audio_encoder = hb_audio_encoder_get_next(audio_encoder))
{
if ((audio_encoder->codec & HB_ACODEC_PASS_FLAG) == 0 &&
- (audio_encoder->muxers & self.container))
+ ((audio_encoder->muxers & self.container) || audio_encoder->codec == HB_ACODEC_NONE))
{
[fallbacks addObject:@(audio_encoder->name)];
}
audio_encoder != NULL;
audio_encoder = hb_audio_encoder_get_next(audio_encoder))
{
- [encoders addObject:@(audio_encoder->name)];
+ if (audio_encoder->codec != HB_ACODEC_NONE)
+ {
+ [encoders addObject:@(audio_encoder->name)];
+ }
}
return encoders;
}