return false;
}
+/// \brief Determine whether the given initializer is trivial in the sense
+/// that it requires no code to be generated.
+static bool isTrivialInitializer(const Expr *Init) {
+ if (!Init)
+ return true;
+
+ if (const CXXConstructExpr *Construct = dyn_cast<CXXConstructExpr>(Init))
+ if (CXXConstructorDecl *Constructor = Construct->getConstructor())
+ if (Constructor->isTrivial() &&
+ Constructor->isDefaultConstructor() &&
+ !Construct->requiresZeroInitialization())
+ return true;
+
+ return false;
+}
void CodeGenFunction::EmitAutoVarInit(const AutoVarEmission &emission) {
assert(emission.Variable && "emission was not valid!");
if (emission.IsByRef)
emitByrefStructureInit(emission);
- if (!Init) return;
+ if (isTrivialInitializer(Init))
+ return;
+
CharUnits alignment = emission.Alignment;
X<T>::X(const X &other) : start(0), end(0) { }
X<int> get_X(X<int> x) { return x; }
+
+namespace rdar9694300 {
+ struct X {
+ int x;
+ };
+
+ // CHECK: define void @_ZN11rdar96943001fEv
+ void f() {
+ // CHECK: alloca
+ X x;
+ // CHECK-NEXT: [[I:%.*]] = alloca i32
+ // CHECK-NEXT: store i32 17, i32* [[I]]
+ int i = 17;
+ // CHECK-NEXT: ret void
+ }
+}