llvm::Value *LoadVal = Builder.CreateLoad(Cast, Volatile, "loadVec4");
// Shuffle vector to get vec3.
- llvm::Constant *Mask[] = {
- llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
- llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
- llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)
- };
-
- llvm::Value *MaskV = llvm::ConstantVector::get(Mask);
- V = Builder.CreateShuffleVector(LoadVal,
- llvm::UndefValue::get(vec4Ty),
- MaskV, "extractVec");
+ V = Builder.CreateShuffleVector(LoadVal, llvm::UndefValue::get(vec4Ty),
+ {0, 1, 2}, "extractVec");
return EmitFromMemory(V, Ty);
}
}
auto *VecTy = cast<llvm::VectorType>(SrcTy);
// Handle vec3 special.
if (VecTy->getNumElements() == 3) {
- llvm::LLVMContext &VMContext = getLLVMContext();
-
// Our source is a vec3, do a shuffle vector to make it a vec4.
- SmallVector<llvm::Constant*, 4> Mask;
- Mask.push_back(llvm::ConstantInt::get(llvm::Type::getInt32Ty(VMContext),
- 0));
- Mask.push_back(llvm::ConstantInt::get(llvm::Type::getInt32Ty(VMContext),
- 1));
- Mask.push_back(llvm::ConstantInt::get(llvm::Type::getInt32Ty(VMContext),
- 2));
- Mask.push_back(llvm::UndefValue::get(llvm::Type::getInt32Ty(VMContext)));
-
+ llvm::Constant *Mask[] = {Builder.getInt32(0), Builder.getInt32(1),
+ Builder.getInt32(2),
+ llvm::UndefValue::get(Builder.getInt32Ty())};
llvm::Value *MaskV = llvm::ConstantVector::get(Mask);
Value = Builder.CreateShuffleVector(Value,
llvm::UndefValue::get(VecTy),
return LV;
}
-static
-llvm::Constant *GenerateConstantVector(CGBuilderTy &Builder,
- SmallVectorImpl<unsigned> &Elts) {
- SmallVector<llvm::Constant*, 4> CElts;
- for (unsigned i = 0, e = Elts.size(); i != e; ++i)
- CElts.push_back(Builder.getInt32(Elts[i]));
-
- return llvm::ConstantVector::get(CElts);
-}
-
LValue CodeGenFunction::
EmitExtVectorElementExpr(const ExtVectorElementExpr *E) {
// Emit the base vector as an l-value.
E->getType().withCVRQualifiers(Base.getQuals().getCVRQualifiers());
// Encode the element access list into a vector of unsigned indices.
- SmallVector<unsigned, 4> Indices;
+ SmallVector<uint32_t, 4> Indices;
E->getEncodedElementAccess(Indices);
if (Base.isSimple()) {
- llvm::Constant *CV = GenerateConstantVector(Builder, Indices);
+ llvm::Constant *CV =
+ llvm::ConstantDataVector::get(getLLVMContext(), Indices);
return LValue::MakeExtVectorElt(Base.getAddress(), CV, type,
Base.getAlignment());
}