return nullptr;
}
- if (!KnownVal.isFalse()) {
- // Add an intermediate block between the BodyBlock and the
- // ExitConditionBlock to represent the "loop back" transition. Create an
- // empty block to represent the transition block for looping back to the
- // head of the loop.
- // FIXME: Can we do this more efficiently without adding another block?
- Block = nullptr;
- Succ = BodyBlock;
- CFGBlock *LoopBackBlock = createBlock();
- LoopBackBlock->setLoopTarget(D);
+ // Add an intermediate block between the BodyBlock and the
+ // ExitConditionBlock to represent the "loop back" transition. Create an
+ // empty block to represent the transition block for looping back to the
+ // head of the loop.
+ // FIXME: Can we do this more efficiently without adding another block?
+ Block = nullptr;
+ Succ = BodyBlock;
+ CFGBlock *LoopBackBlock = createBlock();
+ LoopBackBlock->setLoopTarget(D);
+ if (!KnownVal.isFalse())
// Add the loop body entry as a successor to the condition.
addSuccessor(ExitConditionBlock, LoopBackBlock);
- }
else
addSuccessor(ExitConditionBlock, nullptr);
}