// Perform the load.
llvm::LoadInst *Load = Builder.CreateLoad(Ptr, LV.isVolatileQualified());
- if (AI.AccessAlignment)
- Load->setAlignment(AI.AccessAlignment);
+ if (!AI.AccessAlignment.isZero())
+ Load->setAlignment(AI.AccessAlignment.getQuantity());
// Shift out unused low bits and mask out unused high bits.
llvm::Value *Val = Load;
// If necessary, load and OR in bits that are outside of the bit-field.
if (AI.TargetBitWidth != AI.AccessWidth) {
llvm::LoadInst *Load = Builder.CreateLoad(Ptr, Dst.isVolatileQualified());
- if (AI.AccessAlignment)
- Load->setAlignment(AI.AccessAlignment);
+ if (!AI.AccessAlignment.isZero())
+ Load->setAlignment(AI.AccessAlignment.getQuantity());
// Compute the mask for zeroing the bits that are part of the bit-field.
llvm::APInt InvMask =
// Write the value.
llvm::StoreInst *Store = Builder.CreateStore(Val, Ptr,
Dst.isVolatileQualified());
- if (AI.AccessAlignment)
- Store->setAlignment(AI.AccessAlignment);
+ if (!AI.AccessAlignment.isZero())
+ Store->setAlignment(AI.AccessAlignment.getQuantity());
}
}
// FIXME: Remove use of 0 to encode default, instead have IRgen do the right
// thing when it generates the code, if avoiding align directives is
// desired.
- unsigned AccessAlignment;
+ CharUnits AccessAlignment;
/// Offset for the target value.
unsigned TargetBitOffset;
}
AI.FieldBitStart = AccessBitsInFieldStart - AccessStart;
AI.AccessWidth = AccessWidth;
- AI.AccessAlignment = llvm::MinAlign(ContainingTypeAlign, AccessStart) / 8;
+ AI.AccessAlignment = Types.getContext().toCharUnitsFromBits(
+ llvm::MinAlign(ContainingTypeAlign, AccessStart));
AI.TargetBitOffset = AccessedTargetBits;
AI.TargetBitWidth = AccessBitsInFieldSize;
<< " FieldBitStart:" << AI.FieldBitStart
<< " AccessWidth:" << AI.AccessWidth << "\n";
OS.indent(8 + strlen("<AccessInfo"));
- OS << " AccessAlignment:" << AI.AccessAlignment
+ OS << " AccessAlignment:" << AI.AccessAlignment.getQuantity()
<< " TargetBitOffset:" << AI.TargetBitOffset
<< " TargetBitWidth:" << AI.TargetBitWidth
<< ">\n";