void AddVCallOffsets(BaseSubobject Base, CharUnits VBaseOffset);
/// AddVBaseOffsets - Add vbase offsets for the given class.
- void AddVBaseOffsets(const CXXRecordDecl *Base, uint64_t OffsetInLayoutClass);
+ void AddVBaseOffsets(const CXXRecordDecl *Base,
+ CharUnits OffsetInLayoutClass);
/// getCurrentOffsetOffset - Get the current vcall or vbase offset offset in
/// bytes, relative to the vtable address point.
PrimaryBaseIsVirtual, RealBaseOffset);
}
- AddVBaseOffsets(Base.getBase(), Context.toBits(RealBaseOffset));
+ AddVBaseOffsets(Base.getBase(), RealBaseOffset);
// We only want to add vcall offsets for virtual bases.
if (BaseIsVirtual)
}
}
-void VCallAndVBaseOffsetBuilder::AddVBaseOffsets(const CXXRecordDecl *RD,
- uint64_t OffsetInLayoutClass) {
+void
+VCallAndVBaseOffsetBuilder::AddVBaseOffsets(const CXXRecordDecl *RD,
+ CharUnits OffsetInLayoutClass) {
const ASTRecordLayout &LayoutClassLayout =
Context.getASTRecordLayout(LayoutClass);
// Check if this is a virtual base that we haven't visited before.
if (I->isVirtual() && VisitedVirtualBases.insert(BaseDecl)) {
- // FIXME: We shouldn't use / 8 here.
- int64_t Offset =
- (int64_t)(LayoutClassLayout.getVBaseClassOffsetInBits(BaseDecl) -
- OffsetInLayoutClass) / 8;
+ CharUnits Offset =
+ LayoutClassLayout.getVBaseClassOffset(BaseDecl) - OffsetInLayoutClass;
// Add the vbase offset offset.
assert(!VBaseOffsetOffsets.count(BaseDecl) &&
int64_t VBaseOffsetOffset = getCurrentOffsetOffset();
VBaseOffsetOffsets.insert(std::make_pair(BaseDecl, VBaseOffsetOffset));
- Components.push_back(VTableComponent::MakeVBaseOffset(Offset));
+ Components.push_back(
+ VTableComponent::MakeVBaseOffset(Offset.getQuantity()));
}
// Check the base class looking for more vbase offsets.