mounted hero falling out of saddle shouldn't hit ground and take damage when
levitating or flying (if done without steed's help)
avoid "obj not free" panic if monster kills itself by reading scroll of earth
+attempting to throw a partial stack of gold at self was prevented but left
+ the partial stack in an extra $ inventory slot
+quivering a partial stack of gold succeeded and put the partial stack in an
+ extra $ inventory slot
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
------------------------------------------------------------------
if (obj->oclass == COIN_CLASS && obj != uquiver)
return throw_gold(obj);
- if (!canletgo(obj, "throw"))
+ if (!canletgo(obj, "throw")) {
return 0;
+ }
if (obj->oartifact == ART_MJOLLNIR && obj != uwep) {
pline("%s must be wielded before it can be thrown.", The(xname(obj)));
return 0;
if (!u.dx && !u.dy && !u.dz) {
You("cannot throw gold at yourself.");
+ /* If we tried to throw part of a stack, force it to merge back
+ together (same as in throw_obj). Essential for gold. */
+ if (obj->o_id == g.context.objsplit.parent_oid
+ || obj->o_id == g.context.objsplit.child_oid)
+ (void) unsplitobj(obj);
return 0;
}
freeinv(obj);
if (uquiver && uquiver->o_id == g.context.objsplit.parent_oid) {
unsplitobj(newquiver);
goto already_quivered;
+ } else if (newquiver->oclass == COIN_CLASS) {
+ /* don't allow splitting a stack of coins into quiver */
+ You("can't ready only part of your gold.");
+ unsplitobj(newquiver);
+ return 0;
}
finish_splitting = TRUE;
} else if (newquiver == uquiver) {