# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib /nologo /subsystem:windows /dll /out:".\Release\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so
-# ADD LINK32 kernel32.lib lua51.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Release\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so /opt:ref /libpath:"../../srclib/lua/src"
+# ADD BASE LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /out:".\Release\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so
+# ADD LINK32 kernel32.lib ws2_32.lib lua51.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Release\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so /opt:ref /libpath:"../../srclib/lua/src"
# Begin Special Build Tool
TargetPath=.\Release\mod_lua.so
SOURCE="$(InputPath)"
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Debug\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so
-# ADD LINK32 kernel32.lib lua51.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Debug\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so /libpath:"../../srclib/lua/src"
+# ADD BASE LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Debug\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so
+# ADD LINK32 kernel32.lib ws2_32.lib lua51.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Debug\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so /libpath:"../../srclib/lua/src"
# Begin Special Build Tool
TargetPath=.\Debug\mod_lua.so
SOURCE="$(InputPath)"