!BSTRCMP(bp, p-6, "scales"))
return bp;
+ } else if (!BSTRCMP(bp, p-2, "us")) { /* lotus, fungus... */
+ if (BSTRCMP(bp, p-6, "tengus") && /* but not these... */
+ BSTRCMP(bp, p-7, "hezrous"))
+ return bp;
+
} else if (!BSTRCMP(bp, p-5, "boots") ||
!BSTRCMP(bp, p-9, "gauntlets") ||
!BSTRCMP(bp, p-6, "tricks") ||
!BSTRCMP(bp, p-4, "ness") ||
!BSTRCMP(bp, p-14, "shape changers") ||
!BSTRCMP(bp, p-15, "detect monsters") ||
- !BSTRCMPI(bp, p-11, "Aesculapius") || /* staff */
- !BSTRCMP(bp, p-10, "eucalyptus") ||
#ifdef WIZARD
!BSTRCMP(bp, p-9, "iron bars") ||
#endif
- !BSTRCMP(bp, p-5, "aklys") ||
- !BSTRCMP(bp, p-6, "fungus"))
+ !BSTRCMP(bp, p-5, "aklys"))
return bp;
mins:
p[-1] = '\0';