/// isLoopInvariant - Return true if the specified value is loop invariant
///
- bool isLoopInvariant(Value *V) const;
+ bool isLoopInvariant(const Value *V) const;
/// hasLoopInvariantOperands - Return true if all the operands of the
/// specified instruction are loop invariant.
- bool hasLoopInvariantOperands(Instruction *I) const;
+ bool hasLoopInvariantOperands(const Instruction *I) const;
/// makeLoopInvariant - If the given value is an instruction inside of the
/// loop and it can be hoisted, do so to make it trivially loop-invariant.
/// isLoopInvariant - Return true if the specified value is loop invariant
///
-bool Loop::isLoopInvariant(Value *V) const {
- if (Instruction *I = dyn_cast<Instruction>(V))
+bool Loop::isLoopInvariant(const Value *V) const {
+ if (const Instruction *I = dyn_cast<Instruction>(V))
return !contains(I);
return true; // All non-instructions are loop invariant
}
/// hasLoopInvariantOperands - Return true if all the operands of the
/// specified instruction are loop invariant.
-bool Loop::hasLoopInvariantOperands(Instruction *I) const {
+bool Loop::hasLoopInvariantOperands(const Instruction *I) const {
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (!isLoopInvariant(I->getOperand(i)))
return false;