-/* NetHack 3.6 mkroom.h $NHDT-Date: 1432512780 2015/05/25 00:13:00 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ */
+/* NetHack 3.6 mkroom.h $NHDT-Date: 1560851014 2019/06/18 09:43:34 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.16 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2016. */
/* NetHack may be freely redistributed. See license for details. */
#define D_SHOP 1 /* shop-like placement */
#define D_TEMPLE 2 /* temple-like placement */
struct itp {
- int iprob; /* probability of an item type */
- int itype; /* item type: if >=0 a class, if < 0 a specific item */
+ int iprob; /* probability of an item type */
+ int itype; /* item type: if >=0 a class, if < 0 a specific item */
} iprobs[6];
const char *const *shknms; /* list of shopkeeper names for this type */
};
/* values for rtype in the room definition structure */
enum roomtype_types {
- OROOM = 0, /* ordinary room */
- COURT = 2, /* contains a throne */
- SWAMP, /* contains pools */
- VAULT, /* contains piles of gold */
- BEEHIVE, /* contains killer bees and royal jelly */
- MORGUE, /* contains corpses, undead and ghosts */
- BARRACKS, /* contains soldiers and their gear */
- ZOO, /* floor covered with treasure and monsters */
- DELPHI, /* contains Oracle and peripherals */
- TEMPLE, /* contains a shrine */
- LEPREHALL, /* leprechaun hall (Tom Proudfoot) */
- COCKNEST, /* cockatrice nest (Tom Proudfoot) */
- ANTHOLE, /* ants (Tom Proudfoot) */
- SHOPBASE, /* everything above this is a shop */
- ARMORSHOP, /* specific shop defines for level compiler */
- SCROLLSHOP,
- POTIONSHOP,
- WEAPONSHOP,
- FOODSHOP,
- RINGSHOP,
- WANDSHOP,
- TOOLSHOP,
- BOOKSHOP,
- FODDERSHOP, /* health food store */
- CANDLESHOP
+ OROOM = 0, /* ordinary room */
+ COURT = 2, /* contains a throne */
+ SWAMP = 3, /* contains pools */
+ VAULT = 4, /* detached room usually reached via teleport trap */
+ BEEHIVE = 5, /* contains killer bees and royal jelly */
+ MORGUE = 6, /* contains corpses, undead and graves */
+ BARRACKS = 7, /* contains soldiers and their gear */
+ ZOO = 8, /* floor covered with treasure and monsters */
+ DELPHI = 9, /* contains Oracle and peripherals */
+ TEMPLE = 10, /* contains a shrine (altar attended by priest[ess]) */
+ LEPREHALL = 11, /* leprechaun hall (Tom Proudfoot) */
+ COCKNEST = 12, /* cockatrice nest (Tom Proudfoot) */
+ ANTHOLE = 13, /* ants (Tom Proudfoot) */
+ SHOPBASE = 14, /* everything above this is a shop */
+ ARMORSHOP = 15, /* specific shop defines for level compiler */
+ SCROLLSHOP = 16,
+ POTIONSHOP = 17,
+ WEAPONSHOP = 18,
+ FOODSHOP = 19,
+ RINGSHOP = 20,
+ WANDSHOP = 21,
+ TOOLSHOP = 22,
+ BOOKSHOP = 23,
+ FODDERSHOP = 24, /* health food store */
+ CANDLESHOP = 25
};
#define MAXRTYPE (CANDLESHOP) /* maximum valid room type */
#define ANY_TYPE (-1)
#define ANY_SHOP (-2)
-#define NO_ROOM 0 /* indicates lack of room-occupancy */
-#define SHARED 1 /* indicates normal shared boundary */
-#define SHARED_PLUS \
- 2 /* indicates shared boundary - extra adjacent- \
- * square searching required */
+#define NO_ROOM 0 /* indicates lack of room-occupancy */
+#define SHARED 1 /* indicates normal shared boundary */
+#define SHARED_PLUS 2 /* indicates shared boundary - extra adjacent-square
+ * searching required */
+#define ROOMOFFSET 3 /* (levl[x][y].roomno - ROOMOFFSET) gives rooms[] index,
+ * for inside-squares and non-shared boundaries */
-#define ROOMOFFSET \
- 3 /* \
- * (levl[x][y].roomno - ROOMOFFSET) gives \
- * rooms[] index, for inside-squares and \
- * non-shared boundaries. \
- */
-
-#define IS_ROOM_PTR(x) ((x) >= rooms && (x) < rooms + MAXNROFROOMS)
-#define IS_ROOM_INDEX(x) ((x) >= 0 && (x) < MAXNROFROOMS)
-#define IS_SUBROOM_PTR(x) ((x) >= subrooms && (x) < subrooms + MAXNROFROOMS)
+#define IS_ROOM_PTR(x) ((x) >= rooms && (x) < rooms + MAXNROFROOMS)
+#define IS_ROOM_INDEX(x) ((x) >= 0 && (x) < MAXNROFROOMS)
+#define IS_SUBROOM_PTR(x) ((x) >= subrooms && (x) < subrooms + MAXNROFROOMS)
#define IS_SUBROOM_INDEX(x) ((x) > MAXNROFROOMS && (x) < (MAXNROFROOMS * 2))
-#define ROOM_INDEX(x) ((x) -rooms)
-#define SUBROOM_INDEX(x) ((x) -subrooms)
+#define ROOM_INDEX(x) ((x) -rooms)
+#define SUBROOM_INDEX(x) ((x) -subrooms)
#define IS_LAST_ROOM_PTR(x) (ROOM_INDEX(x) == nroom)
#define IS_LAST_SUBROOM_PTR(x) (!nsubroom || SUBROOM_INDEX(x) == nsubroom)