At the time of this release, NetHack 3.5 is known to run/compile on:
- Apple Macintosh running MacOS 7.5 or higher, LinuxPPC, BeOS 4.0
- Atari ST/TT/Falcon running TOS (or MultiTOS) with GCC
- Commodore Amiga running AmigaDOS 3.0 or higher with SAS/C 6.x
- (but see Makefile.ami about DICE and Manx)
- DEC Alpha/VMS (aka OpenVMS AXP), running V1.x through V7.1
- DEC VAX/VMS, running V4.6 through V7.1
- HP 9000s700 running HP-UX 10.x, 11.x
- IBM PS/2 and AT compatibles running OS/2 - 2.0 and up with GCC emx
- Intel 80386 or greater (or clone) boxes running MS-DOS with DPMI.
Intel 80386 or greater (or clone) boxes running Linux, BSDI, or
- Windows 95/98/NT/2000/XP
+ Windows NT/XP/2000/2003/2008
Intel Pentium or better (or clone) running BeOS 4.5
Sun SPARC based machine running SunOS 4.x, Solaris 2.x, or Solaris 7
- NetHack 3.5 will also run on the following, but a cross-compiler hosted
- on another platform, such as win32, is required to build from source.
-
- Pocket PC devices running Windows CE 3.0 and higher
- H/PC Pro devices running Windows CE 2.11 and higher.
- Palm Size PC 1.1 devices running Windows CE 2.11
Previous versions of NetHack were tested on the following systems,
- and we expect that NetHack 3.5 will work on them as well:
+ and with a little work we expect that NetHack 3.5 will work on them
+ as well:
+ Apple Macintosh running MacOS 7.5 or higher, LinuxPPC, BeOS 4.0
+ Atari ST/TT/Falcon running TOS (or MultiTOS) with GCC
AT&T 3B1 running System V (3.51)
AT&T 3B2/600 & 3B2/622 running System V R3.2.1
AT&T 3B2/1000 Model 80 running System V R3.2.2
AT&T 3B4000 running System V
AT&T 6386 running System V R3.2
+ Commodore Amiga running AmigaDOS 3.0 or higher with SAS/C 6.x
+ (but see Makefile.ami about DICE and Manx)
Data General AViiON systems running DG/UX
+ DEC Alpha/VMS (aka OpenVMS AXP), running V1.x through V7.1
+ DEC VAX/VMS, running V4.6 through V7.1
DEC vaxen running BSD, Ultrix
Decstations running Ultrix 3.1, 4.x
Encore Multimax running UMAX 4.2
Gould NP1 running UTX 3/2
HP 9000s300 running HP-UX
- HP 9000s700 running HP-UX 9.x
+ HP 9000s700 running HP-UX 9.x, 10.x, 11.x
IBM PC/RT and RS/6000 running AIX 3.x
+ IBM PS/2 and AT compatibles running OS/2 - 2.0 and up with GCC emx
IBM PS/2 and AT compatibles running OS/2 1.1 - 2.0 (and probably
Warp) with Microsoft 6.0, and OS/2 2.0 and up with IBM CSet++ 2.0.
Intel 80386 or greater (or clone) running 386BSD
+ Intel 80386 or greater (or clone) boxes running MS-DOS with DPMI.
Mips M2000 running RiscOS 4.1
NeXT running Mach (using BSD configuration)
Pyramid 9820x running OSx 4.4c
Unless otherwise mentioned, the compiler used was the OS-vendor's
C compiler.
- With the demise of Windows NT on the DEC Alpha, no attempt has been
- made to build NetHack 3.5 on that platform.
-
- No attempt has been made to build or run NetHack 3.5 on Windows Me
- at this point. It may work, but then again it may not.
-
- A build for Intel 80286 machines and DOS "real mode" overlaid versions
- has not been produced for NetHack 3.5. Nobody on the porting team has
- the time or the software to attempt the necessary tuning that will allow
- it to achieve the balance of having just the right amount of available
- memory, and still have acceptable performance. The sources necessary
- to do so are still included in the source distribution, so if someone
- has access to a real-mode compiler and lots of spare time on their hands,
- you may be able to get things working. Of course you do so at your own risk.
+ NetHack 3.5 may also run on the following, but a cross-compiler hosted
+ on another platform, such as win32, would be required to build from
+ source.
+
+ Pocket PC devices running Windows CE 3.0 and higher
+ H/PC Pro devices running Windows CE 2.11 and higher.
+ Palm Size PC 1.1 devices running Windows CE 2.11
+
+ The sources necessary to build an 80286 DOS "real mode" overlaid version
+ are still included in the source distribution, so if someone has access
+ to a real-mode compiler and lots of spare time on their hands, you may
+ be able to get things working. Of course you do so at your own risk.
- - - - - - - - - - -
to this address:
nethack-bugs (at) nethack.org
-If you've changed something to get NetHack to run on your system, it's likely
-that others have done it by making slightly different modifications. By routing
-your patches through the development team, we should be able to avoid making
-everyone else choose among variant patches claiming to do the same thing, to keep
-most of the copies of 3.5 synchronized by means of official patches, and to
-maintain the painfully-created file organization. (This process has been working
-since the time when everyone just posted their own patches to 2.3. At that time,
-there were no archived bug-fixes to give to people who got 2.3 after its initial
-release, so the same bugs kept being discovered by new batches of people.)
-We have been successful in preventing this from happening since the 3.0
-release. Please cooperate to keep this from happening to 3.5.
-
-It is inevitable that we will reject some proposed additions of new features
-either because they do not fit our conception of the game, or because they
-require more code than we consider they're worth. If we reject your feature,
-you are free, of course, to post the patches to the net yourself and let the
-marketplace decide their worth.
+If a feature is not accepted you are free, of course, to post the patches
+to the net yourself and let the marketplace decide their worth.
All of this amounts to the following: If you decide to apply a free-lanced
patch to your 3.5 code, you are on your own. In our own patches, we will