SPELL("cone of cold", "dog eared",
P_ATTACK_SPELL, 10, 7, 4, 1, RAY, HI_PAPER, SPE_CONE_OF_COLD),
SPELL("sleep", "mottled",
- P_ENCHANTMENT_SPELL, 49, 1, 1, 1, RAY, HI_PAPER, SPE_SLEEP),
+ P_ENCHANTMENT_SPELL, 30, 1, 4, 1, RAY, HI_PAPER, SPE_SLEEP),
SPELL("finger of death", "stained",
P_ATTACK_SPELL, 5, 10, 7, 1, RAY, HI_PAPER, SPE_FINGER_OF_DEATH),
SPELL("light", "cloth",
P_ATTACK_SPELL, 35, 2, 1, 1, IMMEDIATE, CLR_RED,
SPE_FORCE_BOLT),
SPELL("confuse monster", "orange",
- P_ENCHANTMENT_SPELL, 30, 2, 2, 1, IMMEDIATE, CLR_ORANGE,
+ P_ENCHANTMENT_SPELL, 49, 2, 1, 1, IMMEDIATE, CLR_ORANGE,
SPE_CONFUSE_MONSTER),
SPELL("cure blindness", "yellow",
P_HEALING_SPELL, 25, 2, 2, 1, IMMEDIATE, CLR_YELLOW,
P_HEALING_SPELL, 32, 3, 3, 1, NODIR, CLR_BLUE,
SPE_CURE_SICKNESS),
SPELL("charm monster", "magenta",
- P_ENCHANTMENT_SPELL, 20, 3, 3, 1, IMMEDIATE, CLR_MAGENTA,
+ P_ENCHANTMENT_SPELL, 20, 3, 5, 1, IMMEDIATE, CLR_MAGENTA,
SPE_CHARM_MONSTER),
SPELL("haste self", "purple",
P_ESCAPE_SPELL, 33, 4, 3, 1, NODIR, CLR_MAGENTA,