COFF,
ELF,
MachO,
+ Wasm,
};
private:
return getObjectFormat() == Triple::MachO;
}
+ /// Tests whether the OS uses the Wasm binary format.
+ bool isOSBinFormatWasm() const {
+ return getObjectFormat() == Triple::Wasm;
+ }
+
/// Tests whether the target is the PS4 CPU
bool isPS4CPU() const {
return getArch() == Triple::x86_64 &&
Env = IsELF;
initELFMCObjectFileInfo(TT);
break;
+ case Triple::Wasm:
+ report_fatal_error("Cannot initialize MC for wasm object file format yet.");
+ break;
case Triple::UnknownObjectFormat:
report_fatal_error("Cannot initialize MC for unknown object file format.");
break;
return true;
Triple TT(M.getTargetTriple());
- if (!TT.isOSBinFormatELF())
+ if (!TT.isOSBinFormatELF() && !TT.isOSBinFormatWasm())
return false;
// See createPGOFuncNameVar for more details. To avoid link errors, profile
.EndsWith("coff", Triple::COFF)
.EndsWith("elf", Triple::ELF)
.EndsWith("macho", Triple::MachO)
+ .EndsWith("wasm", Triple::Wasm)
.Default(Triple::UnknownObjectFormat);
}
case Triple::COFF: return "coff";
case Triple::ELF: return "elf";
case Triple::MachO: return "macho";
+ case Triple::Wasm: return "wasm";
}
llvm_unreachable("unknown object format type");
}
GlobalValue *InstrumentedGlobal = NewGlobal;
bool CanUsePrivateAliases =
- TargetTriple.isOSBinFormatELF() || TargetTriple.isOSBinFormatMachO();
+ TargetTriple.isOSBinFormatELF() || TargetTriple.isOSBinFormatMachO() ||
+ TargetTriple.isOSBinFormatWasm();
if (CanUsePrivateAliases && ClUsePrivateAliasForGlobals) {
// Create local alias for NewGlobal to avoid crash on ODR between
// instrumented and non-instrumented libraries.
EXPECT_EQ(Triple::ELF, Triple("i686-pc-windows-msvc-elf").getObjectFormat());
EXPECT_EQ(Triple::ELF, Triple("i686-pc-cygwin-elf").getObjectFormat());
+ EXPECT_EQ(Triple::Wasm, Triple("wasm32-unknown-unknown-wasm").getObjectFormat());
+ EXPECT_EQ(Triple::Wasm, Triple("wasm64-unknown-unknown-wasm").getObjectFormat());
+
Triple MSVCNormalized(Triple::normalize("i686-pc-windows-msvc-elf"));
EXPECT_EQ(Triple::ELF, MSVCNormalized.getObjectFormat());