MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 247 (meat ring)
+# tile 247 (blob of pudding)
+{
+ MMMMMMMMMMMMMMMM
+ MMMMMMMMMMMMMMMM
+ MMMMMKDKKMMMMMMM
+ MMMKKJJJJKDMMMMM
+ MMKCCKKCJJJKMMMM
+ MMKCKKCJJJJKAMMM
+ MKKKKJJJDDJJKAAM
+ MKKKJJJJJJJJKAAA
+ MKCKDJJJDJJJJAAA
+ MKKJDJJDJJAJAAAA
+ MKKKKJJDKKDJJAAA
+ MDKDJJJKKKKAJAAM
+ DKKKKAJJAJDAJJAM
+ KKKKKKKKKJJJAJAM
+ MMMMMMMMMMMMMMMM
+ MMMMMMMMMMMMMMMM
+}
+# tile 248 (meat ring)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 248 (kelp frond)
+# tile 249 (kelp frond)
{
MMMMFAMMMMMMMMMM
MMMMFFAMMMMMMMMM
MMMMMFFFFAMMMMMM
MMMMMMFFFFAMMMMM
}
-# tile 249 (eucalyptus leaf)
+# tile 250 (eucalyptus leaf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 250 (apple)
+# tile 251 (apple)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 251 (orange)
+# tile 252 (orange)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 252 (pear)
+# tile 253 (pear)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 253 (melon)
+# tile 254 (melon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMAAAMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 254 (banana)
+# tile 255 (banana)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMAAAAAMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 255 (carrot)
+# tile 256 (carrot)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMFMMFMM
MMMAMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 256 (sprig of wolfsbane)
+# tile 257 (sprig of wolfsbane)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 257 (clove of garlic)
+# tile 258 (clove of garlic)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 258 (slime mold)
+# tile 259 (slime mold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 259 (lump of royal jelly)
+# tile 260 (lump of royal jelly)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 260 (cream pie)
+# tile 261 (cream pie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 261 (candy bar)
+# tile 262 (candy bar)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMAMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 262 (fortune cookie)
+# tile 263 (fortune cookie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 263 (pancake)
+# tile 264 (pancake)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 264 (lembas wafer)
+# tile 265 (lembas wafer)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 265 (cram ration)
+# tile 266 (cram ration)
{
MMMMMMMMMMMMMMMM
MMMJKAMMMMMMMMMM
MMMMMAAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 266 (food ration)
+# tile 267 (food ration)
{
MMMJJAMMMMMMMMMM
MMMBPAMMMMMMMMMM
MMMMKKKKKKKKKAMM
MMMMMAAAAAAAAMMM
}
-# tile 267 (K-ration)
+# tile 268 (K-ration)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKKKKKKKKKAMM
MMMMMAAAAAAAAMMM
}
-# tile 268 (C-ration)
+# tile 269 (C-ration)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKKKKKKKKKAMM
MMMMMAAAAAAAAMMM
}
-# tile 269 (tin)
+# tile 270 (tin)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 270 (ruby / gain ability)
+# tile 271 (ruby / gain ability)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 271 (pink / restore ability)
+# tile 272 (pink / restore ability)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 272 (orange / confusion)
+# tile 273 (orange / confusion)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 273 (yellow / blindness)
+# tile 274 (yellow / blindness)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 274 (emerald / paralysis)
+# tile 275 (emerald / paralysis)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 275 (dark green / speed)
+# tile 276 (dark green / speed)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 276 (cyan / levitation)
+# tile 277 (cyan / levitation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 277 (sky blue / hallucination)
+# tile 278 (sky blue / hallucination)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 278 (brilliant blue / invisibility)
+# tile 279 (brilliant blue / invisibility)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 279 (magenta / see invisible)
+# tile 280 (magenta / see invisible)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 280 (purple-red / healing)
+# tile 281 (purple-red / healing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 281 (puce / extra healing)
+# tile 282 (puce / extra healing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 282 (milky / gain level)
+# tile 283 (milky / gain level)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 283 (swirly / enlightenment)
+# tile 284 (swirly / enlightenment)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 284 (bubbly / monster detection)
+# tile 285 (bubbly / monster detection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 285 (smoky / object detection)
+# tile 286 (smoky / object detection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 286 (cloudy / gain energy)
+# tile 287 (cloudy / gain energy)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 287 (effervescent / sleeping)
+# tile 288 (effervescent / sleeping)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 288 (black / full healing)
+# tile 289 (black / full healing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 289 (golden / polymorph)
+# tile 290 (golden / polymorph)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 290 (brown / booze)
+# tile 291 (brown / booze)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 291 (fizzy / sickness)
+# tile 292 (fizzy / sickness)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 292 (dark / fruit juice)
+# tile 293 (dark / fruit juice)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 293 (white / acid)
+# tile 294 (white / acid)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 294 (murky / oil)
+# tile 295 (murky / oil)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 295 (clear / water)
+# tile 296 (clear / water)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 296 (ZELGO MER / enchant armor)
+# tile 297 (ZELGO MER / enchant armor)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 297 (JUYED AWK YACC / destroy armor)
+# tile 298 (JUYED AWK YACC / destroy armor)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 298 (NR 9 / confuse monster)
+# tile 299 (NR 9 / confuse monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 299 (XIXAXA XOXAXA XUXAXA / scare monster)
+# tile 300 (XIXAXA XOXAXA XUXAXA / scare monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 300 (PRATYAVAYAH / remove curse)
+# tile 301 (PRATYAVAYAH / remove curse)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 301 (DAIYEN FOOELS / enchant weapon)
+# tile 302 (DAIYEN FOOELS / enchant weapon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 302 (LEP GEX VEN ZEA / create monster)
+# tile 303 (LEP GEX VEN ZEA / create monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 303 (PRIRUTSENIE / taming)
+# tile 304 (PRIRUTSENIE / taming)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 304 (ELBIB YLOH / genocide)
+# tile 305 (ELBIB YLOH / genocide)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 305 (VERR YED HORRE / light)
+# tile 306 (VERR YED HORRE / light)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 306 (VENZAR BORGAVVE / teleportation)
+# tile 307 (VENZAR BORGAVVE / teleportation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 307 (THARR / gold detection)
+# tile 308 (THARR / gold detection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 308 (YUM YUM / food detection)
+# tile 309 (YUM YUM / food detection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 309 (KERNOD WEL / identify)
+# tile 310 (KERNOD WEL / identify)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 310 (ELAM EBOW / magic mapping)
+# tile 311 (ELAM EBOW / magic mapping)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 311 (DUAM XNAHT / amnesia)
+# tile 312 (DUAM XNAHT / amnesia)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 312 (ANDOVA BEGARIN / fire)
+# tile 313 (ANDOVA BEGARIN / fire)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 313 (KIRJE / earth)
+# tile 314 (KIRJE / earth)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 314 (VE FORBRYDERNE / punishment)
+# tile 315 (VE FORBRYDERNE / punishment)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 315 (HACKEM MUCHE / charging)
+# tile 316 (HACKEM MUCHE / charging)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 316 (VELOX NEB / stinking cloud)
+# tile 317 (VELOX NEB / stinking cloud)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 317 (FOOBIE BLETCH)
+# tile 318 (FOOBIE BLETCH)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 318 (TEMOV)
+# tile 319 (TEMOV)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 319 (GARVEN DEH)
+# tile 320 (GARVEN DEH)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 320 (READ ME)
+# tile 321 (READ ME)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 321 (stamped / mail)
+# tile 322 (stamped / mail)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 322 (unlabeled / blank paper)
+# tile 323 (unlabeled / blank paper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 323 (parchment / dig)
+# tile 324 (parchment / dig)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 324 (vellum / magic missile)
+# tile 325 (vellum / magic missile)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 325 (ragged / fireball)
+# tile 326 (ragged / fireball)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMOOJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 326 (dog eared / cone of cold)
+# tile 327 (dog eared / cone of cold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 327 (mottled / sleep)
+# tile 328 (mottled / sleep)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 328 (stained / finger of death)
+# tile 329 (stained / finger of death)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 329 (cloth / light)
+# tile 330 (cloth / light)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPPAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 330 (leathery / detect monsters)
+# tile 331 (leathery / detect monsters)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 331 (white / healing)
+# tile 332 (white / healing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPNNAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 332 (pink / knock)
+# tile 333 (pink / knock)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMIIIAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 333 (red / force bolt)
+# tile 334 (red / force bolt)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMDDDAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 334 (orange / confuse monster)
+# tile 335 (orange / confuse monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMCCCAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 335 (yellow / cure blindness)
+# tile 336 (yellow / cure blindness)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMHHHAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 336 (velvet / drain life)
+# tile 337 (velvet / drain life)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMEEEAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 337 (light green / slow monster)
+# tile 338 (light green / slow monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMGGGAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 338 (dark green / wizard lock)
+# tile 339 (dark green / wizard lock)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMFFFAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 339 (turquoise / create monster)
+# tile 340 (turquoise / create monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMFBBAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 340 (cyan / detect food)
+# tile 341 (cyan / detect food)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMBBBAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 341 (light blue / cause fear)
+# tile 342 (light blue / cause fear)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMBBBAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 342 (dark blue / clairvoyance)
+# tile 343 (dark blue / clairvoyance)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMEEEAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 343 (indigo / cure sickness)
+# tile 344 (indigo / cure sickness)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMEEEAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 344 (magenta / charm monster)
+# tile 345 (magenta / charm monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMIIIAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 345 (purple / haste self)
+# tile 346 (purple / haste self)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMIIIAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 346 (violet / detect unseen)
+# tile 347 (violet / detect unseen)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMIIIAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 347 (tan / levitation)
+# tile 348 (tan / levitation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMKKKAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 348 (plaid / extra healing)
+# tile 349 (plaid / extra healing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMEFDAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 349 (light brown / restore ability)
+# tile 350 (light brown / restore ability)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 350 (dark brown / invisibility)
+# tile 351 (dark brown / invisibility)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 351 (gray / detect treasure)
+# tile 352 (gray / detect treasure)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPPAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 352 (wrinkled / remove curse)
+# tile 353 (wrinkled / remove curse)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJKKAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 353 (dusty / magic mapping)
+# tile 354 (dusty / magic mapping)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MKAKAMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 354 (bronze / identify)
+# tile 355 (bronze / identify)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMCCCAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 355 (copper / turn undead)
+# tile 356 (copper / turn undead)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJCJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 356 (silver / polymorph)
+# tile 357 (silver / polymorph)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPPAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 357 (gold / teleport away)
+# tile 358 (gold / teleport away)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMHHHAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 358 (glittering / create familiar)
+# tile 359 (glittering / create familiar)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPPANMMMM
MMMMMMMNMMMMMMMM
}
-# tile 359 (shining / cancellation)
+# tile 360 (shining / cancellation)
{
MMMMNMMMMMMMMMMM
MMMMMMMNMMMMMMMM
MMMMMMMPPPAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 360 (dull / protection)
+# tile 361 (dull / protection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 361 (thin / jumping)
+# tile 362 (thin / jumping)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 362 (thick / stone to flesh)
+# tile 363 (thick / stone to flesh)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 363 (plain / blank paper)
+# tile 364 (plain / blank paper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 364 (papyrus / Book of the Dead)
+# tile 365 (papyrus / Book of the Dead)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAAMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 365 (glass / light)
+# tile 366 (glass / light)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 366 (balsa / secret door detection)
+# tile 367 (balsa / secret door detection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 367 (crystal / enlightenment)
+# tile 368 (crystal / enlightenment)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 368 (maple / create monster)
+# tile 369 (maple / create monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 369 (pine / wishing)
+# tile 370 (pine / wishing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 370 (oak / nothing)
+# tile 371 (oak / nothing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 371 (ebony / striking)
+# tile 372 (ebony / striking)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 372 (marble / make invisible)
+# tile 373 (marble / make invisible)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 373 (tin / slow monster)
+# tile 374 (tin / slow monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 374 (brass / speed monster)
+# tile 375 (brass / speed monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 375 (copper / undead turning)
+# tile 376 (copper / undead turning)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 376 (silver / polymorph)
+# tile 377 (silver / polymorph)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 377 (platinum / cancellation)
+# tile 378 (platinum / cancellation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 378 (iridium / teleportation)
+# tile 379 (iridium / teleportation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 379 (zinc / opening)
+# tile 380 (zinc / opening)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 380 (aluminum / locking)
+# tile 381 (aluminum / locking)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 381 (uranium / probing)
+# tile 382 (uranium / probing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 382 (iron / digging)
+# tile 383 (iron / digging)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 383 (steel / magic missile)
+# tile 384 (steel / magic missile)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 384 (hexagonal / fire)
+# tile 385 (hexagonal / fire)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 385 (short / cold)
+# tile 386 (short / cold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 386 (runed / sleep)
+# tile 387 (runed / sleep)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 387 (long / death)
+# tile 388 (long / death)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMNOM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 388 (curved / lightning)
+# tile 389 (curved / lightning)
{
MMMMMMMMMMMMMMMM
MMMMMMMNOMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 389 (forked)
+# tile 390 (forked)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 390 (spiked)
+# tile 391 (spiked)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 391 (jeweled)
+# tile 392 (jeweled)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 392 (gold piece)
+# tile 393 (gold piece)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMHAMMMMM
MMMMMMMMMMMHAMMM
}
-# tile 393 (white / dilithium crystal)
+# tile 394 (white / dilithium crystal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 394 (white / diamond)
+# tile 395 (white / diamond)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 395 (red / ruby)
+# tile 396 (red / ruby)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 396 (orange / jacinth)
+# tile 397 (orange / jacinth)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 397 (blue / sapphire)
+# tile 398 (blue / sapphire)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 398 (black / black opal)
+# tile 399 (black / black opal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 399 (green / emerald)
+# tile 400 (green / emerald)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 400 (green / turquoise)
+# tile 401 (green / turquoise)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 401 (yellow / citrine)
+# tile 402 (yellow / citrine)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 402 (green / aquamarine)
+# tile 403 (green / aquamarine)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 403 (yellowish brown / amber)
+# tile 404 (yellowish brown / amber)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 404 (yellowish brown / topaz)
+# tile 405 (yellowish brown / topaz)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 405 (black / jet)
+# tile 406 (black / jet)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 406 (white / opal)
+# tile 407 (white / opal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 407 (yellow / chrysoberyl)
+# tile 408 (yellow / chrysoberyl)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 408 (red / garnet)
+# tile 409 (red / garnet)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 409 (violet / amethyst)
+# tile 410 (violet / amethyst)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 410 (red / jasper)
+# tile 411 (red / jasper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 411 (violet / fluorite)
+# tile 412 (violet / fluorite)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 412 (black / obsidian)
+# tile 413 (black / obsidian)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 413 (orange / agate)
+# tile 414 (orange / agate)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 414 (green / jade)
+# tile 415 (green / jade)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 415 (white / worthless piece of white glass)
+# tile 416 (white / worthless piece of white glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 416 (blue / worthless piece of blue glass)
+# tile 417 (blue / worthless piece of blue glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 417 (red / worthless piece of red glass)
+# tile 418 (red / worthless piece of red glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 418 (yellowish brown / worthless piece of yellowish brown glass)
+# tile 419 (yellowish brown / worthless piece of yellowish brown glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 419 (orange / worthless piece of orange glass)
+# tile 420 (orange / worthless piece of orange glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 420 (yellow / worthless piece of yellow glass)
+# tile 421 (yellow / worthless piece of yellow glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 421 (black / worthless piece of black glass)
+# tile 422 (black / worthless piece of black glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 422 (green / worthless piece of green glass)
+# tile 423 (green / worthless piece of green glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 423 (violet / worthless piece of violet glass)
+# tile 424 (violet / worthless piece of violet glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 424 (gray / luckstone)
+# tile 425 (gray / luckstone)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 425 (gray / loadstone)
+# tile 426 (gray / loadstone)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 426 (gray / touchstone)
+# tile 427 (gray / touchstone)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 427 (gray / flint)
+# tile 428 (gray / flint)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 428 (rock)
+# tile 429 (rock)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 429 (boulder)
+# tile 430 (boulder)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 430 (statue)
+# tile 431 (statue)
{
MMMMMMMMMMMMMMMM
MMMMMMMMJJMMMMMM
MMMMMJJJJJJAAMMM
MMMMMMMMMMMMMMMM
}
-# tile 431 (heavy iron ball)
+# tile 432 (heavy iron ball)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 432 (iron chain)
+# tile 433 (iron chain)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMPPMPA
MMMMMMMMMMMMAAMM
}
-# tile 433 (splash of venom / blinding venom)
+# tile 434 (splash of venom / blinding venom)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 434 (splash of venom / acid venom)
+# tile 435 (splash of venom / acid venom)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM