* colors, but would also be represented by different symbols.
*/
+
+#include "color.h"
+/* 3.6.3: poison gas zap used to be yellow and acid zap was green,
+ which conflicted with the corresponding dragon colors */
+enum zap_colors {
+ zap_color_missile = HI_ZAP,
+ zap_color_fire = CLR_ORANGE,
+ zap_color_frost = CLR_WHITE,
+ zap_color_sleep = HI_ZAP,
+ zap_color_death = CLR_BLACK,
+ zap_color_lightning = CLR_WHITE,
+ zap_color_poison_gas = CLR_GREEN,
+ zap_color_acid = CLR_YELLOW
+};
+
+enum altar_colors {
+ altar_color_unaligned = CLR_RED,
+#if defined(USE_GENERAL_ALTAR_COLORS)
+ /* On OSX with TERM=xterm-color256 these render as
+ * white -> tty: gray, curses: ok
+ * gray -> both tty and curses: black
+ * black -> both tty and curses: blue
+ * red -> both tty and curses: ok.
+ * Since the colors have specific associations (with the
+ * unicorns matched with each alignment), we shouldn't use
+ * scrambled colors and we don't have sufficient information
+ * to handle platform-specific color variations.
+ */
+ altar_color_chaotic = CLR_BLACK,
+ altar_color_neutral = CLR_GRAY,
+ altar_color_lawful = CLR_WHITE,
+#else
+ altar_color_chaotic = CLR_GRAY,
+ altar_color_neutral = CLR_GRAY,
+ altar_color_lawful = CLR_GRAY,
+#endif
+ altar_color_other = CLR_BRIGHT_MAGENTA,
+};
+
+/* types of explosions */
+enum explosion_types {
+ EXPL_DARK = 0,
+ EXPL_NOXIOUS = 1,
+ EXPL_MUDDY = 2,
+ EXPL_WET = 3,
+ EXPL_MAGICAL = 4,
+ EXPL_FIERY = 5,
+ EXPL_FROSTY = 6,
+ EXPL_MAX = 7
+};
+
+/* above plus this redundant? */
+enum expl_types {
+ expl_dark,
+ expl_noxious,
+ expl_muddy,
+ expl_wet,
+ expl_magical,
+ expl_fiery,
+ expl_frosty,
+};
+
+enum explode_colors {
+ explode_color_dark = CLR_BLACK,
+ explode_color_noxious = CLR_GREEN,
+ explode_color_muddy = CLR_BROWN,
+ explode_color_wet = CLR_BLUE,
+ explode_color_magical = CLR_MAGENTA,
+ explode_color_fiery = CLR_ORANGE,
+ explode_color_frosty = CLR_WHITE
+};
+enum altar_types {
+ altar_unaligned,
+ altar_chaotic,
+ altar_neutral,
+ altar_lawful,
+ altar_other
+};
+enum level_walls { main_walls, mines_walls, gehennom_walls,
+ knox_walls, sokoban_walls };
+enum { GM_FLAGS, GM_TTYCHAR, GM_COLOR, NUM_GLYPHMOD }; /* glyphmod entries */
+enum glyphmap_change_triggers { gm_nochange, gm_levelchange, gm_optionchange,
+ gm_symchange, gm_accessibility_change };
#define NUM_ZAP 8 /* number of zap beam types */
/*
#define altar_to_glyph(amsk) \
(((amsk & (AM_MASK | AM_SHRINE)) == AM_NONE) \
- ? (GLYPH_ALTAR_OFF + 0) \
+ ? (GLYPH_ALTAR_OFF + altar_unaligned) \
: (((amsk & AM_SHRINE) == AM_SHRINE) \
&& (Is_astralevel(&u.uz) || Is_sanctum(&u.uz))) \
- ? (GLYPH_ALTAR_OFF + 4) \
+ ? (GLYPH_ALTAR_OFF + altar_other) \
: ((amsk & AM_MASK) == AM_CHAOTIC) \
- ? (GLYPH_ALTAR_OFF + 1) \
+ ? (GLYPH_ALTAR_OFF + altar_chaotic) \
: ((amsk & AM_MASK) == AM_NEUTRAL) \
- ? (GLYPH_ALTAR_OFF + 2) \
+ ? (GLYPH_ALTAR_OFF + altar_neutral) \
: ((amsk & AM_MASK) == AM_LAWFUL) \
- ? (GLYPH_ALTAR_OFF + 3) \
- : (GLYPH_ALTAR_OFF + 2))
+ ? (GLYPH_ALTAR_OFF + altar_lawful) \
+ : (GLYPH_ALTAR_OFF + altar_neutral))
/* not used, nor is it correct
#define zap_to_glyph(zaptype, cmap_idx) \
#define MG_FEMALE 0x02000 /* represents a female mon variation or statue of one */
#define MG_BADXY 0x04000 /* bad coordinates were passed */
-#include "color.h"
-#ifdef TEXTCOLOR
-
-/* 3.6.3: poison gas zap used to be yellow and acid zap was green,
- which conflicted with the corresponding dragon colors */
-#endif /* TEXTCOLOR */
-
-enum level_walls { main_walls, mines_walls, gehennom_walls,
- knox_walls, sokoban_walls };
-
-enum zap_colors {
- zap_color_missile = HI_ZAP,
- zap_color_fire = CLR_ORANGE,
- zap_color_frost = CLR_WHITE,
- zap_color_sleep = HI_ZAP,
- zap_color_death = CLR_BLACK,
- zap_color_lightning = CLR_WHITE,
- zap_color_poison_gas = CLR_GREEN,
- zap_color_acid = CLR_YELLOW
-};
-
-enum altar_colors {
- altar_color_unaligned = CLR_RED,
-#if defined(USE_GENERAL_ALTAR_COLORS)
- /* On OSX with TERM=xterm-color256 these render as
- * white -> tty: gray, curses: ok
- * gray -> both tty and curses: black
- * black -> both tty and curses: blue
- * red -> both tty and curses: ok.
- * Since the colors have specific associations (with the
- * unicorns matched with each alignment), we shouldn't use
- * scrambled colors and we don't have sufficient information
- * to handle platform-specific color variations.
- */
- altar_color_chaotic = CLR_BLACK,
- altar_color_neutral = CLR_GRAY,
- altar_color_lawful = CLR_WHITE,
-#else
- altar_color_chaotic = CLR_GRAY,
- altar_color_neutral = CLR_GRAY,
- altar_color_lawful = CLR_GRAY,
-#endif
- altar_color_other = CLR_BRIGHT_MAGENTA,
-};
-
-/* types of explosions */
-enum explosion_types {
- EXPL_DARK = 0,
- EXPL_NOXIOUS = 1,
- EXPL_MUDDY = 2,
- EXPL_WET = 3,
- EXPL_MAGICAL = 4,
- EXPL_FIERY = 5,
- EXPL_FROSTY = 6,
- EXPL_MAX = 7
-};
-
-/* above plus this redundant? */
-enum expl_types {
- expl_dark,
- expl_noxious,
- expl_muddy,
- expl_wet,
- expl_magical,
- expl_fiery,
- expl_frosty,
-};
-
-enum explode_colors {
- explode_color_dark = CLR_BLACK,
- explode_color_noxious = CLR_GREEN,
- explode_color_muddy = CLR_BROWN,
- explode_color_wet = CLR_BLUE,
- explode_color_magical = CLR_MAGENTA,
- explode_color_fiery = CLR_ORANGE,
- explode_color_frosty = CLR_WHITE
-};
-enum altar_types {
- altar_unaligned,
- altar_chaotic,
- altar_neutral,
- altar_lawful,
- altar_other
-};
-
-enum { GM_FLAGS, GM_TTYCHAR, GM_COLOR, NUM_GLYPHMOD }; /* glyphmod entries */
-enum glyphmap_change_triggers { gm_nochange, gm_levelchange, gm_optionchange,
- gm_symchange, gm_accessibility_change };
-
typedef struct {
xchar gnew; /* perhaps move this bit into the rm structure. */
glyph_info glyphinfo;
} gbuf_entry;
+#ifdef TEXTCOLOR
extern const int altarcolors[];
extern const int zapcolors[];
extern const int explodecolors[];
extern int wallcolors[];
+#endif
/* If USE_TILES is defined during build, this comes from the generated
* tile.c, complete with appropriate tile references in the initialization.