db:close(): Closes an open database connection.
=============================================================================
*/
-static int lua_db_close(lua_State *L)
+int lua_db_close(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db;
lua_settop(L, 0);
lua_pushnumber(L, rc);
return 1;
-}
+}
/*
=============================================================================
db:__gc(): Garbage collecting function.
=============================================================================
*/
-static int lua_db_gc(lua_State *L)
+int lua_db_gc(lua_State *L)
{
/*~~~~~~~~~~~~~~~~*/
lua_db_handle *db;
db:active(): Returns true if the connection to the db is still active.
=============================================================================
*/
-static int lua_db_active(lua_State *L)
+int lua_db_active(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
first parameter and the error message as the second.
=============================================================================
*/
-static int lua_db_query(lua_State *L)
+int lua_db_query(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
db:escape(string): Escapes a string for safe use in the given database type.
=============================================================================
*/
-static int lua_db_escape(lua_State *L)
+int lua_db_escape(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
resultset(N): Fetches one or more rows from a result set.
=============================================================================
*/
-static int lua_db_get_row(lua_State *L)
+int lua_db_get_row(lua_State *L)
{
int row_no,x;
const char *entry;
returns nil as the first parameter and the error message as the second.
=============================================================================
*/
-static int lua_db_select(lua_State *L)
+int lua_db_select(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
statement and returns the number of rows matching the query.
=============================================================================
*/
-static int lua_db_prepared_select(lua_State *L)
+int lua_db_prepared_select(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_prepared_statement *st = 0;
statement and returns the number of rows affected.
=============================================================================
*/
-static int lua_db_prepared_query(lua_State *L)
+int lua_db_prepared_query(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_prepared_statement *st = 0;
Returns a table with a :query and :select function, same as the db funcs.
=============================================================================
*/
-static int lua_db_prepare(lua_State* L)
+int lua_db_prepare(lua_State* L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
DBDPrepareSQL.
=============================================================================
*/
-static int lua_db_prepared(lua_State* L)
+int lua_db_prepared(lua_State* L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
} lua_db_prepared_statement;
AP_LUA_DECLARE(int) lua_db_acquire(lua_State* L);
-
+int lua_db_escape(lua_State* L);
+int lua_db_close(lua_State* L);
+int lua_db_prepare(lua_State* L);
+int lua_db_prepared(lua_State* L);
+int lua_db_select(lua_State* L);
+int lua_db_query(lua_State* L);
+int lua_db_prepared_select(lua_State* L);
+int lua_db_prepared_query(lua_State* L);
+int lua_db_get_row(lua_State* L);
+int lua_db_gc(lua_State* L);
+int lua_db_active(lua_State* L);
#endif /* !_LUA_DBD_H_ */