-NetHack History file for release 3.4
+NetHack History file for release 3.6
Behold, mortal, the origins of NetHack...
Despite that constantly growing bug list, 3.3 proved stable enough to last
for more than a year and a half.
-
The 3.4 development team initially consisted of Michael Allison, Ken Arromdee,
David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin,
Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining
Christian `Marvin' Bressler maintained 3.5 for the Atari after he
resurrected it for 3.3.1.
-There is a NetHack web site maintained by Ken Lorber at http://www.nethack.org/.
+The release of NetHack 3.4.3 in December 2003 marked the beginning of a
+long release hiatus. 3.4.3 proved to be a remarkably stable version that
+provided continued enjoyment by the community for more than a decade. The
+devteam slowly and quietly continued to work on the game behind the scenes
+during the tenure of 3.4.3. It was during that same period that several new
+variants emerged within the NetHack community. Notably sporkhack by
+Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
+originally by Daniel Thaler and then by Alex Smith, and
+Dynahack by Tung Nguyen. Some of those variants continue to be developed,
+maintained, and enjoyed by the community to this day.
+
+In September 2014, an interim snapshot of the code under development was
+released publicly by other parties. Since that code was a work-in-progress
+and had not gone through a period of debugging, it was decided that the
+version numbers present on that code snapshot would be retired and never
+used in an official NetHack release. An announcement was posted on the
+devteam's official nethack.org website to that effect, stating that there
+would never be a 3.4.4, 3.5, or 3.5.0 official release version.
+
+In January 2015, preparation began for the release of NetHack 3.6.
+
+At the beginning of development for what would eventually get released
+as 3.6.0, the development team consisted of Michael Allison,
+Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
+Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
+
+Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
+Pasi Kallinen, and Derek S. Ray joined the NetHack development team.
+
+3.6.0 <FIXME> - insert apprpriate description of 3.6.0 here
+
+The development team, as well as Steve VanDevender and Kevin Smolkowski
+ensured that NetHack 3.6.0 continued to operate on various Unix flavors
+as well as maintaining the X11 interface.
+
+Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
+of NetHack 3.6.0 for Mac.
+
+Michael Allison, Derek S. Ray, Yitzhak Sapir, Alex Kompel, and David Cohrs
+maintained the port of NetHack 3.6.0 for Microsoft Windows.
+
+Jeff Bailey created and maintained a port of NetHack 3.6.0 for Chrome.
+
+Alex Kompel maintained a port of NetHack 3.6.0 to Windows Phone. <FIXME>?
+
+This version of the game is special in a particular way. Near the end of
+the development of 3.6, one of the significant inspirations for many of the
+humorous and fun features found in the game, author Terry Pratchett,
+passed away. This version of the game is dedicated to <FIXME>
+
+
+An official NetHack web site continues to be maintained by Ken Lorber at
+http://www.nethack.org/.
+
+--
+SHOUT-OUTS
+
+The devteam would like to give a special "shout-out" to thank the generous
+people primarily responsible for the public NetHack servers available for
+playing the game at nethack.alt.org and devnull.net. In addition to providing
+a way for the public to play a game of NetHack from almost anywhere, they
+have hosted annual NetHack tournaments for many, many years.
+<FIXME> write up something for Robin, M. Drew Streib, Pasi Kallinen
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