}
void Magick::Image::levelColorsChannel ( const ChannelType channel_,
- const Color &whiteColor_,
const Color &blackColor_,
+ const Color &whiteColor_,
const bool invert_ )
{
modifyImage();
// out the colors, and level values on a channel by channel bases, as
// per level(). The given colors allows you to specify different level
// ranges for each of the color channels separately.
- void levelColors ( const Color &whiteColor_,
- const Color &blackColor_,
+ void levelColors ( const Color &blackColor_,
+ const Color &whiteColor_,
const bool invert_ );
void levelColorsChannel ( const ChannelType channel_,
- const Color &whiteColor_,
const Color &blackColor_,
+ const Color &whiteColor_,
const bool invert_ = false );
// Discards any pixels below the black point and above the white point and