Mac OS X are some examples of platforms that have cross-compilers
for other targets available)
- o Then, make the community, devteam, and otheres aware that you're starting
+ o Then, make the community, devteam, and others aware that you're starting
a cross-compile of NetHack for XX-Platform. You might need to ask some
"starting out" questions initially, and as you get deeper into it, you
might need to ask some tougher questions.
o Perhaps consider forking from NetHack on GitHub, and do the
cross-compiler work there in your fork. Strive to get it to a point where
- its ready to play-test on XX-Platform, or perhaps even use an emulator
+ it's ready to play-test on XX-Platform, or perhaps even use an emulator
of XX-Platform if one is available. We live in a time where plenty do.
Doing your work on a GitHub fork has the following advantages:
src/drawing.c, src/dungeon.c, src/eat.c, src/end.c,
src/engrave.c, src/exper.c, src/explode.c,
src/extralev.c, src/files.c, src/fountain.c,
- src/hack.c, src/hacklib.c, src/invent.c,
+ src/hack.c, src/hacklib.c, src/insight.c, src/invent.c,
src/isaac64.c, src/light.c, src/lock.c, src/mail.c,
src/makemon.c, src/mapglyph.c, src/mcastu.c,
src/mdlib.c, src/mhitm.c, src/mhitu.c, src/minion.c,
src/mklev.c, src/mkmap.c, src/mkmaze.c, src/mkobj.c,
src/mkroom.c, src/mon.c, src/mondata.c, src/monmove.c,
src/monst.c, src/mplayer.c, src/mthrowu.c, src/muse.c,
- src/music.c, src/nhlsel.c, src/nhlua.c, src/o_init.c,
- src/objects.c, src/objnam.c, src/options.c,
- src/pager.c, src/pickup.c, src/pline.c,
+ src/music.c, src/nhlsel.c, src/nhlua.c, src/nhlobj.c,
+ src/o_init.c, src/objects.c, src/objnam.c,
+ src/options.c, src/pager.c, src/pickup.c, src/pline.c,
src/polyself.c, src/potion.c, src/pray.c,
src/priest.c, src/quest.c, src/questpgr.c,
src/random.c, src/read.c, src/rect.c, src/region.c,