# adventure: file(1) magic for Adventure game files
#
# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
+# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
+#
# ALAN
# I assume there are other, lower versions, but these are the only ones I
# saw in the archive.
-0 leshort 0x602 ALAN text adventure code data
+0 beshort 0x0206 ALAN text adventure code data
>2 byte <10 version 2.6%d
# Conflicts with too much other stuff!
-# Infocom
-#0 byte <9 Infocom game data (Z-machine %d,
-#>3 leshort <0x7fff Release %3d,
+# Infocom
+# (Note: to avoid false matches Z-machine version 1 and 2 are not
+# recognized since only the oldest Zork I and II used them. Similarly
+# there are 4 Infocom games that use verion 4 that are not recognized.)
+#0 byte 3 Infocom game data (Z-machine 3,
+#>2 beshort <0x7fff Release %3d,
+#>26 beshort >0 Size %d*2
+#>18 string >\0 Serial %.6s)
+#0 byte 5 Infocom game data (Z-machine 5,
+#>2 beshort <0x7fff Release %3d,
+#>26 beshort >0 Size %d*4
+#>18 string >\0 Serial %.6s)
+#0 byte 6 Infocom game data (Z-machine 6,
+#>2 beshort <0x7fff Release %3d,
+#>26 beshort >0 Size %d*8
+#>18 string >\0 Serial %.6s)
+#0 byte 8 Infocom game data (Z-machine 8,
+#>2 beshort <0x7fff Release %3d,
+#>26 beshort >0 Size %d*8
#>18 string >\0 Serial %.6s)
# TADS (Text Adventure Development System)
0 belong 0x4e54524b MultiTrack sound data
>4 belong x - version %ld
-# Microsoft WAVE format (*.wav)
-0 string RIFF Microsoft RIFF
->8 string WAVE \b, WAVE audio data
->>34 leshort >0 \b, %d bit
->>22 leshort =1 \b, mono
->>22 leshort =2 \b, stereo
->>22 leshort >2 \b, %d channels
->>24 lelong >0 %d Hz
-# AVI == Audio Video Interleave
->8 string AVI\ \b, AVI data
-
# Extended MOD format (*.emd) (Greg Roelofs, newt@uchicago.edu); NOT TESTED
# [based on posting 940824 by "Dirk/Elastik", husberg@lehtori.cc.tut.fi]
0 string EMOD Extended MOD sound data,