sy = ypos;
ey = size;
}
- glScissor (font,xpos, sy, ex, ey);
+ glScissor (xpos, sy, ex, ey);
}
/*
=============
-
+/*
if(*buffPtr==' ') //SPACE
- x = x - size;
+ x = x + size;*/
switch (*buffPtr)
{
fontset->fonts=realloc(fontset->fonts,sizeof(texFont_t*)*(fontset->count+1));
fontset->fonts[fontset->count]=(texFont_t*)malloc(sizeof(texFont_t));
font_init(fontset->fonts[fontset->count]);
+ fontset->fonts[fontset->count]->fontdesc=strdup(fontdesc);
glGenTextures (1, &(fontset->fonts[fontset->count]->texId)); //get opengl texture name
if (fontset->fonts[fontset->count]->texId >= 0)
{