<Someone> wondered why there were no DOOR:nodoor specs for several doors in the
Samurai quest. I wasn't positive, but it seemed like these should have
been DOOR:closed, which is what I've added.
# Dungeon Description
RANDOM_PLACES:(02,11),(42,09)
REGION:(00,00,44,19),unlit,"ordinary"
+# Doors
+DOOR:closed,(19,10)
+DOOR:closed,(22,08)
+DOOR:closed,(22,12)
+DOOR:closed,(25,10)
# Stairs
STAIR:place[0],up
# Non diggable walls
------------- -------------
ENDMAP
REGION:(00,00,59,15),unlit,"ordinary"
+# Doors
+DOOR:closed,(16,07)
+DOOR:closed,(16,08)
+DOOR:closed,(43,07)
+DOOR:closed,(43,08)
#
STAIR: random, up
STAIR: random, down
knights should be able to avenge attacks from covetous monsters
eating various rotten food items would not break vegan/vegetarian conduct
unaligned special levels should inherit alignment from the dungeon
+Samurai quest was missing several doors
Platform- and/or Interface-Specific Fixes