}
return false;
}
+
+/// getEncodedElementAccess - We encode fields with two bits per component.
+unsigned OCUVectorComponent::getEncodedElementAccess() const {
+ const char *compStr = Accessor.getName();
+ unsigned length = strlen(compStr);
+
+ unsigned Result = 0;
+
+ while (length--) {
+ Result <<= 2;
+ int Idx = OCUVectorType::getAccessorIdx(compStr[length]);
+ assert(Idx != -1 && "Invalid accessor letter");
+ Result |= Idx;
+ }
+ return Result;
+}
+
/// repeated.
bool containsDuplicateComponents() const;
+ /// getEncodedElementAccess - Encode the elements accessed into a bit vector.
+ /// The encoding currently uses 2-bit bitfields, but clients should use the
+ /// accessors below to access them.
+ ///
+ unsigned getEncodedElementAccess() const;
+
+ /// getAccessedFieldNo - Given an encoded value and a result number, return
+ /// the input field number being accessed.
+ static unsigned getAccessedFieldNo(unsigned Idx, unsigned EncodedVal) {
+ return (EncodedVal >> (Idx*2)) & 3;
+ }
+
virtual SourceRange getSourceRange() const {
return SourceRange(getBase()->getLocStart(), AccessorLoc);
}
case 'q': return 3;
}
};
+
+ static int getAccessorIdx(char c) {
+ if (int idx = getPointAccessorIdx(c)+1) return idx-1;
+ if (int idx = getColorAccessorIdx(c)+1) return idx-1;
+ return getTextureAccessorIdx(c);
+ }
+
bool isAccessorWithinNumElements(char c) const {
- if (int idx = getPointAccessorIdx(c)+1)
- return unsigned(idx-1) < NumElements;
- if (int idx = getColorAccessorIdx(c)+1)
- return unsigned(idx-1) < NumElements;
- if (int idx = getTextureAccessorIdx(c)+1)
+ if (int idx = getAccessorIdx(c)+1)
return unsigned(idx-1) < NumElements;
return false;
}