strings, the bytes having been first decoded using a platform-dependent
encoding or using the specified *encoding* if given.
- *buffering* is an optional integer used to set the buffering policy. By
- default full buffering is on. Pass 0 to switch buffering off (only allowed
- in binary mode), 1 to set line buffering, and an integer > 1 to indicate the
- size of the buffer.
+ *buffering* is an optional integer used to set the buffering policy.
+ Pass 0 to switch buffering off (only allowed in binary mode), 1 to select
+ line buffering (only usable in text mode), and an integer > 1 to indicate
+ the size of a fixed-size chunk buffer. When no *buffering* argument is
+ given, the default buffering policy works as follows:
+
+ * Binary files are buffered in fixed-size chunks; the size of the buffer
+ is chosen using a heuristic trying to determine the underlying device's
+ "block size" and falling back on :attr:`DEFAULT_BUFFER_SIZE`.
+ On many systems, the buffer will typically be 4096 or 8192 bytes long.
+
+ * "Interactive" text files (files for which :meth:`isatty` returns True)
+ use line buffering. Other text files use the policy described above
+ for binary files.
*encoding* is the name of the encoding used to decode or encode the file.
This should only be used in text mode. The default encoding is platform
returned as strings, the bytes having been first decoded using a
platform-dependent encoding or using the specified encoding if given.
- buffering is an optional integer used to set the buffering policy. By
- default full buffering is on. Pass 0 to switch buffering off (only
- allowed in binary mode), 1 to set line buffering, and an integer > 1
- for full buffering.
+ buffering is an optional integer used to set the buffering policy.
+ Pass 0 to switch buffering off (only allowed in binary mode), 1 to select
+ line buffering (only usable in text mode), and an integer > 1 to indicate
+ the size of a fixed-size chunk buffer. When no buffering argument is
+ given, the default buffering policy works as follows:
+
+ * Binary files are buffered in fixed-size chunks; the size of the buffer
+ is chosen using a heuristic trying to determine the underlying device's
+ "block size" and falling back on `io.DEFAULT_BUFFER_SIZE`.
+ On many systems, the buffer will typically be 4096 or 8192 bytes long.
+
+ * "Interactive" text files (files for which isatty() returns True)
+ use line buffering. Other text files use the policy described above
+ for binary files.
encoding is the name of the encoding used to decode or encode the
file. This should only be used in text mode. The default encoding is