<Someone> noticed a capitalization mistake in a new message.
setmangry should not be called when a monster enters a bones region
avoid panic when secondary weapon is cursed while generating bones level
typos fixed in data.base
+bad capitalization of msg when charging for something that catches light
Platform- and/or Interface-Specific Fixes
/* if it catches while you have it, then it's your tough luck */
check_unpaid(obj);
verbalize("That's in addition to the cost of %s %s, of course.",
- Yname2(obj), obj->quan == 1 ? "itself" : "themselves");
+ yname(obj), obj->quan == 1 ? "itself" : "themselves");
bill_dummy_object(obj);
}
begin_burn(obj, FALSE);