/// Emits a reference to a class. This allows the linker to object if there
/// is no class of the matching name.
void EmitClassRef(const std::string &className);
+ /// Emits a pointer to the named class
+ llvm::Value *GetClassNamed(CGBuilderTy &Builder, const std::string &Name);
protected:
/// Looks up the method for sending a message to the specified object. This
/// mechanism differs between the GCC and GNU runtimes, so this method must be
virtual llvm::Value *EmitIvarOffset(CodeGenFunction &CGF,
const ObjCInterfaceDecl *Interface,
const ObjCIvarDecl *Ivar);
+ virtual llvm::Value *EmitNSAutoreleasePoolClassRef(CGBuilderTy &Builder);
virtual llvm::Constant *BuildGCBlockLayout(CodeGenModule &CGM,
const CGBlockInfo &blockInfo) {
return NULLPtr;
}
}
-// This has to perform the lookup every time, since posing and related
-// techniques can modify the name -> class mapping.
-llvm::Value *CGObjCGNU::GetClass(CGBuilderTy &Builder,
- const ObjCInterfaceDecl *OID) {
- llvm::Value *ClassName = CGM.GetAddrOfConstantCString(OID->getNameAsString());
+llvm::Value *CGObjCGNU::GetClassNamed(CGBuilderTy &Builder,
+ const std::string &Name) {
+ llvm::Value *ClassName = CGM.GetAddrOfConstantCString(Name);
// With the incompatible ABI, this will need to be replaced with a direct
// reference to the class symbol. For the compatible nonfragile ABI we are
// still performing this lookup at run time but emitting the symbol for the
// class externally so that we can make the switch later.
- EmitClassRef(OID->getNameAsString());
+ //
+ // Libobjc2 contains an LLVM pass that replaces calls to objc_lookup_class
+ // with memoized versions or with static references if it's safe to do so.
+ EmitClassRef(Name);
ClassName = Builder.CreateStructGEP(ClassName, 0);
llvm::Constant *ClassLookupFn =
return Builder.CreateCall(ClassLookupFn, ClassName);
}
+// This has to perform the lookup every time, since posing and related
+// techniques can modify the name -> class mapping.
+llvm::Value *CGObjCGNU::GetClass(CGBuilderTy &Builder,
+ const ObjCInterfaceDecl *OID) {
+ return GetClassNamed(Builder, OID->getNameAsString());
+}
+llvm::Value *CGObjCGNU::EmitNSAutoreleasePoolClassRef(CGBuilderTy &Builder) {
+ return GetClassNamed(Builder, "NSAutoreleasePool");
+}
+
llvm::Value *CGObjCGNU::GetSelector(CGBuilderTy &Builder, Selector Sel,
const std::string &TypeEncoding, bool lval) {