const TX_TYPE tx_type = (TX_TYPE)((i >> 2) % 3);
const scan_order *scan_order = &vp9_scan_orders[sz][tx_type];
const int count = (4 << sz) * (4 << sz); // 16, 64, 256
- eob = rnd.Rand16();
- ref_eob = eob;
coeff.Set(&rnd, 0, max_value_);
for (int j = 0; j < 2; j++) {
// Values determined by deconstructing vp9_init_quantizer().
const TX_TYPE tx_type = (TX_TYPE)(i % 4);
const scan_order *scan_order = &vp9_scan_orders[sz][tx_type];
const int count = (4 << sz) * (4 << sz); // 1024
- eob = rnd.Rand16();
- ref_eob = eob;
coeff.Set(&rnd, 0, max_value_);
for (int j = 0; j < 2; j++) {
zbin_ptr[j] = rnd.RandRange(1200);
TX_TYPE tx_type = (TX_TYPE)((i >> 2) % 3);
const scan_order *scan_order = &vp9_scan_orders[sz][tx_type];
int count = (4 << sz) * (4 << sz); // 16, 64, 256
- eob = rnd.Rand16();
- ref_eob = eob;
// Two random entries
coeff.Set(0);
coeff.TopLeftPixel()[rnd(count)] = rnd.RandRange(max_value_);
TX_TYPE tx_type = (TX_TYPE)(i % 4);
const scan_order *scan_order = &vp9_scan_orders[sz][tx_type];
int count = (4 << sz) * (4 << sz); // 1024
- eob = rnd.Rand16();
- ref_eob = eob;
coeff.Set(0);
// Two random entries
coeff.TopLeftPixel()[rnd(count)] = rnd.RandRange(max_value_);