weaken "farming" strategy
don't suppress corpse if you kill your own steed
fix typo in tourist quest leader's greeting
+fix grammar for graveyard sounds when polymorphed
Platform- and/or Interface-Specific Fixes
-/* SCCS Id: @(#)sounds.c 3.5 2004/06/12 */
+/* SCCS Id: @(#)sounds.c 3.5 2005/08/29 */
/* Copyright (c) 1989 Janet Walz, Mike Threepoint */
/* NetHack may be freely redistributed. See license for details. */
if (DEADMONSTER(mtmp)) continue;
if ((is_undead(mtmp->data) || is_vampshifter(mtmp)) &&
mon_in_room(mtmp, MORGUE)) {
+ const char *hair = body_part(HAIR); /* hair/fur/scales */
+
switch (rn2(2)+hallu) {
case 0:
You("suddenly realize it is unnaturally quiet.");
break;
case 1:
- pline_The("%s on the back of your %s stands up.",
- body_part(HAIR), body_part(NECK));
+ pline_The("%s on the back of your %s %s up.",
+ hair, body_part(NECK), vtense(hair, "stand"));
break;
case 2:
- pline_The("%s on your %s seems to stand up.",
- body_part(HAIR), body_part(HEAD));
+ pline_The("%s on your %s %s to stand up.",
+ hair, body_part(HEAD), vtense(hair, "seem"));
break;
}
return;