#endif
#endif
+
+/* vec_reve */
+
+static inline __ATTRS_o_ai vector bool char vec_reve(vector bool char __a) {
+ return __builtin_shufflevector(__a, __a, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6,
+ 5, 4, 3, 2, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector signed char vec_reve(vector signed char __a) {
+ return __builtin_shufflevector(__a, __a, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6,
+ 5, 4, 3, 2, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector unsigned char
+vec_reve(vector unsigned char __a) {
+ return __builtin_shufflevector(__a, __a, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6,
+ 5, 4, 3, 2, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector bool int vec_reve(vector bool int __a) {
+ return __builtin_shufflevector(__a, __a, 3, 2, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector signed int vec_reve(vector signed int __a) {
+ return __builtin_shufflevector(__a, __a, 3, 2, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector unsigned int
+vec_reve(vector unsigned int __a) {
+ return __builtin_shufflevector(__a, __a, 3, 2, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector bool short vec_reve(vector bool short __a) {
+ return __builtin_shufflevector(__a, __a, 7, 6, 5, 4, 3, 2, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector signed short
+vec_reve(vector signed short __a) {
+ return __builtin_shufflevector(__a, __a, 7, 6, 5, 4, 3, 2, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector unsigned short
+vec_reve(vector unsigned short __a) {
+ return __builtin_shufflevector(__a, __a, 7, 6, 5, 4, 3, 2, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector float vec_reve(vector float __a) {
+ return __builtin_shufflevector(__a, __a, 3, 2, 1, 0);
+}
+
+#ifdef __VSX__
+static inline __ATTRS_o_ai vector bool long long
+vec_reve(vector bool long long __a) {
+ return __builtin_shufflevector(__a, __a, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector signed long long
+vec_reve(vector signed long long __a) {
+ return __builtin_shufflevector(__a, __a, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector unsigned long long
+vec_reve(vector unsigned long long __a) {
+ return __builtin_shufflevector(__a, __a, 1, 0);
+}
+
+static inline __ATTRS_o_ai vector double vec_reve(vector double __a) {
+ return __builtin_shufflevector(__a, __a, 1, 0);
+}
+#endif
+
#undef __ATTRS_o_ai
#endif /* __ALTIVEC_H */
// CHECK: @llvm.ppc.altivec.vcmpgefp.p(i32 2
// CHECK-LE: @llvm.ppc.altivec.vcmpgefp.p(i32 2
}
+
+void test8() {
+ // CHECK-LABEL: define void @test8
+ // CHECK-LE-LABEL: define void @test8
+ res_vbc = vec_reve(vbc);
+ // CHECK: shufflevector <16 x i8> %{{[0-9]+}}, <16 x i8> %{{[0-9]+}}, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+ // CHECK-LE: shufflevector <16 x i8> %{{[0-9]+}}, <16 x i8> %{{[0-9]+}}, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+
+ res_vsc = vec_reve(vsc);
+ // CHECK: shufflevector <16 x i8> %{{[0-9]+}}, <16 x i8> %{{[0-9]+}}, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+ // CHECK-LE: shufflevector <16 x i8> %{{[0-9]+}}, <16 x i8> %{{[0-9]+}}, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+
+ res_vuc = vec_reve(vuc);
+ // CHECK: shufflevector <16 x i8> %{{[0-9]+}}, <16 x i8> %{{[0-9]+}}, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+ // CHECK-LE: shufflevector <16 x i8> %{{[0-9]+}}, <16 x i8> %{{[0-9]+}}, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+
+ res_vbi = vec_reve(vbi);
+ // CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> %{{[0-9]+}}, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ // CHECK-LE: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> %{{[0-9]+}}, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+
+ res_vi = vec_reve(vi);
+ // CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> %{{[0-9]+}}, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ // CHECK-LE: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> %{{[0-9]+}}, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+
+ res_vui = vec_reve(vui);
+ // CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> %{{[0-9]+}}, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ // CHECK-LE: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> %{{[0-9]+}}, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+
+ res_vbs = vec_reve(vbs);
+ // CHECK: shufflevector <8 x i16> %{{[0-9]+}}, <8 x i16> %{{[0-9]+}}, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+ // CHECK-LE: shufflevector <8 x i16> %{{[0-9]+}}, <8 x i16> %{{[0-9]+}}, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+
+ res_vbs = vec_reve(vs);
+ // CHECK: shufflevector <8 x i16> %{{[0-9]+}}, <8 x i16> %{{[0-9]+}}, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+ // CHECK-LE: shufflevector <8 x i16> %{{[0-9]+}}, <8 x i16> %{{[0-9]+}}, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+
+ res_vbs = vec_reve(vus);
+ // CHECK: shufflevector <8 x i16> %{{[0-9]+}}, <8 x i16> %{{[0-9]+}}, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+ // CHECK-LE: shufflevector <8 x i16> %{{[0-9]+}}, <8 x i16> %{{[0-9]+}}, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+
+ res_vf = vec_reve(vf);
+ // CHECK: shufflevector <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ // CHECK-LE: shufflevector <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+
+}
// CHECK: fmul <2 x double>
// CHECK-LE: uitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK-LE: fmul <2 x double>
+
+ res_vbll = vec_reve(vbll);
+ // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 0>
+ // CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 0>
+
+ res_vsll = vec_reve(vsll);
+ // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 0>
+ // CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 0>
+
+ res_vull = vec_reve(vull);
+ // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 0>
+ // CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 0>
+
+ res_vd = vec_reve(vd);
+ // CHECK: shufflevector <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x i32> <i32 1, i32 0>
+ // CHECK-LE: shufflevector <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x i32> <i32 1, i32 0>
}