Play a character without see invisible. Wear speed boots. Generate a troll.
Zap it with a wand of make invisible. Kill it. Stand on the same square and
wait for it to rise from the dead. It will appear as a 'T'. Hitting it then
produces the normal "Wait, there's something here you can't see!"
[ incorporate slashem-Bugs-951439 fix ]
mimic that ends up on the rogue level should not mimic a closed door
polymorphed or shapechanged monster sometimes got erroneous hit points
mimic should not mimic a boulder while on a pit or hole location
+reviving invisible troll could appear visible until it moves
Platform- and/or Interface-Specific Fixes
mtmp2->mstun = 0;
mtmp2->mconf = 0;
replmon(mtmp,mtmp2);
+ newsym(mtmp2->mx, mtmp2->my); /* Might now be invisible */
/* in case Protection_from_shape_changers is different
now than it was when the traits were stored */