You("need a pick to dig rock.");
else if (!ispick && (sobj_at(STATUE, rx, ry) ||
sobj_at(BOULDER, rx, ry))) {
- struct obj *otmp;
boolean vibrate = !rn2(3);
pline("Sparks fly as you whack the %s.%s",
sobj_at(STATUE, rx, ry) ? "statue" : "boulder",
vibrate ? " The axe-handle vibrates violently!" : "");
if (vibrate) losehp(2, "axing a hard object", KILLED_BY);
- if ((otmp = carrying(POT_OIL))) catch_lit(otmp);
}
else
You("swing your %s through thin air.",