int tail;
int i;
+ if (nLength == -2)
+ return (s_dwMax > 0) ? TRUE : FALSE;
+
if (!win8_or_later)
{
if (nLength == -1)
}
*lpBuffer = s_irCache[s_dwIndex];
- if (nLength != -1 && ++s_dwIndex >= s_dwMax)
+ if (!(nLength == -1 || nLength == -2) && ++s_dwIndex >= s_dwMax)
s_dwMax = 0;
*lpEvents = 1;
return TRUE;
return read_console_input(hInput, lpBuffer, -1, lpEvents);
}
+ static DWORD
+msg_wait_for_multiple_objects(
+ DWORD nCount,
+ LPHANDLE pHandles,
+ BOOL fWaitAll,
+ DWORD dwMilliseconds,
+ DWORD dwWakeMask)
+{
+ if (read_console_input(NULL, NULL, -2, NULL))
+ return WAIT_OBJECT_0;
+ return MsgWaitForMultipleObjects(nCount, pHandles, fWaitAll,
+ dwMilliseconds, dwWakeMask);
+}
+
+ static DWORD
+wait_for_single_object(
+ HANDLE hHandle,
+ DWORD dwMilliseconds)
+{
+ if (read_console_input(NULL, NULL, -2, NULL))
+ return WAIT_OBJECT_0;
+ return WaitForSingleObject(hHandle, dwMilliseconds);
+}
+
static void
get_exe_name(void)
{
#ifdef FEAT_CLIENTSERVER
/* Wait for either an event on the console input or a message in
* the client-server window. */
- if (MsgWaitForMultipleObjects(1, &g_hConIn, FALSE,
+ if (msg_wait_for_multiple_objects(1, &g_hConIn, FALSE,
dwWaitTime, QS_SENDMESSAGE) != WAIT_OBJECT_0)
#else
- if (WaitForSingleObject(g_hConIn, dwWaitTime) != WAIT_OBJECT_0)
+ if (wait_for_single_object(g_hConIn, dwWaitTime) != WAIT_OBJECT_0)
#endif
continue;
}