virtual std::vector<CompileCommand> getAllCompileCommands() const;
};
-/// Interface for compilation database plugins.
-///
-/// A compilation database plugin allows the user to register custom compilation
-/// databases that are picked up as compilation database if the corresponding
-/// library is linked in. To register a plugin, declare a static variable like:
-///
-/// \code
-/// static CompilationDatabasePluginRegistry::Add<MyDatabasePlugin>
-/// X("my-compilation-database", "Reads my own compilation database");
-/// \endcode
-class CompilationDatabasePlugin {
-public:
- virtual ~CompilationDatabasePlugin();
-
- /// Loads a compilation database from a build directory.
- ///
- /// \see CompilationDatabase::loadFromDirectory().
- virtual std::unique_ptr<CompilationDatabase>
- loadFromDirectory(StringRef Directory, std::string &ErrorMessage) = 0;
-};
-
/// A compilation database that returns a single compile command line.
///
/// Useful when we want a tool to behave more like a compiler invocation.
namespace clang {
namespace tooling {
+/// Interface for compilation database plugins.
+///
+/// A compilation database plugin allows the user to register custom compilation
+/// databases that are picked up as compilation database if the corresponding
+/// library is linked in. To register a plugin, declare a static variable like:
+///
+/// \code
+/// static CompilationDatabasePluginRegistry::Add<MyDatabasePlugin>
+/// X("my-compilation-database", "Reads my own compilation database");
+/// \endcode
+class CompilationDatabasePlugin {
+public:
+ virtual ~CompilationDatabasePlugin();
+
+ /// Loads a compilation database from a build directory.
+ ///
+ /// \see CompilationDatabase::loadFromDirectory().
+ virtual std::unique_ptr<CompilationDatabase>
+ loadFromDirectory(StringRef Directory, std::string &ErrorMessage) = 0;
+};
+
using CompilationDatabasePluginRegistry =
llvm::Registry<CompilationDatabasePlugin>;