scene=sizeof(sizes)/sizeof(sizes[0]);
for (i=0; i < scene; i++)
{
- next=ResizeImage(image,sizes[i],sizes[i],image->filter,exception);\r
- if (next == (Image *) NULL)\r
- {\r
- images=DestroyImageList(images);\r
- return(MagickFalse);\r
+ next=ResizeImage(image,sizes[i],sizes[i],image->filter,exception);
+ if (next == (Image *) NULL)
+ {
+ images=DestroyImageList(images);
+ return(MagickFalse);
}
AppendImageToList(&images,next);
}
*png;
write_image=CloneImage(next,0,0,MagickTrue,exception);
- if (write_image == (Image *) NULL)\r
- {\r
- images=DestroyImageList(images);\r
- return(MagickFalse);\r
+ if (write_image == (Image *) NULL)
+ {
+ images=DestroyImageList(images);
+ return(MagickFalse);
}
write_info=CloneImageInfo(image_info);
(void) CopyMagickString(write_info->filename,"PNG:",MaxTextExtent);
exception);
write_image=DestroyImage(write_image);
write_info=DestroyImageInfo(write_info);
- if (png == (unsigned char *) NULL)\r
- {\r
- images=DestroyImageList(images);\r
- return(MagickFalse);\r
+ if (png == (unsigned char *) NULL)
+ {
+ images=DestroyImageList(images);
+ return(MagickFalse);
}
icon_file.directory[scene].width=0;
icon_file.directory[scene].height=0;
*/
pixels=(unsigned char *) AcquireQuantumMemory((size_t)
icon_info.image_size,sizeof(*pixels));
- if (pixels == (unsigned char *) NULL)\r
- {\r
+ if (pixels == (unsigned char *) NULL)
+ {
images=DestroyImageList(images);
ThrowWriterException(ResourceLimitError,"MemoryAllocationFailed");
- }\r
+ }
(void) ResetMagickMemory(pixels,0,(size_t) icon_info.image_size);
switch (icon_info.bits_per_pixel)
{
*/
icon_colormap=(unsigned char *) AcquireQuantumMemory((size_t)
(1UL << icon_info.bits_per_pixel),4UL*sizeof(*icon_colormap));
- if (icon_colormap == (unsigned char *) NULL)\r
- {\r
- images=DestroyImageList(images);\r
- ThrowWriterException(ResourceLimitError,\r
- "MemoryAllocationFailed");\r
+ if (icon_colormap == (unsigned char *) NULL)
+ {
+ images=DestroyImageList(images);
+ ThrowWriterException(ResourceLimitError,
+ "MemoryAllocationFailed");
}
q=icon_colormap;
for (i=0; i < (ssize_t) next->colors; i++)