A couple of things noticed when looking at the death-by-brainlessness
code. The 3.4.3 code ran a loop while life-saving was keeping the hero
alive, which would work if someone added other sources of life-saving than
the amulet but not if they added some form which didn't get used up when
it kicked in. Post-3.4.3, the dev code eliminated the loop but was no
longer guarding against additional forms of life-saving. This attempts to
clear the relevant field once any form of life-saving takes effect (for
brainlessness). It's not perfect since someone could change `Lifesaved'
to look at something other than the hero's properties, but at least it
still avoids the risk of getting stuck in a loop if someone makes a really
bad customization.
Also, make life-saving use min(2*level,10) instead of flat 10 for
amulet or 8*level for explore/wizard survival when it saves someone whose
max HP have been clobbered somehow. Other places assume that 1 HP per
level is the lowest the hero will have; saved-life gives a modest bit more.
Lastly, some post-3.4.3 code to make ghosts/shades immune to brain
sucking was using mon_nam() to start a sentence; Monnam() is needed there.
if (noncorporeal(pd)) {
if (visflag)
pline("%s brain is unharmed.",
- (mdef == &youmonst) ? "Your" : s_suffix(mon_nam(mdef)));
+ (mdef == &youmonst) ? "Your" : s_suffix(Monnam(mdef)));
return MM_MISS; /* side-effects can't occur */
} else if (magr == &youmonst) {
You("eat %s brain!", s_suffix(mon_nam(mdef)));
done(DIED);
/* amulet of life saving has now been used up */
pline("Unfortunately your brain is still gone.");
+ /* sanity check against adding other forms of life-saving */
+ u.uprops[LIFESAVED].extrinsic =
+ u.uprops[LIFESAVED].intrinsic = 0L;
} else {
Your("last thought fades away.");
}
savelife(how)
int how;
{
- u.uswldtim = 0;
+ int uhpmin = max(2 * u.ulevel, 10);
+
+ if (u.uhpmax < uhpmin) u.uhpmax = uhpmin;
u.uhp = u.uhpmax;
+ u.uswldtim = 0;
if (u.uhunger < 500) {
u.uhunger = 500;
newuhs(FALSE);
if (uamul) useup(uamul);
(void) adjattrib(A_CON, -1, TRUE);
- if(u.uhpmax <= 0) u.uhpmax = 10; /* arbitrary */
savelife(how);
if (how == GENOCIDED)
pline("Unfortunately you are still genocided...");
if(yn("Die?") == 'y') goto die;
pline("OK, so you don't %s.",
(how == CHOKING) ? "choke" : "die");
- if(u.uhpmax <= 0) u.uhpmax = u.ulevel * 8; /* arbitrary */
savelife(how);
killer.name[0] = 0;
killer.format = 0;