryBuffer>> &Sections,
uint8_t AddrSize,
Expected<uint64_t> SymAddrOrErr = Sym->getAddress();
if (!SymAddrOrErr)
- return createError("error: failed to compute symbol address: ",
+ return createError("failed to compute symbol address: ",
SymAddrOrErr.takeError());
// Also remember what section this symbol is in for later
auto SectOrErr = Sym->getSection();
if (!SectOrErr)
- return createError("error: failed to get symbol section: ",
+ return createError("failed to get symbol section: ",
SectOrErr.takeError());
RSec = *SectOrErr;
return Error::success();
}
-DWARFContextInMemory::DWARFContextInMemory(const object::ObjectFile &Obj,
- const LoadedObjectInfo *L)
+ErrorPolicy DWARFContextInMemory::defaultErrorHandler(Error E) {
+ errs() << "error: " + toString(std::move(E)) << '\n';
+ return ErrorPolicy::Continue;
+}
+
+DWARFContextInMemory::DWARFContextInMemory(
+ const object::ObjectFile &Obj, const LoadedObjectInfo *L,
+ function_ref<ErrorPolicy(Error)> HandleError)
: FileName(Obj.getFileName()), IsLittleEndian(Obj.isLittleEndian()),
AddressSize(Obj.getBytesInAddress()) {
for (const SectionRef &Section : Obj.sections()) {
Section.getContents(data);
if (auto Err = maybeDecompress(Section, name, data)) {
- errs() << "error: failed to decompress '" + name + "', " +
- toString(std::move(Err))
- << '\n';
+ ErrorPolicy EP = HandleError(
+ createError("failed to decompress '" + name + "', ", std::move(Err)));
+ if (EP == ErrorPolicy::Halt)
+ return;
continue;
}
Expected<SymInfo> SymInfoOrErr = getSymbolInfo(Obj, Reloc, L, AddrCache);
if (!SymInfoOrErr) {
- errs() << toString(SymInfoOrErr.takeError()) << '\n';
+ if (HandleError(SymInfoOrErr.takeError()) == ErrorPolicy::Halt)
+ return;
continue;
}
if (V.error()) {
SmallString<32> Name;
Reloc.getTypeName(Name);
- errs() << "error: failed to compute relocation: " << Name << "\n";
+ ErrorPolicy EP = HandleError(
+ createError("failed to compute relocation: " + name + ", ",
+ errorCodeToError(object_error::parse_failed)));
+ if (EP == ErrorPolicy::Halt)
+ return;
continue;
}
RelocAddrEntry Rel = {SymInfoOrErr->SectionIndex, Val};
#include "llvm/ADT/Triple.h"
#include "llvm/BinaryFormat/Dwarf.h"
#include "llvm/Config/llvm-config.h"
+#include "llvm/CodeGen/AsmPrinter.h"
#include "llvm/DebugInfo/DWARF/DWARFCompileUnit.h"
#include "llvm/DebugInfo/DWARF/DWARFContext.h"
#include "llvm/DebugInfo/DWARF/DWARFDie.h"
#include "llvm/DebugInfo/DWARF/DWARFFormValue.h"
+#include "llvm/MC/MCContext.h"
+#include "llvm/MC/MCSectionELF.h"
+#include "llvm/MC/MCStreamer.h"
#include "llvm/Object/ObjectFile.h"
#include "llvm/ObjectYAML/DWARFEmitter.h"
#include "llvm/ObjectYAML/DWARFYAML.h"
"offset:");
}
+TEST(DWARFDebugInfo, TestErrorReportingPolicy) {
+ initLLVMIfNeeded();
+ auto ExpectedDG = dwarfgen::Generator::create(Triple("x86_64-pc-linux"),
+ 4 /*DwarfVersion*/);
+ if (HandleExpectedError(ExpectedDG))
+ return;
+ dwarfgen::Generator *DG = ExpectedDG.get().get();
+ AsmPrinter *AP = DG->getAsmPrinter();
+ MCContext *MC = DG->getMCContext();
+
+ // Emit two compressed sections with broken headers.
+ AP->OutStreamer->SwitchSection(
+ MC->getELFSection(".zdebug_foo", 0 /*Type*/, 0 /*Flags*/));
+ AP->OutStreamer->EmitBytes("0");
+ AP->OutStreamer->SwitchSection(
+ MC->getELFSection(".zdebug_bar", 0 /*Type*/, 0 /*Flags*/));
+ AP->OutStreamer->EmitBytes("0");
+
+ MemoryBufferRef FileBuffer(DG->generate(), "dwarf");
+ auto Obj = object::ObjectFile::createObjectFile(FileBuffer);
+ EXPECT_TRUE((bool)Obj);
+
+ // Case 1: error handler handles all errors. That allows
+ // DWARFContextInMemory
+ // to parse whole file and find both two errors we know about.
+ int Errors = 0;
+ DWARFContextInMemory Ctx1(*Obj.get(), nullptr, [&](Error E) {
+ ++Errors;
+ consumeError(std::move(E));
+ return ErrorPolicy::Continue;
+ });
+ EXPECT_TRUE(Errors == 2);
+
+ // Case 2: error handler stops parsing of object after first error.
+ Errors = 0;
+ DWARFContextInMemory Ctx2(*Obj.get(), nullptr, [&](Error E) {
+ ++Errors;
+ consumeError(std::move(E));
+ return ErrorPolicy::Halt;
+ });
+ EXPECT_TRUE(Errors == 1);
+}
+
} // end anonymous namespace
BumpPtrAllocator &getAllocator() { return Allocator; }
AsmPrinter *getAsmPrinter() const { return Asm.get(); }
+ MCContext *getMCContext() const { return MC.get(); }
DIEAbbrevSet &getAbbrevSet() { return Abbreviations; }
DwarfStringPool &getStringPool() { return *StringPool; }