}
}
+static void gdImageHLine(gdImagePtr im, int y, int x1, int x2, int col)
+{
+ if (im->thick > 1) {
+ int thickhalf = im->thick >> 1;
+ gdImageFilledRectangle(im, x1, y - thickhalf, x2, y + im->thick - thickhalf - 1, col);
+ } else {
+ if (x2 < x1) {
+ int t = x2;
+ x2 = x1;
+ x1 = t;
+ }
+
+ for (;x1 <= x2; x1++) {
+ gdImageSetPixel(im, x1, y, col);
+ }
+ }
+ return;
+}
+
+static void gdImageVLine(gdImagePtr im, int x, int y1, int y2, int col)
+{
+ if (im->thick > 1) {
+ int thickhalf = im->thick >> 1;
+ gdImageFilledRectangle(im, x - thickhalf, y1, x + im->thick - thickhalf - 1, y2, col);
+ } else {
+ if (y2 < y1) {
+ int t = y1;
+ y1 = y2;
+ y2 = t;
+ }
+
+ for (;y1 <= y2; y1++) {
+ gdImageSetPixel(im, x, y1, col);
+ }
+ }
+ return;
+}
/* Bresenham as presented in Foley & Van Dam */
void gdImageLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
{
- int t;
int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag;
int wid;
int w, wstart;
int thick = im->thick;
+ if (color == gdAntiAliased)
+ {
+ /*
+ gdAntiAliased passed as color: use the much faster, much cheaper
+ and equally attractive gdImageAALine implementation. That
+ clips too, so don't clip twice.
+ */
+ gdImageAALine(im, x1, y1, x2, y2, im->AA_color);
+ return;
+ }
+
/* 2.0.10: Nick Atty: clip to edges of drawing rectangle, return if no points need to be drawn */
if (!clip_1d(&x1,&y1,&x2,&y2,gdImageSX(im)) || !clip_1d(&y1,&x1,&y2,&x2,gdImageSY(im))) {
return;
}
- /* Vertical */
- if (x1==x2) {
- if (thick > 1) {
- int thickhalf = thick >> 1;
- thickhalf = thick >> 1;
- gdImageFilledRectangle(im, x1 - thickhalf, y1, x1 + thick - thickhalf - 1, y2, color);
- } else {
- if (y2 < y1) {
- t = y2;
- y2 = y1;
- y1 = t;
- }
+ dx = abs (x2 - x1);
+ dy = abs (y2 - y1);
- for (;y1 <= y2; y1++) {
- gdImageSetPixel(im, x1,y1, color);
- }
- }
+ if (dx == 0) {
+ gdImageVLine(im, x1, y1, y2, color);
return;
- } else if (y1==y2) { /* Horizontal */
- if (thick > 1) {
- int thickhalf = thick >> 1;
- thickhalf = thick >> 1;
- gdImageFilledRectangle(im, x1, y1 - thickhalf, x2, y2 + thick - thickhalf - 1, color);
- } else {
- if (x2 < x1) {
- t = x2;
- x2 = x1;
- x1 = t;
- }
-
- for (;x1 <= x2; x1++) {
- gdImageSetPixel(im, x1,y1, color);
- }
- }
+ } else if (dy == 0) {
+ gdImageHLine(im, y1, x1, x2, color);
return;
}
- /* gdAntiAliased passed as color: set anti-aliased line (AAL) global vars. */
- if (color == gdAntiAliased) {
- im->AAL_x1 = x1;
- im->AAL_y1 = y1;
- im->AAL_x2 = x2;
- im->AAL_y2 = y2;
-
- /* Compute what we can for point-to-line distance calculation later. */
- im->AAL_Bx_Ax = x2 - x1;
- im->AAL_By_Ay = y2 - y1;
- im->AAL_LAB_2 = (im->AAL_Bx_Ax * im->AAL_Bx_Ax) + (im->AAL_By_Ay * im->AAL_By_Ay);
- im->AAL_LAB = sqrt (im->AAL_LAB_2);
-
- /* For AA, we must draw pixels outside the width of the line. Keep in
- * mind that this will be curtailed by cos/sin of theta later.
- */
- thick += 4;
- }
-
- dx = abs(x2 - x1);
- dy = abs(y2 - y1);
if (dy <= dx) {
/* More-or-less horizontal. use wid for vertical stroke */
/* Doug Claar: watch out for NaN in atan2 (2.0.5) */
if ((dx == 0) && (dy == 0)) {
wid = 1;
} else {
- wid = (int)(thick * cos (atan2 (dy, dx)));
+ /* 2.0.12: Michael Schwartz: divide rather than multiply;
+TBB: but watch out for /0! */
+ double ac = cos (atan2 (dy, dx));
+ if (ac != 0) {
+ wid = thick / ac;
+ } else {
+ wid = 1;
+ }
if (wid == 0) {
wid = 1;
}
} else {
/* More-or-less vertical. use wid for horizontal stroke */
/* 2.0.12: Michael Schwartz: divide rather than multiply;
- TBB: but watch out for /0! */
- double as = sin(atan2(dy, dx));
+ TBB: but watch out for /0! */
+ double as = sin (atan2 (dy, dx));
if (as != 0) {
- if (!(wid = thick / as)) {
- wid = 1;
- }
+ wid = thick / as;
} else {
wid = 1;
}
+ if (wid == 0) {
+ wid = 1;
+ }
d = 2 * dx - dy;
incr1 = 2 * dx;
}
}
}
-
- /* If this is the only line we are drawing, go ahead and blend. */
- if (color == gdAntiAliased && !im->AA_polygon) {
- gdImageAABlend(im);
- }
}