- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
though seemingly weak and easy to overcome at first sight, an ex-
perienced Wizard is a deadly foe.
- You may also choose the race of your character:
+ You may also choose the race of your character (within lim-
+ its; most roles have restrictions on which races are eligible for
+ them):
Dwarves are smaller than humans or elves, but are stocky and
solid individuals. Dwarves' most notable trait is their great
On the screen is kept a map of where you have been and what
you have seen on the current dungeon level; as you explore more
- of the level, it appears on the screen in front of you.
-
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
+ of the level, it appears on the screen in front of you.
+
When NetHack's ancestor rogue first appeared, its screen
orientation was almost unique among computer fantasy games.
Since then, screen orientation has become the norm rather than
-
-
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
Intelligence affects your ability to cast spells and read
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
ical attacks. Many dungeons show only your experience level
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
nasty and vicious. Sometimes, however, they can be helpful.
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
symbol at the chosen location, conditionally check for "More
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
and also not bother asking you to choose another location to
examine; `:' will show additional info, if any, without ask-
ing for confirmation. When picking a location, pressing the
- ESC key will terminate this command, or pressing `?' will
+ ESC key will terminate this command, or pressing `?' will
give a brief reminder about how it works.
If the autodescribe option is on, a short description of
if you remember a monster there).
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
ning-kit) use the `m' prefix to skip checking for applicable
objects on the floor and go straight to checking inventory,
or (for "#loot" to remove a saddle), skip containers and go
- straight to adjacent monsters. The prefix will make "#trav-
+ straight to adjacent monsters. The prefix will make "#trav-
el" command show a menu of interesting targets in sight.
F[yuhjklbn]
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
scrolls, and so on), shop status (`u' for unpaid, in other
words, owned by the shop), and bless/curse state (`B', `U',
`C', and `X' as shown above). If you specify more than one
- value in a category (such as `!?' for potions and scrolls or
- `BU' for blessed and uncursed), an inventory object will
+ value in a category (such as "!?" for potions and scrolls or
+ "BU" for blessed and uncursed), an inventory object will
meet the criteria if it matches any of the specified values
- (so `!?' means `!' or '?'). If you specify more than one
+ (so "!?" means `!' or `?'). If you specify more than one
category, an inventory object must meet each of the category
- criteria (so `%u' means class `%' and unpaid `u'). Lastly,
+ criteria (so "%u" means class `%' and unpaid `u'). Lastly,
you may specify multiple values within multiple categories:
- `!?BU' will select all potions and scrolls which are known
+ "!?BU" will select all potions and scrolls which are known
to be blessed or uncursed. (In versions prior to 3.6, fil-
ter combinations behaved differently.)
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
not attack you hand-to-hand (but if you attack, you will rub
it out); this is often useful to give yourself a breather.
- f Fire one of the objects placed in your quiver (or quiver
- sack, or that you have at the ready). You may select ammu-
- nition with a previous `Q' command, or let the computer pick
- something appropriate if autoquiver is true.
+ f Fire (shoot or throw) one of the objects placed in your
+ quiver (or quiver sack, or that you have at the ready). You
+ may select ammunition with a previous `Q' command, or let
+ the computer pick something appropriate if autoquiver is
+ true.
+
+ See also `t' (throw) for more general throwing and shooting.
i List your inventory (everything you're carrying).
IB - list all items known to be blessed;
IU - list all items known to be uncursed;
IC - list all items known to be cursed;
- IX - list all items whose bless/curse status is known;
+ IX - list all items whose bless/curse status is unknown;
I$ - count your money.
o Open a door.
Shortcut for "#overview": list interesting dungeon levels
visited.
- (Prior to 3.6.0, `^O' was a debug mode command which listed
- the placement of all special levels. Use "#wizwhere" to run
-
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
+ (Prior to 3.6.0, `^O' was a debug mode command which listed
+ the placement of all special levels. Use "#wizwhere" to run
that command.)
p Pay your shopping bill.
^P Repeat previous message.
- Subsequent ^P's repeat earlier messages. The behavior can
+ Subsequent `^P's repeat earlier messages. The behavior can
be varied via the msg_window option.
q Quaff (drink) something (potion, water, etc).
s Search for secret doors and traps around you. It usually
takes several tries to find something.
- S Save (and suspend) the game. The game will be restored au-
- tomatically the next time you play.
-
- t Throw an object or shoot a projectile.
+ Can also be used to figure out whether there is still a mon-
+ ster at an adjacent "remembered, unseen monster" marker.
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
+ S Save the game (which suspends play and exits the program).
+ The saved game will be restored automatically the next time
+ you play using the same character name.
+
+ In normal play, once a saved game is restored the file used
+ to hold the saved data is deleted. In explore mode, once
+ restoration is accomplished you are asked whether to keep or
+ delete the file. Keeping the file makes it feasible to play
+ for a while then quit without saving and later restore
+ again.
+
+ There is no "save current game state and keep playing" com-
+ mand, not even in explore mode where saved game files can be
+ kept and re-used.
+
+ t Throw an object or shoot a projectile.
+
+ There's no separate "shoot" command. If you throw an arrow
+ while wielding a bow, you are shooting that arrow and any
+ weapon skill bonus or penalty for bow applies. If you throw
+ an arrow while not wielding a bow, you are throwing it by
+ hand and it will generally be less effective than when shot.
+
+ See also `f' (fire) for throwing or shooting an item pre-se-
+ lected via the `Q' (quiver) command.
+
T Take off armor.
- If you're wearing more than one piece, you'll be prompted
- for which one to take off. (Note that this treats a cloak
- covering a suit and/or a shirt, or a suit covering a shirt,
+ If you're wearing more than one piece, you'll be prompted
+ for which one to take off. (Note that this treats a cloak
+ covering a suit and/or a shirt, or a suit covering a shirt,
as if the underlying items weren't there.) When you're only
- wearing one, then by default it will be taken off without
- asking, but you can set the paranoid_confirmation option to
+ wearing one, then by default it will be taken off without
+ asking, but you can set the paranoid_confirmation option to
require a prompt.
- This command may also be used to remove accessories. The
- prompt for which inventory item to take off only lists worn
- armor, but a worn accessory can be chosen. (See the `R'
+ This command may also be used to remove accessories. The
+ prompt for which inventory item to take off only lists worn
+ armor, but a worn accessory can be chosen. (See the `R'
command above. It lists accessories as the inventory choic-
- es but will accept an item of armor and attempt to take it
+ es but will accept an item of armor and attempt to take it
off.)
^T Teleport, if you have the ability.
w Wield weapon.
- w- - wield nothing, use your bare hands.
+ w- - wield nothing, use your bare (or gloved) hands.
+
+ Some characters can wield two weapons at once; use the `X'
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 16
+
+
- Some characters can wield two weapons at once; use the `X'
command (or the "#twoweapon" extended command) to do so.
W Wear armor.
- This command may also be used to put on an accessory (ring,
- amulet, or blindfold). The prompt for which inventory item
+ This command may also be used to put on an accessory (ring,
+ amulet, or blindfold). The prompt for which inventory item
to use will only list armor, but choosing an unlisted acces-
sory will attempt to put it on. (See the `P' command above.
- It lists accessories as the inventory choices but will ac-
+ It lists accessories as the inventory choices but will ac-
cept an item of armor and attempt to wear it.)
x Exchange your wielded weapon with the item in your alternate
weapon slot.
The latter is used as your secondary weapon when engaging in
- two-weapon combat. Note that if one of these slots is emp-
+ two-weapon combat. Note that if one of these slots is emp-
ty, the exchange still takes place.
X Toggle two-weapon combat, if your character can do it. Also
available via the "#twoweapon" extended command.
- (In versions prior to 3.6 this was the command to switch
+ (In versions prior to 3.6 this was the command to switch
from normal play to "explore mode", also known as "discovery
mode", which has now been moved to "#exploremode".)
+ ^X Display basic information about your character.
+ Displays name, role, race, gender (unless role name makes
+ that redundant, such as Caveman or Priestess), and align-
+ ment, along with your patron deity and his or her opposi-
+ tion. It also shows most of the various items of informa-
+ tion from the status line(s) in a less terse form, including
+ several additional things which don't appear in the normal
+ status display due to space considerations.
+ In normal play, that's all that `^X' displays. In explore
+ mode, the role and status feedback is augmented by the in-
+ formation provided by enlightenment magic.
- NetHack 3.6 October 14, 2018
+ z Zap a wand.
+ z. - to aim at yourself, use `.' for the direction.
+ Z Zap (cast) a spell.
+ Z. - to cast at yourself, use `.' for the direction.
+ ^Z Suspend the game (UNIX(R) versions with job control only).
- NetHack Guidebook 16
+ : Look at what is here.
+ __________
+ (R)UNIX is a registered trademark of The Open Group.
- ^X Display basic information about your character.
- Displays name, role, race, gender (unless role name makes
- that redundant, such as Caveman or Priestess), and align-
- ment, along with your patron deity and his or her opposi-
- tion. It also shows most of the various items of informa-
- tion from the status line(s) in a less terse form, including
- several additional things which don't appear in the normal
- status display due to space considerations.
+ NetHack 3.6 October 16, 2018
- z Zap a wand.
- z. - to aim at yourself, use `.' for the direction.
- Z Zap (cast) a spell.
- Z. - to cast at yourself, use `.' for the direction.
- ^Z Suspend the game (UNIX(R) versions with job control only).
+ NetHack Guidebook 17
+
- : Look at what is here.
; Show what type of thing a visible symbol corresponds to.
+ List the spells you know.
-
-
- __________
- (R)UNIX is a registered trademark of The Open Group.
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 17
-
-
-
- Using this command, you can also rearrange the order in
- which your spells are listed, either by sorting the entire
- list or by picking one spell from the menu then picking an-
- other to swap places with it. Swapping pairs of spells
+ Using this command, you can also rearrange the order in
+ which your spells are listed, either by sorting the entire
+ list or by picking one spell from the menu then picking an-
+ other to swap places with it. Swapping pairs of spells
changes their casting letters, so the change lasts after the
- current `+' command finishes. Sorting the whole list is
- temporary. To make the most recent sort order persist be-
- yond the current `+' command, choose the sort option again
- and then pick "reassign casting letters". (Any spells
- learned after that will be added to the end of the list
+ current `+' command finishes. Sorting the whole list is
+ temporary. To make the most recent sort order persist be-
+ yond the current `+' command, choose the sort option again
+ and then pick "reassign casting letters". (Any spells
+ learned after that will be added to the end of the list
rather than be inserted into the sorted ordering.)
\ Show what types of objects have been discovered.
- As you can see, the authors of NetHack used up all the let-
+ As you can see, the authors of NetHack used up all the let-
ters, so this is a way to introduce the less frequently used com-
mands. What extended commands are available depends on what fea-
tures the game was compiled with.
- #adjust
- Adjust inventory letters (most useful when the fixinv option
- is "on"). Autocompletes. Default key is 'M-a'.
-
- This command allows you to move an item from one particular
- inventory slot to another so that it has a letter which is
- more meaningful for you or that it will appear in a particu-
- lar location when inventory listings are displayed. You can
- move to a currently empty slot, or if the destination is oc-
- cupied -- and won't merge -- the item there will swap slots
- with the one being moved. "#adjust" can also be used to
- split a stack of objects; when choosing the item to adjust,
- enter a count prior to its letter.
- Adjusting without a count used to collect all compatible
- stacks when moving to the destination. That behavior has
- been changed; to gather compatible stacks, "#adjust" a stack
- into its own inventory slot. If it has a name assigned,
- other stacks with the same name or with no name will merge
- provided that all their other attributes match. If it does
- not have a name, only other stacks with no name are eligi-
- ble. In either case, otherwise compatible stacks with a
- different name will not be merged. This contrasts with us-
- ing "#adjust" to move from one slot to a different slot. In
- that situation, moving (no count given) a compatible stack
- will merge if either stack has a name when the other doesn't
- and give that name to the result, while splitting (count
+ NetHack 3.6 October 16, 2018
- NetHack 3.6 October 14, 2018
+ NetHack Guidebook 18
- NetHack Guidebook 18
+ #adjust
+ Adjust inventory letters (most useful when the fixinv option
+ is "on"). Autocompletes. Default key is `M-a'.
+ This command allows you to move an item from one particular
+ inventory slot to another so that it has a letter which is
+ more meaningful for you or that it will appear in a particu-
+ lar location when inventory listings are displayed. You can
+ move to a currently empty slot, or if the destination is oc-
+ cupied -- and won't merge -- the item there will swap slots
+ with the one being moved. "#adjust" can also be used to
+ split a stack of objects; when choosing the item to adjust,
+ enter a count prior to its letter.
- given) will ignore the source stack's name when deciding
+ Adjusting without a count used to collect all compatible
+ stacks when moving to the destination. That behavior has
+ been changed; to gather compatible stacks, "#adjust" a stack
+ into its own inventory slot. If it has a name assigned,
+ other stacks with the same name or with no name will merge
+ provided that all their other attributes match. If it does
+ not have a name, only other stacks with no name are eligi-
+ ble. In either case, otherwise compatible stacks with a
+ different name will not be merged. This contrasts with us-
+ ing "#adjust" to move from one slot to a different slot. In
+ that situation, moving (no count given) a compatible stack
+ will merge if either stack has a name when the other doesn't
+ and give that name to the result, while splitting (count
+ given) will ignore the source stack's name when deciding
whether to merge with the destination stack.
#annotate
Allows you to specify one line of text to associate with the
current dungeon level. All levels with annotations are dis-
- played by the "#overview" command. Autocompletes. Default
- key is 'M-A', and '^N' if number_pad is on.
+ played by the "#overview" command. Autocompletes. Default
+ key is `M-A', and also `^N' if number_pad is on.
#apply
- Apply (use) a tool such as a pick-axe, a key, or a lamp. De-
- fault key is 'a'.
+ Apply (use) a tool such as a pick-axe, a key, or a lamp.
+ Default key is `a'.
- If the tool used acts on items on the floor, using the `m'
+ If the tool used acts on items on the floor, using the `m'
prefix skips those items.
- If used on a wand, that wand will be broken, releasing its
+ If used on a wand, that wand will be broken, releasing its
magic in the process. Confirmation is required.
#attributes
- Show your attributes. Default key is '^X'.
+ Show your attributes. Default key is `^X'.
#autopickup
- Toggle the autopickup -option on/off. Default key is '@'.
+ Toggle the autopickup option on/off. Default key is `@'.
#call
- Call (name) a monster, or an object in inventory, on the
- floor, or in the discoveries list, or add an annotation for
- the current level (same as "#annotate"). Default key is
- 'C'.
+ Call (name) a monster, or an object in inventory, on the
- #cast
- Cast a spell. Default key is 'Z'.
-
- #chat
- Talk to someone. Default key is 'M-c'.
- #close
- Close a door. Default key is 'c'.
+ NetHack 3.6 October 16, 2018
- #conduct
- List voluntary challenges you have maintained. Autocom-
- pletes. Default key is 'M-C'.
- See the section below entitled "Conduct" for details.
- #dip
- Dip an object into something. Autocompletes. Default key is
- 'M-d'.
- #down
- Go down a staircase. Default key is '>'.
+ NetHack Guidebook 19
- NetHack 3.6 October 14, 2018
+ floor, or in the discoveries list, or add an annotation for
+ the current level (same as "#annotate"). Default key is
+ `C'.
+ #cast
+ Cast a spell. Default key is `Z'.
+ #chat
+ Talk to someone. Default key is `M-ccq.
+ #close
+ Close a door. Default key is `c'.
+ #conduct
+ List voluntary challenges you have maintained. Autocom-
+ pletes. Default key is `M-C'.
- NetHack Guidebook 19
+ See the section below entitled "Conduct" for details.
+ #dip
+ Dip an object into something. Autocompletes. Default key
+ is `M-d'.
+ #down
+ Go down a staircase. Default key is `>'.
#drop
- Drop an item. Default key is 'd'.
+ Drop an item. Default key is `d'.
#droptype
- Drop specific item types. Default key is 'D'.
+ Drop specific item types. Default key is `D'.
#eat
- Eat something. Default key is 'e'. The `m' prefix skips
+ Eat something. Default key is `e'. The `m' prefix skips
eating items on the floor.
#engrave
- Engrave writing on the floor. Default key is 'E'.
+ Engrave writing on the floor. Default key is `E'.
#enhance
- Advance or check weapon and spell skills. Autocompletes. De-
- fault key is 'M-e'.
+ Advance or check weapon and spell skills. Autocompletes.
+ Default key is `M-e'.
#exploremode
Enter the explore mode.
#fire
- Fire ammunition from quiver. Default key is 'f'.
+ Fire ammunition from quiver. Default key is `f'.
#force
- Force a lock. Autocompletes. Default key is 'M-f'.
+ Force a lock. Autocompletes. Default key is `M-f'.
#glance
- Show what type of thing a map symbol corresponds to. Default
- key is ';'.
+ Show what type of thing a map symbol corresponds to.
- #help
- Show the help menu. Default key is '?', and 'h' if num-
- ber_pad is on.
- #herecmdmenu
- Show a menu of possible actions in your current location.
+ NetHack 3.6 October 16, 2018
- #history
- Show long version and game history. Default key is 'V'.
- #inventory
- Show your inventory. Default key is 'i'.
- #inventtype
- Inventory specific item types. Default key is 'I'.
- #invoke
- Invoke an object's special powers. Autocompletes. Default
- key is 'M-i'.
- #jump
- Jump to another location. Autocompletes. Default key is
- 'M-j', and 'j' if number_pad is on.
+ NetHack Guidebook 20
- NetHack 3.6 October 14, 2018
+ Default key is `;'.
+ #help
+ Show the help menu. Default key is `?', and also `h' if
+ number_pad is on.
+ #herecmdmenu
+ Show a menu of possible actions in your current location.
+ #history
+ Show long version and game history. Default key is `V'.
+ #inventory
+ Show your inventory. Default key is `i'.
- NetHack Guidebook 20
+ #inventtype
+ Inventory specific item types. Default key is `I'.
+ #invoke
+ Invoke an object's special powers. Autocompletes. Default
+ key is `M-i'.
+ #jump
+ Jump to another location. Autocompletes. Default key is
+ `M-j', and also `j' if number_pad is on.
#kick
- Kick something. Default key is '^D', and 'k' if number_pad
+ Kick something. Default key is `^D', and `k' if number_pad
is on.
#known
Show what object types have been discovered. Default key is
- '\'.
+ `\'.
#knownclass
Show discovered types for one class of objects. Default key
- is '`'.
+ is ``'.
#levelchange
- Change your experience level. Autocompletes. Debug mode
+ Change your experience level. Autocompletes. Debug mode
only.
#lightsources
Show mobile light sources. Autocompletes. Debug mode only.
#look
- Look at what is here, under you. Default key is ':'.
+ Look at what is here, under you. Default key is `:'.
#loot
- Loot a box or bag on the floor beneath you, or the saddle
- from a steed standing next to you. Autocompletes. Precede
- with the `m' prefix to skip containers at your location and
- go directly to removing a saddle. Default key is 'M-l', and
- 'l' if number_pad is on.
+ Loot a box or bag on the floor beneath you, or the saddle
+ from a steed standing next to you. Autocompletes. Precede
+ with the `m' prefix to skip containers at your location and
+ go directly to removing a saddle. Default key is `M-l', and
+ also `l' if number_pad is on.
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 21
+
+
#monster
- Use a monster's special ability (when polymorphed into mon-
- ster form). Autocompletes. Default key is 'M-m'.
+ Use a monster's special ability (when polymorphed into mon-
+ ster form). Autocompletes. Default key is `M-m'.
#name
- Name a monster, an individual object, or a type of object.
- Same as #call. Autocompletes. Default keys are 'N', 'M-n',
- and 'M-N'.
+ Name a monster, an individual object, or a type of object.
+ Same as "#call". Autocompletes. Default keys are `N', `M-
+ n', and `M-N'.
#offer
- Offer a sacrifice to the gods. Autocompletes. Default key is
- 'M-o'. The `m' prefix skips offering items on the altar.
+ Offer a sacrifice to the gods. Autocompletes. Default key
+ is `M-o'. The `m' prefix skips offering items on the altar.
You'll need to find an altar to have any chance at success.
Corpses of recently killed monsters are the fodder of
choice.
#open
- Open a door. Default key is 'o'.
+ Open a door. Default key is `o'.
#options
- Show and change option settings. Default key is 'O'.
+ Show and change option settings. Default key is `O'.
#overview
Display information you've discovered about the dungeon.
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 21
-
-
-
Any visited level (unless forgotten due to amnesia) with an
annotation is included, and many things (altars, thrones,
fountains, and so on; extra stairs leading to another dun-
geon branch) trigger an automatic annotation. If dungeon
overview is chosen during end-of-game disclosure, every vis-
- ited level will be included regardless of annotations. Auto-
- completes. Default keys are '^O', and 'M-O'.
+ ited level will be included regardless of annotations. Au-
+ tocompletes. Default keys are `^O', and `M-O'.
#panic
Test the panic routine. Terminates the current game. Auto-
completes. Debug mode only.
#pay
- Pay your shopping bill. Default key is 'p'.
+ Pay your shopping bill. Default key is `p'.
#pickup
- Pick up things at the current location. Default key is ','.
+ Pick up things at the current location. Default key is `,'.
The `m' prefix forces use of a menu.
#polyself
Polymorph self. Autocompletes. Debug mode only.
#pray
- Pray to the gods for help. Autocompletes. Default key is 'M-
- p'.
+ Pray to the gods for help. Autocompletes. Default key is
+ `M-p'.
Praying too soon after receiving prior help is a bad idea.
(Hint: entering the dungeon alive is treated as having re-
ceived help. You probably shouldn't start off a new game by
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 22
+
+
+
praying right away.) Since using this command by accident
can cause trouble, there is an option to make you confirm
your intent before praying. It is enabled by default, and
#prevmsg
Show previously displayed game messages. Default key is
- '^P'.
+ `^P'.
#puton
- Put on an accessory (ring, amulet, etc). Default key is 'P'.
+ Put on an accessory (ring, amulet, etc). Default key is
+ `P'.
#quaff
- Quaff (drink) something. Default key is 'q'.
+ Quaff (drink) something. Default key is `q'.
#quit
- Quit the program without saving your game. Autocompletes.
- Default key is 'M-q'.
+ Quit the program without saving your game. Autocompletes.
+ Default key is `M-q'.
Since using this command by accident would throw away the
current game, you are asked to confirm your intent before
- quitting. By default a response of 'y' acknowledges that
+ quitting. By default a response of `y' acknowledges that
intent. You can set the paranoid_confirmation option to re-
quire a response of "yes" instead.
+ #quiver
+ Select ammunition for quiver. Default key is `Q'.
+
+ #read
+ Read a scroll, a spellbook, or something else. Default key
+ is `r'.
- NetHack 3.6 October 14, 2018
+ #redraw
+ Redraw the screen. Default key is `^R', and also `^L' if
+ number_pad is on.
+ #remove
+ Remove an accessory (ring, amulet, etc). Default key is
+ `R'.
+ #ride
+ Ride (or stop riding) a saddled creature. Autocompletes.
+ Default key is `M-R'.
+ #rub
+ Rub a lamp or a stone. Autocompletes. Default key is `M-
+ r'.
+ #save
+ Save the game and exit the program. Default key is `S'.
- NetHack Guidebook 22
- #quiver
- Select ammunition for quiver. Default key is 'Q'.
+ NetHack 3.6 October 16, 2018
- #read
- Read a scroll, a spellbook, or something else. Default key
- is 'r'.
- #redraw
- Redraw the screen. Default key is '^R', and '^L' if num-
- ber_pad is on.
- #remove
- Remove an accessory (ring, amulet, etc). Default key is 'R'.
- #ride
- Ride (or stop riding) a saddled creature. Autocompletes. De-
- fault key is 'M-R'.
- #rub
- Rub a lamp or a stone. Autocompletes. Default key is 'M-r'.
+ NetHack Guidebook 23
+
- #save
- Save the game. Default key is 'S'.
#search
- Search for traps and secret doors around you. Default key is
- 's'.
+ Search for traps and secret doors around you. Default key
+ is `s'.
#seeall
- Show all equipment in use. Default key is '*'.
+ Show all equipment in use. Default key is `*'.
#seeamulet
- Show the amulet currently worn. Default key is '"'.
+ Show the amulet currently worn. Default key is `"'.
#seearmor
- Show the armor currently worn. Default key is '['.
+ Show the armor currently worn. Default key is `['.
#seegold
- Count your gold. Default key is '$'.
+ Count your gold. Default key is `$'.
#seenv
Show seen vectors. Autocompletes. Debug mode only.
#seerings
- Show the ring(s) currently worn. Default key is '='.
+ Show the ring(s) currently worn. Default key is `='.
#seespells
- List and reorder known spells. Default key is '+'.
+ List and reorder known spells. Default key is `+'.
#seetools
- Show the tools currently in use. Default key is '('.
+ Show the tools currently in use. Default key is `('.
#seetrap
- Show the type of an adjacent trap. Default key is '^'.
+ Show the type of an adjacent trap. Default key is `^'.
+ #seeweapon
+ Show the weapon currently wielded. Default key is `)'.
- NetHack 3.6 October 14, 2018
+ #shell
+ Do a shell escape. Default key is `!'.
+ #sit
+ Sit down. Autocompletes. Default key is `M-s'.
+ #stats
+ Show memory usage statistics. Autocompletes. Debug mode
+ only.
+ #suspend
+ Suspend the game. Default key is `^Z'.
+ #swap
+ Swap wielded and secondary weapons. Default key is `x'.
- NetHack Guidebook 23
+ #takeoff
+ Take off one piece of armor. Default key is `T'.
- #seeweapon
- Show the weapon currently wielded. Default key is ')'.
- #shell
- Do a shell escape. Default key is '!'.
+ NetHack 3.6 October 16, 2018
- #sit
- Sit down. Autocompletes. Default key is 'M-s'.
- #stats
- Show memory statistics. Autocompletes. Debug mode only.
- #suspend
- Suspend the game. Default key is '^Z'.
- #swap
- Swap wielded and secondary weapons. Default key is 'x'.
- #takeoff
- Take off one piece of armor. Default key is 'T'.
+ NetHack Guidebook 24
+
+
#takeoffall
- Remove all armor. Default key is 'A'.
+ Remove all armor. Default key is `A'.
#teleport
- Teleport around the level. Default key is '^T'.
+ Teleport around the level. Default key is `^T'.
#terrain
- Show bare map without displaying monsters, objects, or
+ Show bare map without displaying monsters, objects, or
traps. Autocompletes.
#therecmdmenu
Show a menu of possible actions in a location next to you.
#throw
- Throw something. Default key is 't'.
+ Throw something. Default key is `t'.
#timeout
Look at the timeout queue. Autocompletes. Debug mode only.
#tip
- Tip over a container (bag or box) to pour out its contents.
- Autocompletes. Default key is 'M-T'. The `m' prefix makes
+ Tip over a container (bag or box) to pour out its contents.
+ Autocompletes. Default key is `M-T'. The `m' prefix makes
the command use a menu.
#travel
- Travel to a specific location on the map. Default key is
- '_'. Using the "request menu" prefix shows a menu of inter-
- esting targets in sight without asking to move the cursor.
- When picking a target with cursor and the autodescribe op-
- tion is on, the top line will show "(no travel path)" if
+ Travel to a specific location on the map. Default key is
+ `_'. Using the "request menu" prefix shows a menu of inter-
+ esting targets in sight without asking to move the cursor.
+ When picking a target with cursor and the autodescribe op-
+ tion is on, the top line will show "(no travel path)" if
your character does not know of a path to that location.
+ #turn
+ Turn undead away. Autocompletes. Default key is `M-t'.
+ #twoweapon
+ Toggle two-weapon combat on or off. Autocompletes. Default
+ key is `X', and also `M-2' if number_pad is off.
+ Note that you must use suitable weapons for this type of
+ combat, or it will be automatically turned off.
- NetHack 3.6 October 14, 2018
-
-
+ #untrap
+ Untrap something (trap, door, or chest). Default key is `M-
+ u', and `u' if number_pad is on.
+ In some circumstances it can also be used to rescue trapped
+ monsters.
+ #up
+ Go up a staircase. Default key is `<'.
- NetHack Guidebook 24
+ #vanquished
+ List vanquished monsters. Autocompletes. Debug mode only.
+ NetHack 3.6 October 16, 2018
- #turn
- Turn undead away. Autocompletes. Default key is 'M-t'.
- #twoweapon
- Toggle two-weapon combat on or off. Autocompletes. Default
- keys are 'X', and 'M-2'.
- Note that you must use suitable weapons for this type of
- combat, or it will be automatically turned off.
- #untrap
- Untrap something (trap, door, or chest). Default key is 'M-
- u', and 'u' if number_pad is on.
- In some circumstances it can also be used to rescue trapped
- monsters.
+ NetHack Guidebook 25
- #up
- Go up a staircase. Default key is '<'.
- #vanquished
- List vanquished monsters. Autocompletes. Debug mode only.
#version
Print compile time options for this version of NetHack. Au-
- tocompletes. Default key is 'M-v'.
+ tocompletes. Default key is `M-v'.
#versionshort
- Show version string. Default key is 'v'.
+ Show version string. Default key is `v'.
#vision
Show vision array. Autocompletes. Debug mode only.
#wait
- Rest one move while doing nothing. Default key is '.', and
- also ' ' if rest_on_space is on.
+ Rest one move while doing nothing. Default key is `.', and
+ also ` ' if rest_on_space is on.
#wear
- Wear a piece of armor. Default key is 'W'.
+ Wear a piece of armor. Default key is `W'.
#whatdoes
- Tell what a key does. Default key is '&'.
+ Tell what a key does. Default key is `&'.
#whatis
- Show what type of thing a symbol corresponds to. Default key
- is '/'.
+ Show what type of thing a symbol corresponds to. Default
+ key is `/'.
#wield
- Wield a weapon. Default key is 'w'.
+ Wield a weapon. Default key is `w'.
#wipe
- Wipe off your face. Autocompletes. Default key is 'M-w'.
-
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 25
-
-
+ Wipe off your face. Autocompletes. Default key is `M-w'.
#wizbury
- Bury objects under and around you. Autocompletes. Debug
+ Bury objects under and around you. Autocompletes. Debug
mode only.
#wizdetect
- Search for hidden things (secret doors or traps or unseen
- monsters) within a modest radius. Autocompletes. Debug
- mode only. Default key is '^E'.
+ Search for hidden things (secret doors or traps or unseen
+ monsters) within a modest radius. Autocompletes. Debug
+ mode only. Default key is `^E'.
#wizgenesis
Create a monster. May be prefixed by a count to create more
- than one. Autocompletes. Debug mode only. Default key is
- '^G'.
+ than one. Autocompletes. Debug mode only. Default key is
+ `^G'.
#wizidentify
Identify all items in inventory. Autocompletes. Debug mode
- only. Default key is '^I'.
+ only. Default key is `^I'.
#wizintrinsic
Set one or more intrinsic attributes. Autocompletes. Debug
#wizlevelport
Teleport to another level. Autocompletes. Debug mode only.
- Default key is '^V'.
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 26
+
+
+
+ Default key is `^V'.
#wizmap
- Map the level. Autocompletes. Debug mode only. Default
- key is '^F'.
+ Map the level. Autocompletes. Debug mode only. Default
+ key is `^F'.
#wizrumorcheck
Verify rumor boundaries. Autocompletes. Debug mode only.
Smell monster. Autocompletes. Debug mode only.
#wizwhere
- Show locations of special levels. Autocompletes. Debug
+ Show locations of special levels. Autocompletes. Debug
mode only.
#wizwish
- Wish for something. Autocompletes. Debug mode only. De-
- fault key is '^W'.
+ Wish for something. Autocompletes. Debug mode only. De-
+ fault key is `^W'.
#wmode
Show wall modes. Autocompletes. Debug mode only.
#zap
- Zap a wand. Default key is 'z'.
+ Zap a wand. Default key is `z'.
#?
Help menu: get the list of available extended commands.
+ If your keyboard has a meta key (which, when pressed in com-
+ bination with another key, modifies it by setting the "meta"
+ [8th, or "high"] bit), you can invoke many extended commands by
+ meta-ing the first letter of the command.
+
+ In NT, OS/2, PC and ST NetHack, the "Alt" key can be used in
+ this fashion; on the Amiga, set the altmeta option to get this
+ behavior. On other systems, if typing "Alt" plus another key
+ transmits a two character sequence consisting of an Escape fol-
+ lowed by the other key, you may set the altmeta option to have
+ NetHack combine them into meta+key.
- NetHack 3.6 October 14, 2018
+ M-? #? (not supported by all platforms)
+ M-2 #twoweapon (unless the number_pad option is enabled)
+ M-a #adjust
+ M-A #annotate
+ M-c #chat
- NetHack Guidebook 26
+ NetHack 3.6 October 16, 2018
- If your keyboard has a meta key (which, when pressed in com-
- bination with another key, modifies it by setting the `meta'
- [8th, or `high'] bit), you can invoke many extended commands by
- meta-ing the first letter of the command. In NT, OS/2, PC and ST
- NetHack, the `Alt' key can be used in this fashion; on the Amiga,
- set the altmeta option to get this behavior. On other systems,
- if typing `Alt' plus another key transmits a two character se-
- quence consisting of an Escape followed by the other key, you may
- set the altmeta option to have NetHack combine them into
- meta+key.
- M-? #? (not supported by all platforms)
- M-2 #twoweapon (unless the number_pad option is enabled)
- M-a #adjust
+ NetHack Guidebook 27
- M-A #annotate
- M-c #chat
M-C #conduct
M-R #ride
+ M-s #sit
+ M-t #turn
+ M-T #tip
- NetHack 3.6 October 14, 2018
+ M-u #untrap
+ M-v #version
+ M-w #wipe
- NetHack Guidebook 27
+ If the number_pad option is on, some additional letter com-
+ mands are available:
+ h #help
+ j #jump
- M-s #sit
+ k #kick
- M-t #turn
- M-T #tip
- M-u #untrap
- M-v #version
+ NetHack 3.6 October 16, 2018
- M-w #wipe
- If the number_pad option is on, some additional letter com-
- mands are available:
- h #help
+ NetHack Guidebook 28
- j #jump
- k #kick
l #loot
them straight on, horizontally or vertically. Doorways without
doors are not restricted in this fashion.
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 28
-
-
-
Doors can be useful for shutting out monsters. Most mon-
sters cannot open doors, although a few don't need to (ex. ghosts
can walk through doors).
There is a special pre-mapped branch of the dungeon based on
the classic computer game "Sokoban." The goal is to push the
boulders into the pits or holes. With careful foresight, it is
- possible to complete all of the levels according to the tradi-
- tional rules of Sokoban. Some allowances are permitted in case
- the player gets stuck; however, they will lower your luck.
+ possible to complete all of the levels according to the
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 29
+
+
+
+ traditional rules of Sokoban. Some allowances are permitted in
+ case the player gets stuck; however, they will lower your luck.
5.3. Stairs and ladders (`<', `>')
they're close enough when you travel up or down stairs, and occa-
sionally one of these creatures will displace you during the
climb. When that occurs, the pet or other monster will arrive on
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 29
-
-
-
the staircase and you will end up nearby.
Ladders serve the same purpose as staircases, and the two
needs to be compatible with the type of merchandise carried by
the shop).
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 30
+
+
+
If you drop something in a shop by accident, the shopkeeper
will usually claim ownership without offering any compensation.
You'll have to buy it back if you want to reclaim it.
The `$' command, which reports the amount of gold you are
carrying (in inventory, not inside bags or boxes), will also show
- current shop debt or credit, if any. The `Iu' command lists un-
+ current shop debt or credit, if any. The "Iu" command lists un-
paid items (those which still belong to the shop) if you are car-
- rying any. The `Ix' command shows an inventory-like display of
+ rying any. The "Ix" command shows an inventory-like display of
any unpaid items which have been used up, along with other shop
fees, if any.
* While the shopkeeper watches you like a hawk, he will generally
ignore any other customers.
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 30
-
-
-
* If a shop is "closed for inventory", it will not open of its
own accord.
The extended command "#chat" can be used to interact with an
adjacent monster. There is no actual dialog (in other words, you
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 31
+
+
+
don't get to choose what you'll say), but chatting with some mon-
sters such as a shopkeeper or the Oracle of Delphi can produce
useful results.
In most circumstances, if you attempt to attack a peaceful
monster by moving into its location, you'll be asked to confirm
- your intent. By default an answer of 'y' acknowledges that in-
- tent, which can be error prone if you're using 'y' to move. You
+ your intent. By default an answer of `y' acknowledges that in-
+ tent, which can be error prone if you're using `y' to move. You
can set the paranoid_confirmation option to require a response of
"yes" instead.
6.2. Your pet
- You start the game with a little dog (`d'), cat (`f'), or
- pony (`u'), which follows you about the dungeon and fights
+ You start the game with a little dog (`d'), kitten (`f'), or
+ pony (`u'), which follows you about the dungeon and fights mon-
+ sters with you. Like you, your pet needs food to survive. Dogs
+ and cats usually feed themselves on fresh carrion and other
+ meats; horses need vegetarian food which is harder to come by.
+ If you're worried about your pet or want to train it, you can
+ feed it, too, by throwing it food. A properly trained pet can be
+ very useful under certain circumstances.
+
+ Your pet also gains experience from killing monsters, and
+ can grow over time, gaining hit points and doing more damage.
+ Initially, your pet may even be better at killing things than
+ you, which makes pets useful for low-level characters.
+ Your pet will follow you up and down staircases if it is
+ next to you when you move. Otherwise your pet will be stranded
+ and may become wild. Similarly, when you trigger certain types
+ of traps which alter your location (for instance, a trap door
+ which drops you to a lower dungeon level), any adjacent pet will
+ accompany you and any non-adjacent pet will be left behind. Your
+ pet may trigger such traps itself; you will not be carried along
+ with it even if adjacent at the time.
- NetHack 3.6 October 14, 2018
+ NetHack 3.6 October 16, 2018
- NetHack Guidebook 31
- monsters with you. Like you, your pet needs food to survive. It
- usually feeds itself on fresh carrion and other meats. If you're
- worried about it or want to train it, you can feed it, too, by
- throwing it food. A properly trained pet can be very useful un-
- der certain circumstances.
+ NetHack Guidebook 32
- Your pet also gains experience from killing monsters, and
- can grow over time, gaining hit points and doing more damage.
- Initially, your pet may even be better at killing things than
- you, which makes pets useful for low-level characters.
- Your pet will follow you up and down staircases if it is
- next to you when you move. Otherwise your pet will be stranded
- and may become wild. Similarly, when you trigger certain types
- of traps which alter your location (for instance, a trap door
- which drops you to a lower dungeon level), any adjacent pet will
- accompany you and any non-adjacent pet will be left behind. Your
- pet may trigger such traps itself; you will not be carried along
- with it even if adjacent at the time.
6.3. Steeds
- Some types of creatures in the dungeon can actually be rid-
+ Some types of creatures in the dungeon can actually be rid-
den if you have the right equipment and skill. Convincing a wild
- beast to let you saddle it up is difficult to say the least.
- Many a dungeoneer has had to resort to magic and wizardry in or-
+ beast to let you saddle it up is difficult to say the least.
+ Many a dungeoneer has had to resort to magic and wizardry in or-
der to forge the alliance. Once you do have the beast under your
- control however, you can easily climb in and out of the saddle
+ control however, you can easily climb in and out of the saddle
with the "#ride" command. Lead the beast around the dungeon when
riding, in the same manner as you would move yourself. It is the
beast that you will see displayed on the map.
- Riding skill is managed by the "#enhance" command. See the
+ Riding skill is managed by the "#enhance" command. See the
section on Weapon proficiency for more information about that.
Use the `a' (apply) command and pick a saddle in your inven-
- tory to attempt to put that saddle on an adjacent creature. If
- successful, it will be transferred to that creature's inventory.
+ tory to attempt to put that saddle on an adjacent creature. If
+ successful, it will be transferred to that creature's inventory.
Use the "#loot" command while adjacent to a saddled creature
- to try to remove the saddle from that creature. If successful,
+ to try to remove the saddle from that creature. If successful,
it will be transferred to your inventory.
6.4. Bones levels
- You may encounter the shades and corpses of other adventur-
+ You may encounter the shades and corpses of other adventur-
ers (or even former incarnations of yourself!) and their personal
- effects. Ghosts are hard to kill, but easy to avoid, since
- they're slow and do little damage. You can plunder the deceased
- adventurer's possessions; however, they are likely to be cursed.
+ effects. Ghosts are hard to kill, but easy to avoid, since
+ they're slow and do little damage. You can plunder the deceased
+ adventurer's possessions; however, they are likely to be cursed.
Beware of whatever killed the former player; it is probably still
lurking around, gloating over its last victory.
+ 6.5. Persistence of Monsters
+ Monsters (a generic reference which also includes humans and
+ pets) are only shown while they can be seen or otherwise sensed.
+ Moving to a location where you can't see or sense a monster any
+ more will result in it disappearing from your map, similarly if
+ it is the one who moved rather than you.
+ However, if you encounter a monster which you can't see or
+ sense -- perhaps it is invisible and has just tapped you on the
+ noggin -- a special "remembered, unseen monster" marker will be
+ displayed at the location where you think it is. That will per-
+ sist until you have proven that there is no monster there, even
+ if the unseen monster moves to another location or you move to a
+ spot where the marker's location ordinarily wouldn't be seen any
+ more.
- NetHack 3.6 October 14, 2018
-
+ 7. Objects
+ When you find something in the dungeon, it is common to want
+ to pick it up. In NetHack, this is accomplished automatically by
+ NetHack 3.6 October 16, 2018
- NetHack Guidebook 32
- 6.5. Persistence of Monsters
- Monsters (a generic reference which also includes humans and
- pets) are only shown while they can be seen or otherwise sensed.
- Moving to a location where you can't see or sense a monster any
- more will result in it disappearing from your map, similarly if
- it is the one who moved rather than you.
+ NetHack Guidebook 33
- However, if you encounter a monster which you can't see or
- sense -- perhaps it is invisible and has just tapped you on the
- noggin -- a special "remembered, unseen monster" marker will be
- displayed at the location where you think it is. That will per-
- sist until you have proven that there is no monster there, even
- if the unseen monster moves to another location or you move to a
- spot where the marker's location ordinarily wouldn't be seen any
- more.
- 7. Objects
- When you find something in the dungeon, it is common to want
- to pick it up. In NetHack, this is accomplished automatically by
- walking over the object (unless you turn off the autopickup op-
- tion (see below), or move with the `m' prefix (see above)), or
+ walking over the object (unless you turn off the autopickup op-
+ tion (see below), or move with the `m' prefix (see above)), or
manually by using the `,' command.
- If you're carrying too many items, NetHack will tell you so
- and you won't be able to pick up anything more. Otherwise, it
- will add the object(s) to your pack and tell you what you just
+ If you're carrying too many items, NetHack will tell you so
+ and you won't be able to pick up anything more. Otherwise, it
+ will add the object(s) to your pack and tell you what you just
picked up.
- As you add items to your inventory, you also add the weight
- of that object to your load. The amount that you can carry de-
- pends on your strength and your constitution. The stronger and
- sturdier you are, the less the additional load will affect you.
+ As you add items to your inventory, you also add the weight
+ of that object to your load. The amount that you can carry de-
+ pends on your strength and your constitution. The stronger and
+ sturdier you are, the less the additional load will affect you.
There comes a point, though, when the weight of all of that stuff
- you are carrying around with you through the dungeon will encum-
+ you are carrying around with you through the dungeon will encum-
ber you. Your reactions will get slower and you'll burn calories
- faster, requiring food more frequently to cope with it. Eventu-
- ally, you'll be so overloaded that you'll either have to discard
+ faster, requiring food more frequently to cope with it. Eventu-
+ ally, you'll be so overloaded that you'll either have to discard
some of what you're carrying or collapse under its weight.
- NetHack will tell you how badly you have loaded yourself.
- The symbols `Burdened', `Stressed', `Strained', `Overtaxed' and
- `Overloaded' are displayed on the bottom line display to indicate
- your condition.
+ NetHack will tell you how badly you have loaded yourself.
+ If you are encumbered, one of the conditions "Burdened",
+ "Stressed", "Strained", "Overtaxed" or "Overloaded" will be shown
+ on the bottom line status display.
When you pick up an object, it is assigned an inventory let-
- ter. Many commands that operate on objects must ask you to find
- out which object you want to use. When NetHack asks you to
+ ter. Many commands that operate on objects must ask you to find
+ out which object you want to use. When NetHack asks you to
choose a particular object you are carrying, you are usually pre-
- sented with a list of inventory letters to choose from (see Com-
+ sented with a list of inventory letters to choose from (see Com-
mands, above).
+ Some objects, such as weapons, are easily differentiated.
+ Others, like scrolls and potions, are given descriptions which
+ vary according to type. During a game, any two objects with the
+ same description are the same type. However, the descriptions
+ will vary from game to game.
+ When you use one of these objects, if its effect is obvious,
+ NetHack will remember what it is for you. If its effect isn't
+ extremely obvious, you will be asked what you want to call this
+ type of object so you will recognize it later. You can also use
+ the "#name" command, for the same purpose at any time, to name
+ all objects of a particular type or just an individual object.
+ When you use "#name" on an object which has already been named,
+ specifying a space as the value will remove the prior name in-
+ stead of assigning a new one.
+ 7.1. Curses and Blessings
- NetHack 3.6 October 14, 2018
-
+ Any object that you find may be cursed, even if the object
+ is otherwise helpful. The most common effect of a curse is being
+ stuck with (and to) the item. Cursed weapons weld themselves to
+ your hand when wielded, so you cannot unwield them. Any cursed
+ NetHack 3.6 October 16, 2018
- NetHack Guidebook 33
- Some objects, such as weapons, are easily differentiated.
- Others, like scrolls and potions, are given descriptions which
- vary according to type. During a game, any two objects with the
- same description are the same type. However, the descriptions
- will vary from game to game.
+ NetHack Guidebook 34
- When you use one of these objects, if its effect is obvious,
- NetHack will remember what it is for you. If its effect isn't
- extremely obvious, you will be asked what you want to call this
- type of object so you will recognize it later. You can also use
- the "#name" command, for the same purpose at any time, to name
- all objects of a particular type or just an individual object.
- When you use "#name" on an object which has already been named,
- specifying a space as the value will remove the prior name in-
- stead of assigning a new one.
- 7.1. Curses and Blessings
- Any object that you find may be cursed, even if the object
- is otherwise helpful. The most common effect of a curse is being
- stuck with (and to) the item. Cursed weapons weld themselves to
- your hand when wielded, so you cannot unwield them. Any cursed
- item you wear is not removable by ordinary means. In addition,
- cursed arms and armor usually, but not always, bear negative en-
+ item you wear is not removable by ordinary means. In addition,
+ cursed arms and armor usually, but not always, bear negative en-
chantments that make them less effective in combat. Other cursed
objects may act poorly or detrimentally in other ways.
- Objects can also be blessed. Blessed items usually work
- better or more beneficially than normal uncursed items. For ex-
+ Objects can also be blessed. Blessed items usually work
+ better or more beneficially than normal uncursed items. For ex-
ample, a blessed weapon will do more damage against demons.
Objects which are neither cursed nor blessed are referred to
- as uncursed. They could just as easily have been described as
- unblessed, but the uncursed designation is what you will see
- within the game. A "glass half full versus glass half empty"
+ as uncursed. They could just as easily have been described as
+ unblessed, but the uncursed designation is what you will see
+ within the game. A "glass half full versus glass half empty"
situation; make of that what you will.
There are magical means of bestowing or removing curses upon
- objects, so even if you are stuck with one, you can still have
- the curse lifted and the item removed. Priests and Priestesses
- have an innate sensitivity to this property in any object, so
- they can more easily avoid cursed objects than other character
+ objects, so even if you are stuck with one, you can still have
+ the curse lifted and the item removed. Priests and Priestesses
+ have an innate sensitivity to this property in any object, so
+ they can more easily avoid cursed objects than other character
roles.
- An item with unknown status will be reported in your inven-
+ An item with unknown status will be reported in your inven-
tory with no prefix. An item which you know the state of will be
- distinguished in your inventory by the presence of the word
+ distinguished in your inventory by the presence of the word
"cursed", "uncursed" or "blessed" in the description of the item.
- In some cases "uncursed" will be omitted as being redundant when
+ In some cases "uncursed" will be omitted as being redundant when
enough other information is displayed. The implicit_uncursed op-
- tion can be used to control this; toggle it off to have "un-
+ tion can be used to control this; toggle it off to have "un-
cursed" be displayed even when that can be deduced from other at-
tributes.
+ 7.2. Weapons (`)')
+ Given a chance, most monsters in the Mazes of Menace will
+ gratuitously try to kill you. You need weapons for self-defense
+ (killing them first). Without a weapon, you do only 1-2 hit
+ points of damage (plus bonuses, if any). Monk characters are an
+ exception; they normally do more damage with bare (or gloved)
+ hands than they do with weapons.
- NetHack 3.6 October 14, 2018
-
+ There are wielded weapons, like maces and swords, and thrown
+ weapons, like arrows and spears. To hit monsters with a weapon,
+ you must wield it and attack them, or throw it at them. You can
+ simply elect to throw a spear. To shoot an arrow, you should
+ first wield a bow, then throw the arrow. Crossbows shoot cross-
+ bow bolts. Slings hurl rocks and (other) stones (like gems).
+ Enchanted weapons have a "plus" (or "to hit enhancement"
+ which can be either positive or negative) that adds to your
+ chance to hit and the damage you do to a monster. The only way
+ to determine a weapon's enchantment is to have it magically iden-
+ tified somehow. Most weapons are subject to some type of damage
+ like rust. Such "erosion" damage can be repaired.
+ NetHack 3.6 October 16, 2018
- NetHack Guidebook 34
- 7.2. Weapons (`)')
- Given a chance, most monsters in the Mazes of Menace will
- gratuitously try to kill you. You need weapons for self-defense
- (killing them first). Without a weapon, you do only 1-2 hit
- points of damage (plus bonuses, if any). Monk characters are an
- exception; they normally do much more damage with bare hands than
- they do with weapons.
+ NetHack Guidebook 35
- There are wielded weapons, like maces and swords, and thrown
- weapons, like arrows and spears. To hit monsters with a weapon,
- you must wield it and attack them, or throw it at them. You can
- simply elect to throw a spear. To shoot an arrow, you should
- first wield a bow, then throw the arrow. Crossbows shoot cross-
- bow bolts. Slings hurl rocks and (other) stones (like gems).
- Enchanted weapons have a "plus" (or "to hit enhancement"
- which can be either positive or negative) that adds to your
- chance to hit and the damage you do to a monster. The only way
- to determine a weapon's enchantment is to have it magically iden-
- tified somehow. Most weapons are subject to some type of damage
- like rust. Such "erosion" damage can be repaired.
- The chance that an attack will successfully hit a monster,
- and the amount of damage such a hit will do, depends upon many
- factors. Among them are: type of weapon, quality of weapon (en-
+ The chance that an attack will successfully hit a monster,
+ and the amount of damage such a hit will do, depends upon many
+ factors. Among them are: type of weapon, quality of weapon (en-
chantment and/or erosion), experience level, strength, dexterity,
- encumbrance, and proficiency (see below). The monster's armor
+ encumbrance, and proficiency (see below). The monster's armor
class -- a general defense rating, not necessarily due to wearing
of armor -- is a factor too; also, some monsters are particularly
vulnerable to certain types of weapons.
- Many weapons can be wielded in one hand; some require both
- hands. When wielding a two-handed weapon, you can not wear a
- shield, and vice versa. When wielding a one-handed weapon, you
- can have another weapon ready to use by setting things up with
- the `x' command, which exchanges your primary (the one being
- wielded) and alternate weapons. And if you have proficiency in
- the "two weapon combat" skill, you may wield both weapons simul-
- taneously as primary and secondary; use the "#twoweapon" extended
- command to engage or disengage that. Only some types of charac-
- ters (barbarians, for instance) have the necessary skill avail-
- able. Even with that skill, using two weapons at once incurs a
- penalty in the chance to hit your target compared to using just
- one weapon at a time.
+ Many weapons can be wielded in one hand; some require both
+ hands. When wielding a two-handed weapon, you can not wear a
+ shield, and vice versa. When wielding a one-handed weapon, you
+ can have another weapon ready to use by setting things up with
+ the `x' command, which exchanges your primary (the one being
+ wielded) and alternate weapons. And if you have proficiency in
+ the "two weapon combat" skill, you may wield both weapons simul-
+ taneously as primary and secondary; use the `X' command to engage
+ or disengage that. Only some types of characters (barbarians,
+ for instance) have the necessary skill available. Even with that
+ skill, using two weapons at once incurs a penalty in the chance
+ to hit your target compared to using just one weapon at a time.
There might be times when you'd rather not wield any weapon
at all. To accomplish that, wield `-', or else use the `A' com-
Those of you in the audience who are AD&D players, be aware
that each weapon which existed in AD&D does roughly the same dam-
age to monsters in NetHack. Some of the more obscure weapons
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 35
-
-
-
(such as the aklys, lucern hammer, and bec-de-corbin) are defined
in an appendix to Unearthed Arcana, an AD&D supplement.
The commands to use weapons are `w' (wield), `t' (throw),
- `f' (fire, an alternative way of throwing), `Q' (quiver), `x'
- (exchange), "#twoweapon", and "#enhance" (see below).
+ `f' (fire, an alternate way of throwing), `Q' (quiver), `x' (ex-
+ change), `X' (twoweapon), and "#enhance" (see below).
7.2.1. Throwing and shooting
command to throw it. You'll be prompted for a direction as
above, but you don't have to specify which item to throw each
time you use `f'. There is also an option, autoquiver, which has
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 36
+
+
+
NetHack choose another item to automatically fill your quiver (or
quiver sack, or have at the ready) when the inventory slot used
for `Q' runs out.
able. Weapon proficiency, or weapon skills, affect how well you
can use particular types of weapons, and you'll be able to im-
prove your skills as you progress through a game, depending on
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 36
-
-
-
your role, your experience level, and use of the weapons.
For the purposes of proficiency, weapons have been divided
Use of a weapon in which you're restricted or unskilled will
incur a modest penalty in the chance to hit a monster and also in
the amount of damage done when you do hit; at basic level, there
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 37
+
+
+
is no penalty or bonus; at skilled level, you receive a modest
bonus in the chance to hit and amount of damage done; at expert
level, the bonus is higher. A successful hit has a chance to
as alternate weapon.)
If your primary weapon is wielded but your off hand is empty
- or has the wrong weapon, use the sequence 'x', 'w', 'x' to first
+ or has the wrong weapon, use the sequence `x', `w', `x' to first
swap your primary into your off hand, wield whatever you want as
secondary weapon, then swap them both back into the intended
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 37
-
-
-
hands. If your secondary or alternate weapon is correct but your
- primary one is not, simply use 'w' to wield the primary. Lastly,
- if neither hand holds the correct weapon, use 'w', 'x', 'w' to
+ primary one is not, simply use `w' to wield the primary. Lastly,
+ if neither hand holds the correct weapon, use `w', `x', `w' to
first wield the intended secondary, swap it to off hand, and then
wield the primary.
The whole process can be simplified via use of the push-
- weapon option. When it is enabled, then using 'w' to wield some-
+ weapon option. When it is enabled, then using `w' to wield some-
thing causes the currently wielded weapon to become your alter-
- nate weapon. So the sequence 'w', 'w' can be used to first wield
+ nate weapon. So the sequence `w', `w' can be used to first wield
the weapon you intend to be secondary, and then wield the one you
want as primary which will push the first into secondary posi-
tion.
- When in two-weapon combat mode, using the "#twoweapon" com-
- mand toggles back to single-weapon mode. Throwing or dropping
- either of the weapons or having one of them be stolen or de-
- stroyed will also make you revert to single-weapon combat.
+ When in two-weapon combat mode, using the `X' command tog-
+ gles back to single-weapon mode. Throwing or dropping either of
+ the weapons or having one of them be stolen or destroyed will al-
+ so make you revert to single-weapon combat.
7.3. Armor (`[')
Lots of unfriendly things lurk about; you need armor to pro-
tect yourself from their blows. Some types of armor offer better
protection than others. Your armor class is a measure of this
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 38
+
+
+
protection. Armor class (AC) is measured as in AD&D, with 10 be-
ing the equivalent of no armor, and lower numbers meaning better
armor. Each suit of armor which exists in AD&D gives the same
can only wear one item of each category (one suit of armor, one
cloak, one helmet, one shield, and so on) at a time.
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 38
-
-
-
If a piece of armor is enchanted, its armor protection will
be better (or worse) than normal, and its "plus" (or minus) will
subtract from your armor class. For example, a +1 chain mail
ly stay fresh, but ice boxes are heavy, and tins take a while to
open.
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 39
+
+
+
When you kill monsters, they usually leave corpses which are
also "food." Many, but not all, of these are edible; some also
give you special powers when you eat them. A good rule of thumb
jects of subtle enchantment are difficult to identify without
these.
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 39
-
-
-
A mail daemon may run up and deliver mail to you as a scroll
of mail (on versions compiled with this feature). To use this
feature on versions where NetHack mail delivery is triggered by
things to throw (`t') at them. It is also sometimes very useful
to dip ("#dip") an object into a potion.
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 40
+
+
+
The command to drink a potion is `q' (quaff).
7.7. Wands (`/')
Wands usually have multiple magical charges. Some types of
wands require a direction in which to zap them. You can also zap
- them at yourself (just give a `.' or `s' for the direction). Be
+ them at yourself (just give a `.' or `s' for the direction). Be
warned, however, for this is often unwise. Other types of wands
don't require a direction. The number of charges in a wand is
random and decreases by one whenever you use it.
When you have fully identified a particular wand, inventory
display will include additional information in parentheses: the
number of times it has been recharged followed by a colon and
+ then by its current number of charges. A current charge count of
+ -1 is a special case indicating that the wand has been cancelled.
+ The command to use a wand is `z' (zap). To break one, use
+ the `a' (apply) command.
- NetHack 3.6 October 14, 2018
+ 7.8. Rings (`=')
+ Rings are very useful items, since they are relatively per-
+ manent magic, unlike the usually fleeting effects of potions,
+ scrolls, and wands.
+ Putting on a ring activates its magic. You can wear only
+ two rings, one on each ring finger.
+ Most rings also cause you to grow hungry more rapidly, the
+ rate varying with the type of ring.
+ The commands to use rings are `P' (put on) and `R' (remove).
- NetHack Guidebook 40
+ 7.9. Spellbooks (`+')
+ Spellbooks are tomes of mighty magic. When studied with the
+ `r' (read) command, they transfer to the reader the knowledge of
+ a spell (and therefore eventually become unreadable) -- unless
+ the attempt backfires. Reading a cursed spellbook or one with
- then by its current number of charges. A current charge count of
- -1 is a special case indicating that the wand has been cancelled.
+ NetHack 3.6 October 16, 2018
- The command to use a wand is `z' (zap). To break one, use
- the `a' (apply) command.
- 7.8. Rings (`=')
- Rings are very useful items, since they are relatively per-
- manent magic, unlike the usually fleeting effects of potions,
- scrolls, and wands.
- Putting on a ring activates its magic. You can wear only
- two rings, one on each ring finger.
- Most rings also cause you to grow hungry more rapidly, the
- rate varying with the type of ring.
+ NetHack Guidebook 41
- The commands to use rings are `P' (put on) and `R' (remove).
- 7.9. Spellbooks (`+')
- Spellbooks are tomes of mighty magic. When studied with the
- `r' (read) command, they transfer to the reader the knowledge of
- a spell (and therefore eventually become unreadable) -- unless
- the attempt backfires. Reading a cursed spellbook or one with
mystic runes beyond your ken can be harmful to your health!
A spell (even when learned) can also backfire when you cast
can become proficient (to varying degrees), spells are similarly
grouped. Successfully casting a spell exercises its skill group;
using the "#enhance" command to advance a sufficiently exercised
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 41
-
-
-
skill will affect all spells within the group. Advanced skill
may increase the potency of spells, reduce their risk of failure
during casting attempts, and improve the accuracy of the estimate
The command to use tools is `a' (apply).
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 42
+
+
+
7.10.1. Containers
You may encounter bags, boxes, and chests in your travels.
The commands to use amulets are the same as for rings, `P'
(put on) and `R' (remove).
-
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 42
-
-
-
7.12. Gems (`*')
Some gems are valuable, and can be sold for a lot of gold.
longer shown as ``' but by the letter representing the monster
they depict instead.
+
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 43
+
+
+
7.14. Gold (`$')
Gold adds to your score, and you can buy things in shops
tion can be enabled in order to show an item differently when it
is the top one of a pile.
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 43
-
-
-
8. Conduct
As if winning NetHack were not difficult enough, certain
from animals. The primary source of nutrition is fruits and veg-
etables. The corpses and tins of blobs (`b'), jellies (`j'), and
fungi (`F') are also considered to be vegetable matter. Certain
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 44
+
+
+
human food is prepared without animal products; namely, lembas
wafers, cram rations, food rations (gunyoki), K-rations, and C-
rations. Metal or another normally indigestible material eaten
Regardless of conduct, there will be some items which are
indigestible, and others which are hazardous to eat. Using a
- swallow-and-digest attack against a monster is equivalent to
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 44
-
-
-
- eating the monster's corpse. Please note that the term "vegan"
- is used here only in the context of diet. You are still free to
+ swallow-and-digest attack against a monster is equivalent to eat-
+ ing the monster's corpse. Please note that the term "vegan" is
+ used here only in the context of diet. You are still free to
choose not to use or wear items derived from animals (e.g.
leather, dragon hide, bone, horns, coral), but the game will not
keep track of this for you. Also note that "milky" potions may
throw, fire, and kick weapons; use a wand, spell, or other type
of item; or fight with your hands and feet.
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 45
+
+
+
In NetHack, a pacifist refuses to cause the death of any
other monster (i.e. if you would get experience for the death).
This is a particularly difficult challenge, although it is still
phing monsters, including pets, does not break either of these
challenges. Finally, you may sometimes receive wishes; a game
without an attempt to wish for any items is a challenge, as is a
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 45
-
-
-
game without wishing for an artifact (even if the artifact imme-
diately disappears). When the game offers you an opportunity to
make a wish for an item, you may choose "nothing" if you want to
ent operating systems. On MS-DOS and Windows, it is
"defaults.nh" in the same folder as nethack.exe or nethackW.exe.
On UNIX, Linux, and Mac OS X it is ".nethackrc" in the user's
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 46
+
+
+
home directory. The file may not exist, but it is a normal ASCII
text file and can be created with any text editor.
treated as a comment. Empty lines are ignored.
Any line beginning with `[' and ending in `]' is considered
- a section marker. The text between the square brackets is the
+ a section marker. The text between the square brackets is the
section name. Lines after a section marker belong to that sec-
- tion, and are ignored unless a CHOOSE -statement was used to se-
+ tion, and are ignored unless a CHOOSE statement was used to se-
lect that section. Section names are case insensitive.
You can use different configuration statements in the file,
- some of which can be used multiple times. In general, the state-
+ some of which can be used multiple times. In general, the state-
ments are written in capital letters, followed by an equals sign,
- followed by settings particular to that statement. Here is a list
- of allowed statements:
+ followed by settings particular to that statement. Here is a
+ list of allowed statements:
OPTIONS
There are two types of options, boolean and compound options.
Boolean options toggle a setting on or off, while compound op-
tions take more diverse values. Prefix a boolean option with
- `no' or `!' to turn it off. For compound options, the option
+ "no" or `!' to turn it off. For compound options, the option
name and value are separated by a colon. Some options are per-
sistent, and apply only to new games. You can specify multiple
OPTIONS statements, and multiple options in a single OPTIONS
statement.
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 46
-
-
-
Example:
OPTIONS=dogname:Fido
The location that file synchronization locks are stored.
Defaults to HACKDIR, must be writable.
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 47
+
+
+
TROUBLEDIR
The location that a record of game aborts and self-diagnosed
game problems is kept. Defaults to HACKDIR, must be writable.
Example:
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 47
-
-
-
BIND=^X:getpos.autodescribe
CHOOSE
Override one or more symbols in the symbols files. See the
"Modifying NetHack Symbols" section.
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 48
+
+
+
Example:
SYMBOLS=S_boulder:0
Here is a short example of config file contents:
-
-
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 48
-
-
-
# Set your character's role, race, gender, and alignment.
OPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful
#
- # Turn on autopickup, and set automatically picked up object types
+ # Turn on autopickup, set automatically picked up object types
OPTIONS=autopickup,pickup_types:$"=/!?+
# Show colored text if possible
OPTIONS=color
equals sign, and then the value of the string. The value is ter-
minated by the next comma or the end of string.
- For example, to set up an environment variable so that "au-
- toquiver" is on, "autopickup" is off, the name is set to "Blue
- Meanie", and the fruit is set to "papaya", you would enter the
- command
+ For example, to set up an environment variable so that "col-
+ or" is on, "autopickup" is off, the name is set to "Blue Meanie",
+ and the fruit is set to "papaya", you would enter the command
- % setenv NETHACKOPTIONS "autoquiver,\!autopickup,name:Blue Meanie,fruit:papaya"
+ % setenv NETHACKOPTIONS "color,\!autopickup,name:Blue Meanie,fruit:papaya"
- in csh (note the need to escape the ! since it's special to the
- shell), or
- $ NETHACKOPTIONS="autoquiver,!autopickup,name:Blue Meanie,fruit:papaya"
- $ export NETHACKOPTIONS
- in sh or ksh.
+ NetHack 3.6 October 16, 2018
- NETHACKOPTIONS can also be set to the full name of a config-
- uration file you want to use (possibly preceded by an `@').
- 9.4. Customization options
- Here are explanations of what the various options do. Char-
- acter strings that are too long may be truncated. Some of the
- options listed may be inactive in your dungeon.
- Some options are persistent, and are saved and reloaded
- along with the game. Changing a persistent option in the config-
- uration file applies only to new games.
- acoustics
- Enable messages about what your character hears (default on).
+ NetHack Guidebook 49
- NetHack 3.6 October 14, 2018
+ in csh (note the need to escape the `!' since it's special to the
+ shell), or
+ $ NETHACKOPTIONS="color,!autopickup,name:Blue Meanie,fruit:papaya"
+ $ export NETHACKOPTIONS
+ in sh, ksh, or bash.
+ Instead of a comma-separated list of options, NETHACKOPTIONS
+ can be set to the full name of a configuration file you want to
+ use. If that full name doesn't start with a slash, precede it
+ with `@' (at-sign) to let NetHack know that the rest is intended
+ as a file name. If it does start with `/', the at-sign is op-
+ tional.
- NetHack Guidebook 49
+ 9.4. Customization options
+ Here are explanations of what the various options do. Char-
+ acter strings that are too long may be truncated. Some of the
+ options listed may be inactive in your dungeon.
+ Some options are persistent, and are saved and reloaded
+ along with the game. Changing a persistent option in the config-
+ uration file applies only to new games.
+ acoustics
+ Enable messages about what your character hears (default on).
Note that this has nothing to do with your computer's audio ca-
pabilities. Persistent.
align
- Your starting alignment (align:lawful, align:neutral, or
- align:chaotic). You may specify just the first letter. The
- default is to randomly pick an appropriate alignment. If you
+ Your starting alignment (align:lawful, align:neutral, or
+ align:chaotic). You may specify just the first letter. The
+ default is to randomly pick an appropriate alignment. If you
prefix the value with `!' or "no", you will exclude that align-
- ment from being picked randomly. Cannot be set with the `O'
+ ment from being picked randomly. Cannot be set with the `O'
command. Persistent.
autodescribe
- Automatically describe the terrain under cursor when asked to
+ Automatically describe the terrain under cursor when asked to
get a location on the map (default true). The whatis_coord op-
tion controls whether the description includes map coordinates.
tent.
autopickup
- Automatically pick up things onto which you move (default on).
+ Automatically pick up things onto which you move (default on).
Persistent. See pickup_types to refine the behavior.
- autoquiver
- This option controls what happens when you attempt the `f'
- (fire) command with an empty quiver (or quiver sack or have
- nothing at the ready). When true, the computer will fill your
- quiver or quiver sack or make ready some suitable weapon. Note
- that it will not take into account the blessed/cursed status,
- enchantment, damage, or quality of the weapon; you are free to
- manually fill your quiver or quiver sack or make ready with the
- `Q' command instead. If no weapon is found or the option is
- false, the `t' (throw) command is executed instead. Persis-
- tent. (default false)
-
- blind
- Start the character permanently blind. Persistent. (default
- false)
- bones
- Allow saving and loading bones files. Persistent. (default
- true)
+ NetHack 3.6 October 16, 2018
- boulder
- Set the character used to display boulders (default is the
- "large rock" class symbol, ``').
- catname
- Name your starting cat (ex. "catname:Morris"). Cannot be set
- NetHack 3.6 October 14, 2018
+ NetHack Guidebook 50
+ autoquiver
+ This option controls what happens when you attempt the `f'
+ (fire) command when nothing is quivered or readied (default
+ false). When true, the computer will fill your quiver or
+ quiver sack or make ready some suitable weapon. Note that it
+ will not take into account the blessed/cursed status, enchant-
+ ment, damage, or quality of the weapon; you are free to manual-
+ ly fill your quiver or quiver sack or make ready with the `Q'
+ command instead. If no weapon is found or the option is false,
+ the `t' (throw) command is executed instead. Persistent.
- NetHack Guidebook 50
+ blind
+ Start the character permanently blind (default false). Persis-
+ tent.
+ bones
+ Allow saving and loading bones files (default true). Persis-
+ tent.
+ boulder
+ Set the character used to display boulders (default is the
+ "large rock" class symbol, ``').
+ catname
+ Name your starting cat (ex. "catname:Morris"). Cannot be set
with the `O' command.
character
confirm
Have user confirm attacks on pets, shopkeepers, and other
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 51
+
+
+
peaceable creatures (default on). Persistent.
dark_room
disclose
Controls what information the program reveals when the game
ends. Value is a space separated list of prompting/category
- pairs (default is `ni na nv ng nc no', prompt with default re-
+ pairs (default is "ni na nv ng nc no", prompt with default re-
sponse of `n' for each candidate). Persistent. The possibili-
ties are:
prefix which lets you refine how it behaves. Here are the
valid prefixes:
+ y - prompt you and default to yes on the prompt;
+ n - prompt you and default to no on the prompt;
+ + - disclose it without prompting;
+ - - do not disclose it and do not prompt.
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 51
-
-
-
- y - prompt you and default to yes on the prompt;
- n - prompt you and default to no on the prompt;
- + - disclose it without prompting;
- - - do not disclose it and do not prompt.
-
- The listing of vanquished monsters can be sorted, so there are
- two additional choices for `v':
+ The listing of vanquished monsters can be sorted, so there are
+ two additional choices for `v':
? - prompt you and default to ask on the prompt;
# - disclose it without prompting, ask for sort order.
geon overview shows all levels you had visited but does not re-
veal things about them that you hadn't discovered.
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 52
+
+
+
dogname
Name your starting dog (ex. "dogname:Fang"). Cannot be set
with the `O' command.
Changes the extended commands interface to pop-up a menu of
available commands. It is keystroke compatible with the tradi-
tional interface except that it does not require that you hit
- Enter. It is implemented only by the tty port (default off),
+ Enter. It is implemented only by the tty port (default off),
when the game has been compiled to support tty graphics.
female
force_invmenu
Commands asking for an inventory item show a menu instead of a
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 52
-
-
-
text query with possible menu letters. Default is off.
fruit
goldX
When filtering objects based on bless/curse state (BUCX),
whether to treat gold pieces as X (unknown bless/curse state,
- when `on') or U (known to be uncursed, when `off', the de-
+ when "on") or U (known to be uncursed, when "off", the de-
fault). Gold is never blessed or cursed, but it is not de-
scribed as "uncursed" even when the implicit_uncursed option is
- `off'.
+ "off".
help
If more information is available for an object looked at with
the `/' command, ask if you want to see it (default on). Turn-
ing help off makes just looking at things faster, since you
aren't interrupted with the "More info?" prompt, but it also
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 53
+
+
+
means that you might miss some interesting and/or important in-
formation. Persistent.
inverse video is often used; with tiles, generally displays a
small plus-symbol beside the object on the top of the pile.
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 53
-
-
-
hitpointbar
Show a hit point bar graph behind your name and title. Only
available for TTY and Windows GUI, and only when statushilites
held by your character as lit (default off). Persistent.
lootabc
- Use the old `a', `b', and `c' keyboard shortcuts when looting,
- rather than the mnemonics `o', `i', and `b' (default off).
- Persistent.
+ When using a menu to interact with a container, use the old
+ `a', `b', and `c' keyboard shortcuts rather than the mnemonics
+ `o', `i', and `b' (default off). Persistent.
mail
Enable mail delivery during the game (default on). Persistent.
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 54
+
+
+
male
An obsolete synonym for "gender:male". Cannot be set with the
`O' command.
object class(es). Combination starts with a prompt for object
class(es) of interest, but then displays a menu of matching ob-
jects rather than prompting one-by-one. Full displays a menu
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 54
-
-
-
of object classes rather than a character prompt, and then a
menu of matching objects for selection. Partial skips the ob-
ject class filtering and immediately displays a menu of all ob-
menu_deselect_all
Menu character accelerator to deselect all items in a menu.
- Implemented by the Amiga, Gem, X11 and tty ports. Default '-'.
+ Implemented by the Amiga, Gem, X11 and tty ports. Default `-'.
menu_deselect_page
Menu character accelerator to deselect all items on this page
of a menu. Implemented by the Amiga, Gem and tty ports. De-
- fault '\'.
+ fault `\'.
menu_first_page
Menu character accelerator to jump to the first page in a menu.
- Implemented by the Amiga, Gem and tty ports. Default '^'.
+ Implemented by the Amiga, Gem and tty ports. Default `^'.
menu_headings
Controls how the headings in a menu are highlighted. Values
- are 'none', 'bold', 'dim', 'underline', 'blink', or 'inverse'.
+ are "none", "bold", "dim", "underline", "blink", or "inverse".
Not all ports can actually display all types.
menu_invert_all
Menu character accelerator to invert all items in a menu. Im-
- plemented by the Amiga, Gem, X11 and tty ports. Default '@'.
+ plemented by the Amiga, Gem, X11 and tty ports. Default `@'.
menu_invert_page
Menu character accelerator to invert all items on this page of
a menu. Implemented by the Amiga, Gem and tty ports. Default
- '~'.
+ `~'.
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 55
+
+
menu_last_page
Menu character accelerator to jump to the last page in a menu.
- Implemented by the Amiga, Gem and tty ports. Default '|'.
+ Implemented by the Amiga, Gem and tty ports. Default `|'.
menu_next_page
Menu character accelerator to goto the next menu page. Imple-
- mented by the Amiga, Gem and tty ports. Default '>'.
+ mented by the Amiga, Gem and tty ports. Default `>'.
menu_objsyms
Show object symbols in menu headings in menus where the object
menu_previous_page
Menu character accelerator to goto the previous menu page. Im-
- plemented by the Amiga, Gem and tty ports. Default '<'.
-
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 55
-
-
+ plemented by the Amiga, Gem and tty ports. Default `<'.
menu_search
Menu character accelerator to search for a menu item. Imple-
- mented by the Amiga, Gem, X11 and tty ports. Default ':'.
+ mented by the Amiga, Gem, X11 and tty ports. Default `:'.
menu_select_all
Menu character accelerator to select all items in a menu. Im-
- plemented by the Amiga, Gem, X11 and tty ports. Default '.'.
+ plemented by the Amiga, Gem, X11 and tty ports. Default `.'.
menu_select_page
Menu character accelerator to select all items on this page of
a menu. Implemented by the Amiga, Gem and tty ports. Default
- ','.
+ `,'.
monpolycontrol
Prompt for new form whenever any monster changes shape (default
off). Debug mode only.
msghistory
- The number of top line messages to save (and recall with ^P)
- (default 20). Cannot be set with the `O' command.
+ The number of top line messages to keep (and be able to recall
+ with `^P') (default 20). Cannot be set with the `O' command.
msg_window
Allows you to change the way recalled messages are displayed.
ues are:
s - single message (default; only choice prior to 3.4.0);
- c - combination, two messages as `single', then as `full';
+ c - combination, two messages as "single", then as "full";
f - full window, oldest message first;
r - full window reversed, newest message first.
For backward compatibility, no value needs to be specified
- (which defaults to `full'), or it can be negated (which
- defaults to `single').
+ (which defaults to "full"), or it can be negated (which
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 56
+
+
+
+ defaults to "single").
name
Set your character's name (defaults to your user name). You
null
Send padding nulls to the terminal (default on). Persistent.
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 56
-
-
-
number_pad
Use digit keys instead of letters to move (default 0 or off).
Valid settings are:
- 0 - move by letters; `yuhjklbn'
+ 0 - move by letters; "yuhjklbn"
1 - move by numbers; digit `5' acts as `G' movement prefix
2 - like 1 but `5' works as `g' prefix instead of as `G'
3 - by numbers using phone key layout; 123 above, 789 below
prompting is desired. The default is paranoid_confirma-
tion:pray.
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 57
+
+
+
Confirm - for any prompts which are set to require "yes"
- rather than 'y', also require "no" to reject in-
+ rather than `y', also require "no" to reject in-
stead of accepting any non-yes response as no
- quit - require "yes" rather than 'y' to confirm quitting
+ quit - require "yes" rather than `y' to confirm quitting
the game or switching into non-scoring explore
mode;
- die - require "yes" rather than 'y' to confirm dying
+ die - require "yes" rather than `y' to confirm dying
(not useful in normal play; applies to explore
mode);
- bones - require "yes" rather than 'y' to confirm saving
+ bones - require "yes" rather than `y' to confirm saving
bones data when dying in debug mode;
- attack - require "yes" rather than 'y' to confirm attack-
+ attack - require "yes" rather than `y' to confirm attack-
ing a peaceful monster;
- wand-break - require "yes" rather than 'y' to confirm breaking
+ wand-break - require "yes" rather than `y' to confirm breaking
a wand;
- Were-change - require "yes" rather than 'y' to confirm changing
+ Were-change - require "yes" rather than `y' to confirm changing
form due to lycanthropy when hero has polymorph
control;
- pray - require 'y' to confirm an attempt to pray rather
+ pray - require `y' to confirm an attempt to pray rather
than immediately praying; on by default;
- Remove - require selection from inventory for 'R' and 'T'
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 57
-
-
-
+ Remove - require selection from inventory for `R' and `T'
commands even when wearing just one applicable
item.
all - turn on all of the above.
pickup_thrown
If this option is on and autopickup is also on, try to pick up
things that you threw, even if they aren't in pickup_types or
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 58
+
+
+
match an autopickup exception. Default is on. Persistent.
pickup_types
Values are "normal", "explore", or "debug". Allows selection
of explore mode (also known as discovery mode) or debug mode
(also known as wizard mode) instead of normal play. Debug mode
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 58
-
-
-
might only be allowed for someone logged in under a particular
user name (on multi-user systems) or specifying a particular
character name (on single-user systems) or it might be disabled
roguesymset
This option may be used to select one of the named symbol sets
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 59
+
+
+
found within "symbols" to alter the symbols displayed on the
screen on the rogue level.
crawl - like walk, but pause briefly after each step.
This option only affects the game's screen display, not the ac-
- tual results of moving. The default is `run'; versions prior
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 59
-
-
-
- to 3.4.1 used `teleport' only. Whether or not the effect is
+ tual results of moving. The default is "run"; versions prior
+ to 3.4.1 used "teleport" only. Whether or not the effect is
noticeable will depend upon the window port used or on the type
of terminal. Persistent.
Show your approximate accumulated score on bottom line (default
off). Persistent.
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 60
+
+
+
silent
Suppress terminal beeps (default on). Persistent.
hit by an attack to which it is resistant (default on). Per-
sistent.
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 60
-
-
-
standout
Boldface monsters and "--More--" (default off). Persistent.
When pausing momentarily for display effect, such as with ex-
plosions and moving objects, use a timer rather than sending
extra characters to the screen. (Applies to "tty" interface
- only; "X11" interface always uses a timer based delay. The de-
- fault is on if configured into the program.) Persistent.
+ only; "X11" interface always uses a timer based delay. The
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 61
+
+
+
+ default is on if configured into the program.) Persistent.
tombstone
Draw a tombstone graphic upon your death (default on). Persis-
Provide more commentary during the game (default on). Persis-
tent.
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 61
-
-
-
whatis_coord
When using the `/' or `;' commands to look around on the map
with autodescribe on, display coordinates after the descrip-
The possible settings are:
- c - compass ('east' or '3s' or '2n,4w');
- f - full compass ('east' or '3south' or '2north,4west');
+ c - compass ("east" or "3s" or "2n,4w");
+ f - full compass ("east" or "3south" or "2north,4west");
m - map <x,y> (map column x=0 is not used);
s - screen [row,column] (row is offset to match tty usage);
n - none (no coordinates shown) [default].
- The whatis_coord option is also used with the `/m', `/M', `/o',
- and `/O' sub-commands of `/', where the `none' setting is over-
- ridden with `map'.
+ The whatis_coord option is also used with the "/m", "/M", "/o",
+ and "/O" sub-commands of `/', where the "none" setting is over-
+ ridden with "map".
whatis_filter
When getting a location on the map, and using the keys to cycle
standing on a doorway, it will consider the area on the side of
the door you were last moving towards.
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 62
+
+
+
Filtering can also be changed when getting a location with the
"getpos.filter" key.
wizweight
Augment object descriptions with their objects' weight (default
+ off). Debug mode only.
+ zerocomp
+ When writing out a save file, perform zero-comp compression of
+ the contents. Not all ports support zero-comp compression. It
+ has no effect on reading an existing save file.
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 62
-
-
-
- off). Debug mode only.
-
- zerocomp
- When writing out a save file, perform zero-comp compression of
- the contents. Not all ports support zero-comp compression. It
- has no effect on reading an existing save file.
-
- 9.5. Window Port Customization options
+ 9.5. Window Port Customization options
Here are explanations of the various options that are used
to customize and change the characteristics of the windowtype
If NetHack can, it should display an ascii character map if it
can.
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 63
+
+
+
color
If NetHack can, it should display color if it can for different
monsters, objects, and dungeon features.
If NetHack can, it should use a font by the chosen name for the
message window.
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 63
-
-
-
font_status
If NetHack can, it should use a font by the chosen name for the
status window.
large_font
If NetHack can, it should use a large font.
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 64
+
+
+
map_mode
If NetHack can, it should display the map in the manner speci-
fied.
so enhances performance of the tile graphics, but uses more
memory. (default on). Cannot be set with the `O' command.
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 64
-
-
-
scroll_amount
If NetHack can, it should scroll the display by this number of
cells when the hero reaches the scroll_margin.
Specify the preferred height of each tile in a tile capable
port.
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 65
+
+
+
tile_width
Specify the preferred width of each tile in a tile capable port
OPTION=windowcolors:wintype foreground/background
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 65
-
-
-
where wintype is one of "menu", "message", "status", or
"text", and foreground and background are colors, either a hexa-
- decimal '#rrggbb', one of the named colors (black, red, green,
+ decimal \'#rrggbb', one of the named colors (black, red, green,
brown, blue, magenta, cyan, orange, brightgreen, yellow, bright-
blue, brightmagenta, brightcyan, white, trueblack, gray, purple,
silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one
set with the `O' command.
altmeta
- On Amiga, this option controls whether typing `Alt' plus anoth-
+ On Amiga, this option controls whether typing "Alt" plus anoth-
er key functions as a meta-shift for that key (default on).
altmeta
On other (non-Amiga) systems where this option is available, it
can be set to tell NetHack to convert a two character sequence
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 66
+
+
+
beginning with ESC into a meta-shifted version of the second
character (default off).
flush
(default off, AMIGA NetHack only).
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 66
-
-
-
MACgraphics
(default on, Mac NetHack only).
command.
video
- Set the video mode used (PC NetHack only). Values are `autode-
- tect', `default', or `vga'. Setting `vga' (or `autodetect'
+ Set the video mode used (PC NetHack only). Values are "autode-
+ tect", "default", or "vga". Setting "vga" (or "autodetect"
with vga hardware present) will cause the game to display
tiles. Cannot be set with the `O' command.
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 67
+
+
+
videocolors
Set the color palette for PC systems using NO_TERMS (default
4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order
pressions. It is possible to compile NetHack without regular ex-
pression support on a platform where there is no regular expres-
sion library. While this is not true of any modern platform, if
- your NetHack was built this way, patterns are instead glob
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 67
-
-
-
- patterns. This applies to Autopickup exceptions, Message types,
- Menu colors, and User sounds.
+ your NetHack was built this way, patterns are instead glob pat-
+ terns. This applies to Autopickup exceptions, Message types, Menu
+ colors, and User sounds.
9.8. Configuring Autopickup Exceptions
< - always pickup an object that matches rest of pattern;
> - never pickup an object that matches rest of pattern.
- A `never pickup' rule takes precedence over an `always pickup'
+ A "never pickup" rule takes precedence over an "always pickup"
rule if both match.
Exceptions can be set with the `O' command, but ones set that
Here are some examples:
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 68
+
+
+
autopickup_exception="<*arrow"
autopickup_exception=">*corpse"
autopickup_exception=">* cursed*"
For example:
-
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 68
-
-
-
BIND=^X:getpos.autodescribe
BIND={:menu_first_page
BIND=v:loot
count
Prefix key to start a count, to repeat a command this many
- times. With number_pad only. Default is 'n'.
+ times. With number_pad only. Default is `n'.
doinv
- Show inventory. With number_pad only. Default is '0'.
+ Show inventory. With number_pad only. Default is `0'.
fight
- Prefix key to force fight a direction. Default is 'F'.
+ Prefix key to force fight a direction. Default is `F'.
fight.numpad
Prefix key to force fight a direction. With number_pad only.
- Default is '-'.
- getdir.help
- When asked for a direction, the key to show the help. Default
- is '?'.
- getdir.self
- When asked for a direction, the key to target yourself. Default
- is '.'.
+ NetHack 3.6 October 16, 2018
- getdir.self2
- When asked for a direction, the key to target yourself. Default
- is 's'.
- getpos.autodescribe
- When asked for a location, the key to toggle autodescribe. De-
- fault is '#'.
- getpos.all.next
- When asked for a location, the key to go to next closest
- NetHack 3.6 October 14, 2018
+ NetHack Guidebook 69
+ Default is `-'.
+ getdir.help
+ When asked for a direction, the key to show the help. Default
+ is `?'.
- NetHack Guidebook 69
+ getdir.self
+ When asked for a direction, the key to target yourself. De-
+ fault is `.'.
+ getdir.self2
+ When asked for a direction, the key to target yourself. De-
+ fault is `s'.
+ getpos.autodescribe
+ When asked for a location, the key to toggle autodescribe. De-
+ fault is `#'.
- interesting thing. Default is 'a'.
+ getpos.all.next
+ When asked for a location, the key to go to next closest inter-
+ esting thing. Default is `a'.
getpos.all.prev
When asked for a location, the key to go to previous closest
- interesting thing. Default is 'A'.
+ interesting thing. Default is `A'.
getpos.door.next
When asked for a location, the key to go to next closest door
- or doorway. Default is 'd'.
+ or doorway. Default is `d'.
getpos.door.prev
When asked for a location, the key to go to previous closest
- door or doorway. Default is 'D'.
+ door or doorway. Default is `D'.
getpos.help
- When asked for a location, the key to show help. Default is
- '?'.
+ When asked for a location, the key to show help. Default is
+ `?'.
getpos.mon.next
When asked for a location, the key to go to next closest mon-
- ster. Default is 'm'.
+ ster. Default is `m'.
getpos.mon.prev
When asked for a location, the key to go to previous closest
- monster. Default is 'M'.
+ monster. Default is `M'.
getpos.obj.next
When asked for a location, the key to go to next closest ob-
- ject. Default is 'o'.
+ ject. Default is `o'.
getpos.obj.prev
When asked for a location, the key to go to previous closest
- object. Default is 'O'.
+ object. Default is `O'.
- getpos.menu
- When asked for a location, and using one of the next or previ-
- ous keys to cycle through targets, toggle showing a menu in-
- stead. Default is '!'.
- getpos.moveskip
- When asked for a location, and using the shifted movement keys
- or meta-digit keys to fast-move around, move by skipping the
- same glyphs instead of by 8 units. Default is '*'.
- getpos.filter
- When asked for a location, change the filtering mode when using
- one of the next or previous keys to cycle through targets. Tog-
- gles between no filtering, in view only, and in the same area
- only. Default is '"'.
+ NetHack 3.6 October 16, 2018
- getpos.pick
- When asked for a location, the key to choose the location, and
- possibly ask for more info. Default is '.'.
- NetHack 3.6 October 14, 2018
+ NetHack Guidebook 70
+ getpos.menu
+ When asked for a location, and using one of the next or previ-
+ ous keys to cycle through targets, toggle showing a menu in-
+ stead. Default is `!'.
- NetHack Guidebook 70
+ getpos.moveskip
+ When asked for a location, and using the shifted movement keys
+ or meta-digit keys to fast-move around, move by skipping the
+ same glyphs instead of by 8 units. Default is `*'.
+ getpos.filter
+ When asked for a location, change the filtering mode when using
+ one of the next or previous keys to cycle through targets.
+ Toggles between no filtering, in view only, and in the same
+ area only. Default is `"'.
+ getpos.pick
+ When asked for a location, the key to choose the location, and
+ possibly ask for more info. Default is `.'.
getpos.pick.once
When asked for a location, the key to choose the location, and
- skip asking for more info. Default is ','.
+ skip asking for more info. Default is `,'.
getpos.pick.quick
When asked for a location, the key to choose the location, skip
asking for more info, and exit the location asking loop. De-
- fault is ';'.
+ fault is `;'.
getpos.pick.verbose
When asked for a location, the key to choose the location, and
- show more info without asking. Default is ':'.
+ show more info without asking. Default is `:'.
getpos.self
When asked for a location, the key to go to your location. De-
- fault is '@'.
+ fault is `@'.
getpos.unexplored.next
When asked for a location, the key to go to next closest unex-
- plored location. Default is 'x'.
+ plored location. Default is `x'.
getpos.unexplored.prev
When asked for a location, the key to go to previous closest
- unexplored location. Default is 'X'.
+ unexplored location. Default is `X'.
getpos.valid
When asked for a location, the key to go to show valid target
- locations. Default is '$'.
+ locations. Default is `$'.
getpos.valid.next
When asked for a location, the key to go to next closest valid
- location. Default is 'z'.
+ location. Default is `z'.
- getpos.valid.prev
- When asked for a location, the key to go to previous closest
- valid location. Default is 'Z'.
- nopickup
- Prefix key to move without picking up items. Default is 'm'.
- redraw
- Key to redraw the screen. Default is '^R'.
- redraw.numpad
- Key to redraw the screen. With number_pad only. Default is
- '^L'.
+ NetHack 3.6 October 16, 2018
- repeat
- Key to repeat previous command. Default is '^A'.
- reqmenu
- Prefix key to request menu from some commands. Default is 'm'.
+ NetHack Guidebook 71
- NetHack 3.6 October 14, 2018
+ getpos.valid.prev
+ When asked for a location, the key to go to previous closest
+ valid location. Default is `Z'.
+ nopickup
+ Prefix key to move without picking up items. Default is `m'.
+ redraw
+ Key to redraw the screen. Default is `^R'.
- NetHack Guidebook 71
+ redraw.numpad
+ Key to redraw the screen. With number_pad only. Default is
+ `^L'.
+ repeat
+ Key to repeat previous command. Default is `^A'.
+ reqmenu
+ Prefix key to request menu from some commands. Default is `m'.
run
- Prefix key to run towards a direction. Default is 'G'.
+ Prefix key to run towards a direction. Default is `G'.
run.nopickup
Prefix key to run towards a direction without picking up items
- on the way. Default is 'M'.
+ on the way. Default is `M'.
run.numpad
Prefix key to run towards a direction. With number_pad only.
- Default is '5'.
+ Default is `5'.
rush
- Prefix key to rush towards a direction. Default is 'g'.
+ Prefix key to rush towards a direction. Default is `g'.
9.10. Configuring Message Types
norep - show the message once, but not again if no other mes-
sage is shown in between.
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 72
+
+
+
Here's an example of message types using NetHack's internal
pattern matching facility:
when the line matches a user-defined pattern. At this time the
tty, win32tty and win32gui support this.
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 72
-
-
-
In general, the config file entries to configure the menu
color mappings look like this:
specifies that any menu line with " blessed " contained in it
will be shown in green color, lines with " cursed " will be
shown in red, and lines with " cursed " followed by "(being
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 73
+
+
+
worn)" on the same line will be shown in red color and under-
lined. You can have multiple MENUCOLOR entries in your config
file, and the last MENUCOLOR-line in your config file that
The following config file entries are relevant to mapping
user sounds to messages:
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 73
-
-
-
SOUNDDIR
The directory that houses the sound files to be played.
OPTION=hilite_status: hitpoints/<30%/red/normal
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 74
+
+
+
For another example, the following line in your config file
will cause wisdom to be displayed red if it drops and green if it
rises.
hitpoints hitpoints-max dungeon-level
experience condition
- The pseudo-field `characteristics' can be used to set all six
- of Str, Dex, Con, Int, Wis, and Cha at once. `HD' is `hit
- dice', an approximation of experience level displayed when
- polymorphed. `experience', `time', and `score' are condition-
+ The pseudo-field "characteristics" can be used to set all six
+ of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit
+ dice", an approximation of experience level displayed when
+ polymorphed. "experience", "time", and "score" are condition-
ally displayed depending upon your other option settings.
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 74
-
-
-
- Instead of a behavior, `condition' takes the following condi-
+ Instead of a behavior, "condition" takes the following condi-
tion flags: stone, slime, strngl, foodpois, termill, blind,
- deaf, stun, conf, hallu, lev, fly, and ride. You can use `ma-
- jor_troubles' as an alias for stone through termill, `mi-
- nor_troubles' for blind through hallu, `movement' for lev, fly,
- and ride, and `all' for every condition.
+ deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma-
+ jor_troubles" as an alias for stone through termill, "mi-
+ nor_troubles" for blind through hallu, "movement" for lev, fly,
+ and ride, and "all" for every condition.
Allowed behaviors are "always", "up", "down", "changed", a per-
centage or absolute number threshold, or a text to match
* "always" will set the default attributes for that field.
* "up" and "down" set the field attributes for when the
- field value changes upwards or downwards. This attribute
+ field value changes upwards or downwards. This attribute
times out after statushilites turns.
* "changed" sets the field attribute for when the field val-
ue changes. This attribute times out after statushilites
- turns.
+ turns. (If a field has both a "changed" rule and an "up"
+ or "down" rule which matches a change in the field's val-
+ ue, the "up" or "down" one takes precedence.)
* percentage sets the field attribute when the field value
- matches the percentage. If the percentage is prefixed with
- '<' or '>', it also matches when value is below or above
- the percentage. Only valid for `power' and `hitpoints'
- fields.
+ matches the percentage. It is specified as a number be-
+ tween 0 and 100, followed by `%' (percent sign). If the
+ percentage is prefixed with `<=' or `>=', it also matches
+ when value is below or above the percentage. Use prefix
+ `<' or `>' to match when strictly below or above. (The
+ numeric limit is relaxed slightly for those: >-1% and
+ <101% are allowed.) Only valid for "power" and "hit-
+ points" fields.
- * absolute value sets the attribute when the field value
- matches that number. If the number is prefixed with '<' or
- '>', it also matches when value is below or above.
-
- * text match sets the attribute when the field value matches
- the text. Text matches can only be used for `alignment',
- `carrying-capacity', and `dungeon-level'.
-
- Allowed colors are black, red, green, brown, blue, magenta,
- cyan, gray, orange, lightgreen, yellow, lightblue, lightmagen-
- ta, lightcyan, and white.
-
- Allowed attributes are bold, inverse, underline, blink, dim,
- and normal. Note that the platform used may interpret the at-
- tributes any way it wants.
-
- The in-game options menu can help you determine the correct
- syntax for a config file.
- The whole feature can be disabled by setting option sta-
- tushilites to 0.
+ NetHack 3.6 October 16, 2018
- Example hilites:
+ NetHack Guidebook 75
- NetHack 3.6 October 14, 2018
+ * absolute value sets the attribute when the field value
+ matches that number. The number must be 0 or higher, ex-
+ cept for "armor-class' which allows negative values. If
+ the number is prefixed with `<=' or `>=', it also matches
+ when value is below or above. If the prefix is `<' or
+ `>', only match when strictly above or below.
+ * text match sets the attribute when the field value matches
+ the text. Text matches can only be used for "alignment",
+ "carrying-capacity", "hunger", "dungeon-level", and "ti-
+ tle". For title, only the role's rank title is tested;
+ the character's name is ignored.
+ Allowed colors are black, red, green, brown, blue, magenta,
+ cyan, gray, orange, lightgreen, yellow, lightblue, lightmagen-
+ ta, lightcyan, and white.
+ Allowed attributes are bold, inverse, underline, blink, dim,
+ and normal. Note that the platform used may interpret the at-
+ tributes any way it wants.
- NetHack Guidebook 75
+ The in-game options menu can help you determine the correct
+ syntax for a config file.
+ The whole feature can be disabled by setting option sta-
+ tushilites to 0.
+ Example hilites:
OPTION=hilite_status: gold/up/yellow/down/brown
OPTION=hilite_status: characteristics/up/green/down/red
NetHack can load entire symbol sets from the symbol file.
- The options that are used to select a particular symbol set
+ The options that are used to select a particular symbol set
from the symbol file are:
symset
Set the name of the symbol set that you want to load.
roguesymset
- Set the name of the symbol set that you want to load for dis-
+ Set the name of the symbol set that you want to load for dis-
play on the rogue level.
- You can also override one or more symbols using the SYMBOLS
- config file option. Symbols are specified as name:value pairs.
- Note that NetHack escape-processes the value string in conven-
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 76
+
+
+
+ You can also override one or more symbols using the SYMBOLS
+ config file option. Symbols are specified as name:value pairs.
+ Note that NetHack escape-processes the value string in conven-
tional C fashion. This means that \ is a prefix to take the fol-
- lowing character literally. Thus \ needs to be represented as
- \\. The special prefix form \m switches on the meta bit in the
- symbol value, and the ^ prefix causes the following character to
+ lowing character literally. Thus \ needs to be represented as
+ \\. The special prefix form \m switches on the meta bit in the
+ symbol value, and the ^ prefix causes the following character to
be treated as a control character.
NetHack Symbols
- S_blcorn (bottom left corner)
b S_blob (blob)
+ S_book (spellbook)
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 76
-
-
-
) S_boomleft (boomerang open left)
( S_boomright (boomerang open right)
` S_boulder (boulder)
- S_explode2 (explosion top center)
\ S_explode3 (explosion top right)
| S_explode4 (explosion middle left)
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 77
+
+
+
S_explode5 (explosion middle center)
| S_explode6 (explosion middle right)
\ S_explode7 (explosion bottom left)
^ S_hole (hole)
@ S_human (human or elf)
h S_humanoid (humanoid)
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 77
-
-
-
- S_hwall (horizontal wall)
. S_ice (ice)
i S_imp (imp or minor demon)
N S_naga (naga)
. S_ndoor (doorway without door)
n S_nymph (nymph)
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 78
+
+
+
O S_ogre (ogre)
o S_orc (orc)
p S_piercer (piercer)
^ S_squeaky_board (squeaky board)
0 S_ss1 (magic shield 1 of 4)
# S_ss2 (magic shield 2 of 4)
-
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 78
-
-
-
@ S_ss3 (magic shield 3 of 4)
* S_ss4 (magic shield 4 of 4)
^ S_statue_trap (statue trap)
# S_tree (tree)
T S_troll (troll)
| S_trwall (wall)
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 79
+
+
+
- S_tuwall (wall)
U S_umber (umber hulk)
u S_unicorn (unicorn or horse)
Z S_zombie (zombie)
z S_zruty (zruty)
+ There is one additional class of object, described as
+ "strange object", which will occasionally be the shape taken on
+ by mimics and shown as `]' for maps displayed as text characters.
+ Although the displayed character is the same as the default value
+ for "S_mimic_def", it is a different symbol and there is no cor-
+ responding "S_strange_object" symbol nor any way to assign an al-
+ ternate value for it.
+ 9.15. Configuring NetHack for Play by the Blind
-
- NetHack 3.6 October 14, 2018
+ NetHack can be set up to use only standard ASCII characters
+ for making maps of the dungeons. This makes the MS-DOS versions
+ of NetHack completely accessible to the blind who use speech
+ and/or Braille access technologies. Players will require a good
+ working knowledge of their screen-reader's review features, and
+ will have to know how to navigate horizontally and vertically
+ character by character. They will also find the search capabili-
+ ties of their screen-readers to be quite valuable. Be certain to
+ examine this Guidebook before playing so you have an idea what
+ the screen layout is like. You'll also need to be able to locate
+ the PC cursor. It is always where your character is located.
+ Merely searching for an @-sign will not always find your charac-
+ ter since there are other humanoids represented by the same sign.
+ Your screen-reader should also have a function which gives you
+ the row and column of your review cursor and the PC cursor.
+ These co-ordinates are often useful in giving players a better
+ NetHack 3.6 October 16, 2018
- NetHack Guidebook 79
+ NetHack Guidebook 80
- There is one additional class of object, described as
- "strange object", which will occasionally be the shape taken on
- by mimics and shown as `]' for maps displayed as text characters.
- Although the displayed character is the same as the default value
- for `S_mimic_def', it is a different symbol and there is no cor-
- responding `S_strange_object' symbol nor any way to assign an al-
- ternate value for it.
- 9.15. Configuring NetHack for Play by the Blind
- NetHack can be set up to use only standard ASCII characters
- for making maps of the dungeons. This makes the MS-DOS versions
- of NetHack completely accessible to the blind who use speech
- and/or Braille access technologies. Players will require a good
- working knowledge of their screen-reader's review features, and
- will have to know how to navigate horizontally and vertically
- character by character. They will also find the search capabili-
- ties of their screen-readers to be quite valuable. Be certain to
- examine this Guidebook before playing so you have an idea what
- the screen layout is like. You'll also need to be able to locate
- the PC cursor. It is always where your character is located.
- Merely searching for an @-sign will not always find your charac-
- ter since there are other humanoids represented by the same sign.
- Your screen-reader should also have a function which gives you
- the row and column of your review cursor and the PC cursor.
- These co-ordinates are often useful in giving players a better
sense of the overall location of items on the screen.
- NetHack can also be compiled with support for sending the
- game messages to an external program, such as a text-to-speech
- synthesizer. If the "#version" extended command shows "external
- program as a message handler", your NetHack has been compiled
+ NetHack can also be compiled with support for sending the
+ game messages to an external program, such as a text-to-speech
+ synthesizer. If the "#version" extended command shows "external
+ program as a message handler", your NetHack has been compiled
with the capability. When compiling NetHack from source on Linux
- and other POSIX systems, define MSGHANDLER to enable it. To use
- the capability, set the environment variable NETHACK_MSGHANDLER
+ and other POSIX systems, define MSGHANDLER to enable it. To use
+ the capability, set the environment variable NETHACK_MSGHANDLER
to an executable, which will be executed with the game message as
the program's only parameter.
- While it is not difficult for experienced users to edit the
- defaults.nh file to accomplish this, novices may find this task
+ While it is not difficult for experienced users to edit the
+ defaults.nh file to accomplish this, novices may find this task
somewhat daunting. Included within the "symbols" file of all of-
ficial distributions of NetHack is a symset called NHAccess. Se-
- lecting that symset in your configuration file will cause the
- game to run in a manner accessible to the blind. After you have
- gained some experience with the game and with editing files, you
- may want to alter settings via SYMBOLS= in your configuration
- file to better suit your preferences. The most crucial settings
+ lecting that symset in your configuration file will cause the
+ game to run in a manner accessible to the blind. After you have
+ gained some experience with the game and with editing files, you
+ may want to alter settings via SYMBOLS= in your configuration
+ file to better suit your preferences. The most crucial settings
to make the game accessible are:
symset:NHAccess
Load a symbol set appropriate for use by blind players.
roguesymset:NHAccess
- Load a symbol set for the rogue level that is appropriate for
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 80
-
-
-
+ Load a symbol set for the rogue level that is appropriate for
use by blind players.
menustyle:traditional
Show menus on a cleared screen and aligned to the left edge.
number_pad
- A lot of speech access programs use the number-pad to review
+ A lot of speech access programs use the number-pad to review
the screen. If this is the case, disable the number_pad option
and use the traditional Rogue-like commands.
autodescribe
- Automatically describe the terrain under the cursor when tar-
+ Automatically describe the terrain under the cursor when tar-
geting.
mention_walls
- Give feedback messages when walking towards a wall or when
+ Give feedback messages when walking towards a wall or when
travel command was interrupted.
whatis_coord:compass
- When targeting with cursor, describe the cursor position with
+ When targeting with cursor, describe the cursor position with
coordinates relative to your character.
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 81
+
+
+
whatis_filter:area
- When targeting with cursor, filter possible locations so only
- those in the same area (eg. same room, or same corridor) are
+ When targeting with cursor, filter possible locations so only
+ those in the same area (eg. same room, or same corridor) are
considered.
whatis_moveskip
- When targeting with cursor and using fast-move, skip the same
+ When targeting with cursor and using fast-move, skip the same
glyphs instead of moving 8 units at a time.
nostatus_updates
- Prevent updates to the status lines at the bottom of the
- screen, if your screen-reader reads those lines. The same in-
+ Prevent updates to the status lines at the bottom of the
+ screen, if your screen-reader reads those lines. The same in-
formation can be seen via the #attributes command.
9.16. Global Configuration for System Administrators
- If NetHack is compiled with the SYSCF option, a system ad-
- ministrator should set up a global configuration; this is a file
+ If NetHack is compiled with the SYSCF option, a system ad-
+ ministrator should set up a global configuration; this is a file
in the same format as the traditional per-user configuration file
(see above). This file should be named sysconf and placed in the
- same directory as the other NetHack support files. The options
+ same directory as the other NetHack support files. The options
recognized in this file are listed below. Any option not set us-
- es a compiled-in default (which may not be appropriate for your
+ es a compiled-in default (which may not be appropriate for your
system).
- WIZARDS = A space-separated list of user names who are allowed
+ WIZARDS = A space-separated list of user names who are allowed
to play in debug mode (commonly referred to as wizard mode). A
value of a single asterisk (*) allows anyone to start a game in
debug mode.
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 81
-
-
-
SHELLERS = A list of users who are allowed to use the shell es-
cape command (!). The syntax is the same as WIZARDS.
- EXPLORERS = A list of users who are allowed to use the explore
+ EXPLORERS = A list of users who are allowed to use the explore
mode. The syntax is the same as WIZARDS.
MAXPLAYERS = Limit the maximum number of games that can be run-
ning at the same time.
- SUPPORT = A string explaining how to get local support (no de-
+ SUPPORT = A string explaining how to get local support (no de-
fault value).
- RECOVER = A string explaining how to recover a game on this
+ RECOVER = A string explaining how to recover a game on this
system (no default value).
- SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE
- option. When disabled, incubi and succubi behave like nymphs.
+ SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE
+ option. When disabled, incubi and succubi behave like nymphs.
- CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ-
+ CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ-
ARDS, and SHELLERS check for the player name instead of the us-
er's login name.
CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the
- UID (used identification number) checking for save files (to
- verify that the user who is restoring is the same one who
+ UID (used identification number) checking for save files (to
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 82
+
+
+
+ verify that the user who is restoring is the same one who
saved).
The following options affect the score file:
ENTRYMAX = Maximum number of entries in the score file.
- POINTSMIN = Minimum number of points to get an entry in the
+ POINTSMIN = Minimum number of points to get an entry in the
score file.
- PERS_IS_UID = 0 or 1 to use user names or numeric userids, re-
+ PERS_IS_UID = 0 or 1 to use user names or numeric userids, re-
spectively, to identify unique people for the score file.
- MAX_STATUENAME_RANK = Maximum number of score file entries to
+ MAX_STATUENAME_RANK = Maximum number of score file entries to
use for random statue names (default is 10).
DUMPLOGFILE = A filename where the end-of-game dumplog is
- saved. Not defining this will prevent dumplog from being cre-
+ saved. Not defining this will prevent dumplog from being cre-
ated. Only available if your game is compiled with DUMPLOG. Al-
lows the following placeholders:
- %% - literal '%'
+ %% - literal `%'
%v - version (eg. "3.6.2-0")
%u - game UID
%t - game start time, UNIX timestamp format
%T - current time, UNIX timestamp format
%d - game start time, YYYYMMDDhhmmss format
%D - current time, YYYYMMDDhhmmss format
+ %n - player name
+ %N - first character of player name
+ 10. Scoring
- NetHack 3.6 October 14, 2018
+ NetHack maintains a list of the top scores or scorers on
+ your machine, depending on how it is set up. In the latter case,
+ each account on the machine can post only one non-winning score
+ on this list. If you score higher than someone else on this
+ list, or better your previous score, you will be inserted in the
+ proper place under your current name. How many scores are kept
+ can also be set up when NetHack is compiled.
+ Your score is chiefly based upon how much experience you
+ gained, how much loot you accumulated, how deep you explored, and
+ how the game ended. If you quit the game, you escape with all of
+ your gold intact. If, however, you get killed in the Mazes of
+ Menace, the guild will only hear about 90% of your gold when your
+ corpse is discovered (adventurers have been known to collect
+ finder's fees). So, consider whether you want to take one last
+ hit at that monster and possibly live, or quit and stop with
+ whatever you have. If you quit, you keep all your gold, but if
+ you swing and live, you might find more.
+ NetHack 3.6 October 16, 2018
- NetHack Guidebook 82
- %n - player name
- %N - first character of player name
- 10. Scoring
+ NetHack Guidebook 83
- NetHack maintains a list of the top scores or scorers on
- your machine, depending on how it is set up. In the latter case,
- each account on the machine can post only one non-winning score
- on this list. If you score higher than someone else on this
- list, or better your previous score, you will be inserted in the
- proper place under your current name. How many scores are kept
- can also be set up when NetHack is compiled.
- Your score is chiefly based upon how much experience you
- gained, how much loot you accumulated, how deep you explored, and
- how the game ended. If you quit the game, you escape with all of
- your gold intact. If, however, you get killed in the Mazes of
- Menace, the guild will only hear about 90% of your gold when your
- corpse is discovered (adventurers have been known to collect
- finder's fees). So, consider whether you want to take one last
- hit at that monster and possibly live, or quit and stop with
- whatever you have. If you quit, you keep all your gold, but if
- you swing and live, you might find more.
- If you just want to see what the current top players/games
+ If you just want to see what the current top players/games
list is, you can type nethack -s all on most versions.
11. Explore mode
- NetHack is an intricate and difficult game. Novices might
+ NetHack is an intricate and difficult game. Novices might
falter in fear, aware of their ignorance of the means to survive.
Well, fear not. Your dungeon comes equipped with an "explore" or
- "discovery" mode that enables you to keep old save files and
- cheat death, at the paltry cost of not getting on the high score
+ "discovery" mode that enables you to keep old save files and
+ cheat death, at the paltry cost of not getting on the high score
list.
- There are two ways of enabling explore mode. One is to
- start the game with the -X command-line switch or with the play-
- mode:explore option. The other is to issue the "#exploremode"
- extended command while already playing the game. Starting a new
+ There are two ways of enabling explore mode. One is to
+ start the game with the -X command-line switch or with the play-
+ mode:explore option. The other is to issue the "#exploremode"
+ extended command while already playing the game. Starting a new
game in explore mode provides your character with a wand of wish-
- ing in initial inventory; switching during play does not. The
- other benefits of explore mode are left for the trepid reader to
+ ing in initial inventory; switching during play does not. The
+ other benefits of explore mode are left for the trepid reader to
discover.
11.1. Debug mode
Debug mode, also known as wizard mode, is undocumented aside
- from this brief description and the various "debug mode only"
- commands listed among the command descriptions. It is intended
+ from this brief description and the various "debug mode only"
+ commands listed among the command descriptions. It is intended
for tracking down problems within the program rather than to pro-
- vide god-like powers to your character, and players who attempt
- debugging are expected to figure out how to use it themselves.
- It is initiated by starting the game with the -D command-line
-
+ vide god-like powers to your character, and players who attempt
+ debugging are expected to figure out how to use it themselves.
+ It is initiated by starting the game with the -D command-line
+ switch or with the playmode:debug option.
- NetHack 3.6 October 14, 2018
+ For some systems, the player must be logged in under a par-
+ ticular user name to be allowed to use debug mode; for others,
+ the hero must be given a particular character name (but may be
+ any role; there's no connection between "wizard mode" and the
+ Wizard role). Attempting to start a game in debug mode when not
+ allowed or not available will result in falling back to explore
+ mode instead.
+ 12. Credits
+ The original hack game was modeled on the Berkeley UNIX
+ rogue game. Large portions of this paper were shamelessly
+ cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy
+ and Kenneth C. R. C. Arnold. Small portions were adapted from
+ Further Exploration of the Dungeons of Doom, by Ken Arromdee.
+ NetHack is the product of literally dozens of people's work.
+ Main events in the course of the game development are described
+ below:
+ Jay Fenlason wrote the original Hack, with help from Kenny
+ Woodland, Mike Thome and Jon Payne.
- NetHack Guidebook 83
+ NetHack 3.6 October 16, 2018
- switch or with the playmode:debug option.
- For some systems, the player must be logged in under a par-
- ticular user name to be allowed to use debug mode; for others,
- the hero must be given a particular character name (but may be
- any role; there's no connection between "wizard mode" and the
- Wizard role). Attempting to start a game in debug mode when not
- allowed or not available will result in falling back to explore
- mode instead.
- 12. Credits
- The original hack game was modeled on the Berkeley UNIX
- rogue game. Large portions of this paper were shamelessly
- cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy
- and Kenneth C. R. C. Arnold. Small portions were adapted from
- Further Exploration of the Dungeons of Doom, by Ken Arromdee.
+ NetHack Guidebook 84
- NetHack is the product of literally dozens of people's work.
- Main events in the course of the game development are described
- below:
- Jay Fenlason wrote the original Hack, with help from Kenny
- Woodland, Mike Thome and Jon Payne.
Andries Brouwer did a major re-write, transforming Hack into
- a very different game, and published (at least) three versions
+ a very different game, and published (at least) three versions
(1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet.
- Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
- producing PC HACK 1.01e, added support for DEC Rainbow graphics
- in version 1.03g, and went on to produce at least four more ver-
+ Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
+ producing PC HACK 1.01e, added support for DEC Rainbow graphics
+ in version 1.03g, and went on to produce at least four more ver-
sions (3.0, 3.2, 3.51, and 3.6).
- R. Black ported PC HACK 3.51 to Lattice C and the Atari
+ R. Black ported PC HACK 3.51 to Lattice C and the Atari
520/1040ST, producing ST Hack 1.03.
Mike Stephenson merged these various versions back together,
- incorporating many of the added features, and produced NetHack
- 1.4. He then coordinated a cast of thousands in enhancing and
- debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.
+ incorporating many of the added features, and produced NetHack
+ 1.4. He then coordinated a cast of thousands in enhancing and
+ debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.
Later, Mike coordinated a major rewrite of the game, heading
a team which included Ken Arromdee, Jean-Christophe Collet, Steve
Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike Threep-
oint, and Janet Walz, to produce NetHack 3.0c.
- NetHack 3.0 was ported to the Atari by Eric R. Smith, to
- OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
+ NetHack 3.0 was ported to the Atari by Eric R. Smith, to
+ OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
of them and Kevin Darcy later joined the main development team to
produce subsequent revisions of 3.0.
- Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
- Meluch, Stephen Spackman and Pierre Martineau designed overlay
+ Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
+ Meluch, Stephen Spackman and Pierre Martineau designed overlay
+ code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
+ Macintosh. Along with various other Dungeoneers, they continued
+ to enhance the PC, Macintosh, and Amiga ports through the later
+ revisions of 3.0.
+ Headed by Mike Stephenson and coordinated by Izchak Miller
+ and Janet Walz, the development team which now included Ken Ar-
+ romdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt
+ Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric
+ Raymond, and Eric Smith undertook a radical revision of 3.0.
+ They re-structured the game's design, and re-wrote major parts of
+ the code. They added multiple dungeons, a new display, special
+ individual character quests, a new endgame and many other new
+ features, and produced NetHack 3.1.
- NetHack 3.6 October 14, 2018
+ Ken Lorber, Gregg Wonderly and Greg Olson, with help from
+ Richard Addison, Mike Passaretti, and Olaf Seibert, developed
+ NetHack 3.1 for the Amiga.
+ Norm Meluch and Kevin Smolkowski, with help from Carl Sche-
+ lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported
+ NetHack 3.1 to the PC.
+ Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
+ Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
+ NetHack 3.6 October 16, 2018
- NetHack Guidebook 84
- code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
- Macintosh. Along with various other Dungeoneers, they continued
- to enhance the PC, Macintosh, and Amiga ports through the later
- revisions of 3.0.
- Headed by Mike Stephenson and coordinated by Izchak Miller
- and Janet Walz, the development team which now included Ken Ar-
- romdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt
- Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric
- Raymond, and Eric Smith undertook a radical revision of 3.0.
- They re-structured the game's design, and re-wrote major parts of
- the code. They added multiple dungeons, a new display, special
- individual character quests, a new endgame and many other new
- features, and produced NetHack 3.1.
+ NetHack Guidebook 85
- Ken Lorber, Gregg Wonderly and Greg Olson, with help from
- Richard Addison, Mike Passaretti, and Olaf Seibert, developed
- NetHack 3.1 for the Amiga.
- Norm Meluch and Kevin Smolkowski, with help from Carl Sche-
- lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported
- NetHack 3.1 to the PC.
- Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
- Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
- Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
+ Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
3.1 for the Macintosh, porting it for MPW. Building on their de-
velopment, Barton House added a Think C port.
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
- ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
- Delahunty, was responsible for the VMS version of NetHack 3.1.
+ ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
+ Delahunty, was responsible for the VMS version of NetHack 3.1.
Michael Allison ported NetHack 3.1 to Windows NT.
- Dean Luick, with help from David Cohrs, developed NetHack
- 3.1 for X11. Warwick Allison wrote a tiled version of NetHack
- for the Atari; he later contributed the tiles to the DevTeam and
+ Dean Luick, with help from David Cohrs, developed NetHack
+ 3.1 for X11. Warwick Allison wrote a tiled version of NetHack
+ for the Atari; he later contributed the tiles to the DevTeam and
tile support was then added to other platforms.
- The 3.2 development team, comprised of Michael Allison, Ken
- Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy,
- Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric
- Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
+ The 3.2 development team, comprised of Michael Allison, Ken
+ Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy,
+ Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric
+ Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
version 3.2 in April of 1996.
Version 3.2 marked the tenth anniversary of the formation of
- the development team. In a testament to their dedication to the
- game, all thirteen members of the original development team re-
- mained on the team at the start of work on that release. During
- the interval between the release of 3.1.3 and 3.2, one of the
- founding members of the development team, Dr. Izchak Miller, was
- diagnosed with cancer and passed away. That release of the game
+ the development team. In a testament to their dedication to the
+ game, all thirteen members of the original development team re-
+ mained on the team at the start of work on that release. During
+ the interval between the release of 3.1.3 and 3.2, one of the
+ founding members of the development team, Dr. Izchak Miller, was
+ diagnosed with cancer and passed away. That release of the game
was dedicated to him by the development and porting teams.
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 85
-
-
-
During the lifespan of NetHack 3.1 and 3.2, several enthusi-
- asts of the game added their own modifications to the game and
+ asts of the game added their own modifications to the game and
made these "variants" publicly available:
- Tom Proudfoot and Yuval Oren created NetHack++, which was
- quickly renamed NetHack--. Working independently, Stephen White
- wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and
+ Tom Proudfoot and Yuval Oren created NetHack++, which was
+ quickly renamed NetHack--. Working independently, Stephen White
+ wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and
his own NetHack-- to produce SLASH. Larry Stewart-Zerba and War-
- wick Allison improved the spell casting system with the Wizard
- Patch. Warwick Allison also ported NetHack to use the Qt inter-
+ wick Allison improved the spell casting system with the Wizard
+ Patch. Warwick Allison also ported NetHack to use the Qt inter-
face.
- Warren Cheung combined SLASH with the Wizard Patch to pro-
- duce Slash'em, and with the help of Kevin Hugo, added more fea-
- tures. Kevin later joined the DevTeam and incorporated the best
+ Warren Cheung combined SLASH with the Wizard Patch to pro-
+ duce Slash'EM, and with the help of Kevin Hugo, added more fea-
+ tures. Kevin later joined the DevTeam and incorporated the best
of these ideas in NetHack 3.3.
The final update to 3.2 was the bug fix release 3.2.3, which
- was released simultaneously with 3.3.0 in December 1999 just in
+ was released simultaneously with 3.3.0 in December 1999 just in
time for the Year 2000.
The 3.3 development team, consisting of Michael Allison, Ken
- Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy,
- Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean
- Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and
- Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August
- of 2000.
+ Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy,
+ Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean
+ Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and
- Version 3.3 offered many firsts. It was the first version to
- separate race and profession. The Elf class was removed in pref-
- erence to an elf race, and the races of dwarves, gnomes, and orcs
- made their first appearance in the game alongside the familiar
- human race. Monk and Ranger roles joined Archeologists, Barbar-
- ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
- Tourists, Valkyries and of course, Wizards. It was also the
- first version to allow you to ride a steed, and was the first
- version to have a publicly available web-site listing all the
- bugs that had been discovered. Despite that constantly growing
- bug list, 3.3 proved stable enough to last for more than a year
- and a half.
-
- The 3.4 development team initially consisted of Michael Al-
- lison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken
- Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and
- Paul Winner, with Warwick Allison joining just before the re-
- lease of NetHack 3.4.0 in March 2002.
- As with version 3.3, various people contributed to the game
- as a whole as well as supporting ports on the different platforms
- that NetHack runs on:
+ NetHack 3.6 October 16, 2018
- Pat Rankin maintained 3.4 for VMS.
- NetHack 3.6 October 14, 2018
+ NetHack Guidebook 86
+ Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August
+ of 2000.
+ Version 3.3 offered many firsts. It was the first version to
+ separate race and profession. The Elf class was removed in pref-
+ erence to an elf race, and the races of dwarves, gnomes, and orcs
+ made their first appearance in the game alongside the familiar
+ human race. Monk and Ranger roles joined Archeologists, Barbar-
+ ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
+ Tourists, Valkyries and of course, Wizards. It was also the
+ first version to allow you to ride a steed, and was the first
+ version to have a publicly available web-site listing all the
+ bugs that had been discovered. Despite that constantly growing
+ bug list, 3.3 proved stable enough to last for more than a year
+ and a half.
- NetHack Guidebook 86
+ The 3.4 development team initially consisted of Michael Al-
+ lison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken
+ Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and
+ Paul Winner, with Warwick Allison joining just before the re-
+ lease of NetHack 3.4.0 in March 2002.
+ As with version 3.3, various people contributed to the game
+ as a whole as well as supporting ports on the different platforms
+ that NetHack runs on:
+ Pat Rankin maintained 3.4 for VMS.
- Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
+ Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
form. Paul Winner and Yitzhak Sapir provided encouragement.
- Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
+ Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
hanced the Macintosh port of 3.4.
- Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
- and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
+ Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
+ and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
Windows platform. Alex Kompel contributed a new graphical inter-
- face for the Windows port. Alex Kompel also contributed a Win-
+ face for the Windows port. Alex Kompel also contributed a Win-
dows CE port for 3.4.1.
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
- the past several releases. Unfortunately Ron's last OS/2 machine
- stopped working in early 2006. A great many thanks to Ron for
+ the past several releases. Unfortunately Ron's last OS/2 machine
+ stopped working in early 2006. A great many thanks to Ron for
keeping NetHack alive on OS/2 all these years.
- Janne Salmijarvi and Teemu Suikki maintained and enhanced
- the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
+ Janne Salmijarvi and Teemu Suikki maintained and enhanced
+ the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
3.3.1.
Christian "Marvin" Bressler maintained 3.4 for the Atari af-
The release of NetHack 3.4.3 in December 2003 marked the be-
ginning of a long release hiatus. 3.4.3 proved to be a remarkably
- stable version that provided continued enjoyment by the community
- for more than a decade. The devteam slowly and quietly continued
- to work on the game behind the scenes during the tenure of 3.4.3.
- It was during that same period that several new variants emerged
- within the NetHack community. Notably sporkhack by Derek S. Ray,
- unnethack by Patric Mueller, nitrohack and its successors origi-
- nally by Daniel Thaler and then by Alex Smith, and Dynahack by
- Tung Nguyen. Some of those variants continue to be developed,
- maintained, and enjoyed by the community to this day.
- In September 2014, an interim snapshot of the code under de-
- velopment was released publicly by other parties. Since that code
- was a work-in-progress and had not gone through the process of
- debugging it as a suitable release, it was decided that the ver-
- sion numbers present on that code snapshot would be retired and
- never used in an official NetHack release. An announcement was
- posted on the devteam's official nethack.org website to that ef-
- fect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
- official release version.
- In January 2015, preparation began for the release of
- NetHack 3.6.
+ NetHack 3.6 October 16, 2018
- At the beginning of development for what would eventually
- get released as 3.6.0, the development team consisted of Warwick
- Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Col-
- let, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
- Walz, and Paul Winner. In early 2015, ahead of the release of
- NetHack 3.6 October 14, 2018
+ NetHack Guidebook 87
- NetHack Guidebook 87
+ stable version that provided continued enjoyment by the community
+ for more than a decade. The devteam slowly and quietly continued
+ to work on the game behind the scenes during the tenure of 3.4.3.
+ It was during that same period that several new variants emerged
+ within the NetHack community. Notably sporkhack by Derek S. Ray,
+ unnethack by Patric Mueller, nitrohack and its successors origi-
+ nally by Daniel Thaler and then by Alex Smith, and Dynahack by
+ Tung Nguyen. Some of those variants continue to be developed,
+ maintained, and enjoyed by the community to this day.
+ In September 2014, an interim snapshot of the code under de-
+ velopment was released publicly by other parties. Since that code
+ was a work-in-progress and had not gone through the process of
+ debugging it as a suitable release, it was decided that the ver-
+ sion numbers present on that code snapshot would be retired and
+ never used in an official NetHack release. An announcement was
+ posted on the devteam's official nethack.org website to that ef-
+ fect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
+ official release version.
+ In January 2015, preparation began for the release of
+ NetHack 3.6.
- 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek S. Ray
+ At the beginning of development for what would eventually
+ get released as 3.6.0, the development team consisted of Warwick
+ Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Col-
+ let, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
+ Walz, and Paul Winner. In early 2015, ahead of the release of
+ 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek S. Ray
joined the NetHack development team.
Near the end of the development of 3.6.0, one of the signif-
- icant inspirations for many of the humorous and fun features
- found in the game, author Terry Pratchett, passed away. NetHack
+ icant inspirations for many of the humorous and fun features
+ found in the game, author Terry Pratchett, passed away. NetHack
3.6.0 introduced a tribute to him.
3.6.0 was released in December 2015, and merged work done by
- the development team since the release of 3.4.3 with some of the
+ the development team since the release of 3.4.3 with some of the
beloved community patches. Many bugs were fixed and some code was
restructured.
- In late April 2018, several hundred bug fixes for 3.6.0 and
- some new features were assembled and released as NetHack 3.6.1.
+ In late April 2018, several hundred bug fixes for 3.6.0 and
+ some new features were assembled and released as NetHack 3.6.1.
The development team at the time of release of 3.6.1 consisted of
- Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
- Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, Patric
- Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson,
+ Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
+ Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, Patric
+ Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson,
Janet Walz, and Paul Winner.
The development team, as well as Steve VanDevender and Kevin
Smolkowski, ensured that NetHack 3.6 continued to operate on var-
ious UNIX flavors and maintained the X11 interface.
- Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 88
+
+
+
+ Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
tained the port of NetHack 3.6 for Mac OSX.
- Michael Allison, David Cohrs, Barton House, Pasi Kallinen,
- Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
+ Michael Allison, David Cohrs, Barton House, Pasi Kallinen,
+ Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
tained the port of NetHack 3.6 for Microsoft Windows.
- Pat Rankin attempted to keep the VMS port running for
- NetHack 3.6.1, hindered by limited access. Kevin Smolkowski has
- updated and tested it for the most recent version of OpenVMS
+ Pat Rankin attempted to keep the VMS port running for
+ NetHack 3.6.1, hindered by limited access. Kevin Smolkowski has
+ updated and tested it for the most recent version of OpenVMS
(V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka
IA64) but not VAX.
12.1. SPECIAL THANKS
On behalf of the NetHack community, thank you very much once
- again to M. Drew Streib and Pasi Kallinen for providing a public
- NetHack server at nethack.alt.org. Thanks to Keith Simpson and
+ again to M. Drew Streib and Pasi Kallinen for providing a public
+ NetHack server at nethack.alt.org. Thanks to Keith Simpson and
Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
- geoneers who invest their time and effort into annual NetHack
+ geoneers who invest their time and effort into annual NetHack
tournaments such as Junethack and in days past, devnull.net (gone
for now, but not forgotten).
-
-
- NetHack 3.6 October 14, 2018
-
-
-
-
-
- NetHack Guidebook 88
-
-
-
- - - - - - - - - -
- From time to time, some depraved individual out there in
- netland sends a particularly intriguing modification to help out
- with the game. The Gods of the Dungeon sometimes make note of
- the names of the worst of these miscreants in this, the list of
+ From time to time, some depraved individual out there in
+ netland sends a particularly intriguing modification to help out
+ with the game. The Gods of the Dungeon sometimes make note of
+ the names of the worst of these miscreants in this, the list of
Dungeoneers:
Adam Aronow J. Ali Harlow Mikko Juola
Alex Kompel Janet Walz Nathan Eady
Carl Schelin Ken Arnold Rob Menke
Chris Russo Ken Arromdee Robin Bandy
David Cohrs Ken Lorber Robin Johnson
+
+
+
+ NetHack 3.6 October 16, 2018
+
+
+
+
+
+ NetHack Guidebook 89
+
+
+
David Damerell Ken Washikita Roderick Schertler
David Gentzel Kevin Darcy Roland McGrath
David Hairston Kevin Hugo Ron Van Iwaarden
Irina Rempt-Drijfhout Mike Passaretti Warwick Allison
Izchak Miller Mike Stephenson Yitzhak Sapir
- Brand and product names are trademarks or registered trade-
+ Brand and product names are trademarks or registered trade-
marks of their respective holders.
- NetHack 3.6 October 14, 2018
+
+
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+ NetHack 3.6 October 16, 2018