To fix a buildbot failure on PS4, see
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/builds/42251
The test was added in r351222 and aims to check only a particular
Mac configuration. However it relied on the default compiler target
by default, therefore unintentionally failing on PS4.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@351334
91177308-0d34-0410-b5e6-
96231b3b80d8
//
// RUN: cp $(which clang-check) %t/mock-libcxx/bin/
// RUN: cp "%s" "%t/test.cpp"
-// RUN: %t/mock-libcxx/bin/clang-check -p "%t" "%t/test.cpp" -- -stdlib=libc++
+// RUN: %t/mock-libcxx/bin/clang-check -p "%t" "%t/test.cpp" -- -stdlib=libc++ -target x86_64-apple-darwin
#include <mock_vector>
vector v;