? (z = view->cameras[view->active_camera]->r) : (z =
view->zoom * -1);
- gcx =
- view->bdxLeft / z + (view->bdxRight / z -
- view->bdxLeft / z) / (float) (2.0);
- scx = view->clipX1 + (view->clipX2 - view->clipX1) / (float) (2.0);
- gcy =
- view->bdyBottom / z + (view->bdyTop / z -
- view->bdyBottom / z) / (float) (2.0);
- scy = view->clipY1 + (view->clipY2 - view->clipY1) / (float) (2.0);
+ gcx = view->bdxLeft / z + (view->bdxRight / z - view->bdxLeft / z) / 2.0f;
+ scx = view->clipX1 + (view->clipX2 - view->clipX1) / 2.0f;
+ gcy = view->bdyBottom / z + (view->bdyTop / z - view->bdyBottom / z) / 2.0f;
+ scy = view->clipY1 + (view->clipY2 - view->clipY1) / 2.0f;
if (view->active_camera >= 0) {
view->cameras[view->active_camera]->targetx += (gcx - scx);