garbage into the *.lev files, but nethack seemed unaffected by that
(at least on little-endian hardare) and loaded the levels successfully
stinking cloud placed near water could kill underwater creatures
+applying--rather than wielding--a cursed polearm or weapon-tool didn't report
+ that it had become welded to hero's hand(s)
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
-/* NetHack 3.6 wield.c $NHDT-Date: 1525012623 2018/04/29 14:37:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.56 $ */
+/* NetHack 3.6 wield.c $NHDT-Date: 1543492132 2018/11/29 11:48:52 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.58 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2009. */
/* NetHack may be freely redistributed. See license for details. */
} else {
struct obj *oldwep = uwep;
- You("now wield %s.", doname(obj));
- setuwep(obj);
+ if (will_weld(obj)) {
+ /* hope none of ready_weapon()'s early returns apply here... */
+ (void) ready_weapon(obj);
+ } else {
+ You("now wield %s.", doname(obj));
+ setuwep(obj);
+ }
if (flags.pushweapon && oldwep && uwep != oldwep)
setuswapwep(oldwep);
}