<Someone> recently reported that after lieutenants had been genocided,
he saw a sergeant drink a potion of gain level and then vanish, leaving
behind its gear but no corpse. The message about growing into a lieutenant
and subsequently dropping dead would only be given if the monster could
be sensed via telepathy, not when it occurred in plain sight. I'm not
absolutely sure that this was unintentional, since sensing the dying
monster's mind might be giving additional information about what was
happening. But there was no comment stating that and I think such behavior
violates the principal of least surprise, so seeing it happen will now give
the message too.
minor interface changes for interactively manipulating autopickup exceptions
chatting with quest leader who was brought back from the dead gave warnings
becoming green slime or mimicking gold violates "never changed form" conduct
+when a monster grew into a higher form which had previously been genocided,
+ the message explaining its fate was only given if it was sensed via ESP
Platform- and/or Interface-Specific Fixes
-/* SCCS Id: @(#)makemon.c 3.5 2004/06/12 */
+/* SCCS Id: @(#)makemon.c 3.5 2005/06/13 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
if ((int)++mtmp->m_lev >= mons[newtype].mlevel && newtype != oldtype) {
ptr = &mons[newtype];
if (mvitals[newtype].mvflags & G_GENOD) { /* allow G_EXTINCT */
- if (sensemon(mtmp))
+ if (canspotmon(mtmp))
pline("As %s grows up into %s, %s %s!", mon_nam(mtmp),
an(ptr->mname), mhe(mtmp),
nonliving(ptr) ? "expires" : "dies");