Instructions for compiling and installing
NetHack 3.4 on a Windows NT, 2000, or XP system
==============================================================
- Last revision: January 22, 2002
+ Last revision: March 2, 2002
+
+{TODO: there are some TODO's in the text below to be resolved before release}
Credit for the porting of NetHack to the Win32 Console Subsystem goes to
the NT Porting Team started by Michael Allison.
-Credit for the Win32 Graphical version of NetHack (aka Winhack or
-Nethackw) goes to Alex Kompel who contributed the port.
+Credit for the Win32 Graphical version of NetHack (aka
+"NetHack for Windows" or Nethackw) goes to Alex Kompel who initially
+developed and contributed the port.
+
+The PC Windows porting team consisting of Michael Allison, Dave Cohrs,
+Alex Kompel, Yitzhak Sapir, and Janet Walz integrated the tty version
+and the graphical version into the NetHack 3.4.0 sources. Just as
+the release of NetHack 3.4.0 was being prepared, Dion Nicolaas submitted
+an entire win32 port of his own to the NetHack Development Team. Dion was
+subsequently invited to join the PC Windows porting team where he could
+continue to contribute to the win32 port, and that invitation was accepted.
+
You can build either the TTY version of NetHack or the Windows Graphical
-version. In either case you will need:
+version. In either case you will need one of the following build
+environments:
+
o A copy of Microsoft Visual C V6.0 SP3 or later. Things may work with
an earlier version of the compiler, but the current code has not been
- tested with an earlier compiler.
+ tested with an earlier version.
+
+ OR
+
+ o A copy of Borland C 5.5.1 command line tools. Borland has released its
+ command line tools to the public domain at
+ http://www.borland.com/bcppbuilder/freecompiler/.
- o A version of a UUDECODE utility in your path. The Makefiles and
- the VC Project files assume that a utility called uudecode.exe is
- in your path. A version of uudecode.exe is required to be in
- your path when you start the build process because 3 binary files
- are distributed in uuencoded format and are required.
FIRST STEP:
cd sys\winnt
nhsetup WIN
-The build subdirectory will be created off the top of the NetHack
-source tree, and files appropriate for the selected build will be moved to the
-appropriate place.
-
-If you received some warning messages about not having
-a uudecode utility, you must find a way to uudecode the following files
-elsewhere and move the decoded version to its target directory:
-
- win\win32\mnsel.uu ---> win\win32\mnsel.bmp
- win\win32\mnunsel.uu ---> win\win32\mnunsel.bmp
- sys\winnt\nhico.uu ---> win\win32\nethack.ico
-
- (NOTE: The build directory is not part of the distribution.
- It was created when you executed nhsetup.bat as part of
- the FIRST STEP just above this.)
+A "binary" directory will be created off the top of the NetHack source
+tree to house the completed build for TTY and WIN.
+If you specified "WIN", the build subdirectory will also be created off the
+top of the NetHack source tree, and many files appropriate for that build
+will be moved there.
If you wish to build the TTY version, proceed now to "BUILDING TTY VERSION."
If you wish to build the graphical version, proceed now to "BUILDING GRAPHICAL VERSION."
as it looks, however it will behoove you to read this entire section
through before beginning the task.
- We have provided a Makefile for building NetHack using the
- following compiler:
+ We have provided a Makefile for each of the following compilers:
- Microsoft Visual C++ V6.0 SP3 or greater
+ o Microsoft Visual C++ V6.0 SP3 or greater
+ o Borland C 5.5.1
- The Makefile was created for use with MS NMAKE which is provided with
- the Microsoft compiler.
+ The Microsoft Visual C Makefile was created for use with MS NMAKE
+ which is provided with the Microsoft compiler. The supplied Makefile
+ may work with earlier versions of the Microsoft 32-bit compiler, but
+ that has not been tested.
- The supplied Makefile may work with earlier versions of the Microsoft
- 32-bit compiler, but that has not been tested.
+ The Borland C Makefile was created for use with Borland MAKE
+ which is provided with the Borland compiler.
You may find it useful to obtain copies of lex (flex) and yacc (bison,
or byacc). While not strictly necessary to compile nethack, they are
required should you desire to make any changes to the level and dungeon
compilers.
- To use the distributed NetHack icon, a version of uudecode is required
- to decode sys\winnt\nhico.uu.
II. To compile your copy of NetHack on a 32 bit Windows machine (NT or 2000):
(Note: build has not been tested on Windows XP. That isn't to say that
1. It almost goes without saying that you should make sure that your tools
are set up and running correctly. That includes ensuring that all the
necessary environment variables for the Microsoft compiler environment
- are set correctly. ( For example, by executing vcvars32.bat, which
- is probably in the bin directory of your compilers directory tree. )
+ are set correctly. ( Examples: For the Microsoft compiler by
+ executing vcvars32.bat, which is probably in the bin directory of
+ your compilers directory tree.)
+
+
+For the Borland Makefile, you can simply
+ run the Makefile directory assuming all directories are properly set
+ in the Makefile's macro variables. For the standard Borland compiler
+ installation you can just run c:\borland\bcc55\bin\make)
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
- dat, doc, include, src, sys\share, sys\winnt, util and win\tty.
+ dat, doc, include, src, sys\share, sys\winnt, util, win\tty, and
+ binary (The "binary" directory was created by nhsetup.bat earlier
+ if you followed the steps appropriately).
+
Other subdirectories may also be included in your distribution, but
they are not necessary for building the TTY version for the Win32
console subsystem. You can delete them to save space.
top
|
- -------------------------------------------------
- | | | | | | |
- util dat doc include src sys win
+ ----------------------------------------------------/ /-----
+ | | | | | | | |
+ util dat doc include src sys win binary
| |
------ -----
| | |
with them, so you may need to convert them. The compiler should not
have any problems with them however.
-3. Go to the sys\winnt directory and run the nhsetup.bat batch file.
- The necessary Makefile movements will be accomplished for you. It
- will also verify that your directories are set up properly. It
- will also attempt to uudecode the NetHack icon contained in the
- file sys\winnt\nhico.uu. You must uudecode this file manually
- if the batch file fails to do so, or if you have no uudecode
- utility in your path.
-
-4. Now go to the include subdirectory to check a couple of the header
+3. Now go to the include subdirectory to check a couple of the header
files there. Things *should* work as they are, but since you have
probably set up your system in some sort of custom configuration
it doesn't hurt to check out the following:
First check config.h according to the comments to match your system and
desired set of features. Mostly you need to check the WIZARD option.
- You may include all or as few of the special game features as you wish.
-
-5. Go to the src directory and edit the top of your Makefile.
- Change the setting of (GAMEDIR) to reflect the directory where
- you want NetHack to be installed.
+ You may include all or as few of the special game features as you wish
+ (they are located last in the file).
- ie. GAMEDIR = \games\nethackntty
+4. Edit your Makefile.
- The directory you specify *MUST* exist for all remaining steps to be
- successful. Be sure the directory you want the game installed
- actually exists. If it doesn't, create it now. Do it before you forget:
- mkdir \games\nethackntty
+ For building the TTY version, ensure that GRAPHICAL is set to "N",
+ or commented out. (If you aren't building the TTY version, you are
+ currently reading the wrong section, and following the wrong set of
+ steps. In that case, you may wish to start reading from the top again.)
- Optional:
+ Optional step:
If you elected not to use the high-quality BSD random number routines by
- commenting out RANDOM in ntconf.h, comment out (or set equal
- to nothing) the RANDOM macro in your Makefile.
+ commenting out RANDOM in ntconf.h, comment out (or set equal to nothing)
+ the RANDOM macro in your Makefile.
If you are recompiling after patching your sources, or if you got your
files from somewhere other than the official distribution, "touch
makedefs.c" to ensure that certain files (onames.h and pm.h) are remade,
- lest potentially troublesome timestamps fool "nmake".
+ lest potentially troublesome timestamps fool your make (or nmake) utility.
Compiling
-6. Now that everything is set up, and with your current directory set
- to src (as instructed at the start of step 5), run "nmake install".
+5. Now that everything is set up, change your current directory to src.
+
+ For Microsoft compiler:
+ nmake install
+
+ For Borland compiler:
+ make /f Makefile.bcc install
If you get any errors along the way then something has not been set
up correctly. The time it takes to compile depends on your particular
machine of course, but you should be able to go for lunch and return
to find everything finished. The less memory, and slower your machine,
- the longer the lunch you may take.
+ the longer the lunch you may take. :-)
In any case, it is likely that the command prompt window where you are
doing the compiling will be occupied for a while. If all goes well,
Running NetHack
-7. Make sure all of the support files -- Guidebook.txt, license,
+6. Make sure all of the support files -- Guidebook.txt, license,
Defaults.nh, NetHack.exe, nhdat, and recover.exe -- were copied to the
game directory. If not, move them there yourself.
Edit Defaults.nh to reflect your particular setup and personal
preferences, by following the comments. As with all releases since
- 3.2.1, HACKDIR defaults to the same directory as that where the NetHack.exe
- executable resides. You only need to set HACKDIR in Defaults.nh if,
+ 3.2.1, HACKDIR defaults to the same directory as that where the NetHack.exe
+ executable resides. You only need to set HACKDIR in defaults.nh if,
for some reason, you wish to override that (be careful).
-8a. Running from the command prompt:
+7a. Running from the command prompt:
If you add the directory containing the NetHack executable
to your PATH, you can just type "nethack" or "nethack -umike"
to start it up. Alternatively, you can explicitly invoke it with
- a command such as "c:\games\nethackntty\nethack" (specifying whatever
+ a command such as "c:\nethack\binary\nethack.exe" (specifying whatever
drive and directory your NetHack executable resides in) each time.
+7b. Running from a Windows shortcut.
-8b. Running from a Windows shortcut (win95 or NT4.x)
-
- If you will be running it by launching it from program manager
- or from a shortcut, just use the following information when
- setting up the icon or shortcut.
+ If you will be running it by launching it from a shortcut, just
+ use the following information when setting up the shortcut.
Description : NetHack 3.4.0
- Command Line : C:\GAMES\NETHACKNTTY\NETHACK.EXE
+ Command Line : C:\NETHACK\BINARY\NETHACK.EXE
(changing the directory to the appropriate one of course)
-9. Play NetHack. If it works, you're done!
+8. Play NetHack. If it works, you're done!
Notes:
-1) To install an update of NetHack after changing something, enter "nmake"
- from the src directory. If you add, delete, or reorder monsters or
+1) To install an update of NetHack after changing something, change
+ your current directory to src and issue the appropriate command
+ for your compiler:
+
+ For Microsoft compiler:
+ nmake
+
+ For Borland compiler:
+ make /f Makefile.bcc
+
+ If you add, delete, or reorder monsters or
objects, or you change the format of saved level files, delete any save
and bones files. (Trying to use such files sometimes produces amusing
confusions on the game's part, but usually crashes.)
to delete dgn_flex.c, dgn_yacc.c, lev_flex.c, and lev_yacc.c from the
util directory to ensure that they are remade.
-2) The executable produced by this port is a 32-bit, flat-address space,
- non-overlayed .exe file, which should run on any true Win32 environment.
+2) The executable produced by the TTY build is a 32-bit, flat-address space,
+ non-overlayed .exe file, which should run on any true Win32 environment
+ with console I/O support.
------------------------------
I. Dispelling the Myths:
- Compiling WIN32 is straightforward, as long as you have Visual C
- correctly installed.
+ Compiling NetHack for Windows is straightforward, as long as you have
+ your compiler and tools correctly installed.
- It is also assumed that you changed your directory to sys\winnt
- and executed:
+ It is also assumed that you already changed your directory to
+ sys\winnt and executed:
nhsetup win
- as described at the top of this document.
+ as described at the top of this document. If you didn't, you must
+ go back and do so before proceeding.
-II. To compile your copy of NetHack on a Windows NT/2000/XP machine:
+II. To compile your copy of NetHack for Windows on a
+ Windows NT/2000/XP machine:
Setting Up
+1. It almost goes without saying that you should make sure that your tools
+ are set up and running correctly. (Examples: For the Microsoft Visual
+ Studio C compiler it should correctly fire up when you choose it in
+ your Start | Programs menus, and for Borland make sure that the compiler
+ is in your PATH)
+
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
dat, doc, include, src, sys\share, sys\winnt, util, win\win32,
- and at this point, you should also have a build directory (created
- by nhsetup.bat executed from sys\winnt.)
+ and at this point you should also have a build directory and a
+ binary directory (both created by nhsetup.bat executed from
+ sys\winnt earlier.)
Other subdirectories may also be included in your distribution, but
they are not necessary for building the graphical version of NetHack
Check the file "Files" in your top level directory for an exact
listing of what file is in which directory. In order for the
build process to work, all the source files must be in the proper
- locations. Remember that nhsetup.bat moves many files around to
- their intended locations.
-
-3. Start the Visual C IDE. In the Visual C IDE Menus, choose:
- File | Open Workspace
-
-4. In the Visual C "Open Workspace" dialog box, navigate to the top
- of your NetHack source directory.
+ locations. Remember that nhsetup.bat moves/copies many files around
+ to their intended locations for building NetHack.
+
+3. Ready your tool.
+ Microsoft compiler users, perform step 3a.
+ Borland compiler users, perform step 3b.
+
+ a) Microsoft compiler:
+ Start the Visual C IDE. In the Visual C IDE Menus, choose:
+ File | Open Workspace
+ b) Borland compiler:
+ Chdir to the NetHack src directory:
+ chdir ../../src
+ if your current directory was still sys/winnt,
+ or:
+ chdir src
+ if your current directory was the top of the NetHack tree.
+
+4. Set up for the build.
+ Microsoft compiler users, perform step 4a.
+ Borland compiler users, perform step 4b.
+
+ a) Microsoft compiler only:
+ o In the Visual C "Open Workspace" dialog box, navigate to the top
+ of your NetHack source directory.
- In there, highlight "nethack.dsw" and click on Open.
-
-5. Once the workspace has been opened, you should see the following list
- in the Visual C selection window:
- + dgncomp files
- + dgnstuff files
- + dlb_main files
- + levcomp files
- + levstuff files
- + makedefs files
- + nethackw files
- + recover files
- + tile2bmp files
- + tilemap files
-
-6. On the Visual C menus, choose:
- Project | Set Active Project | nethackw
-
-7. On the Visual C menus again, choose either:
- Build | Set Active Configuration | nethackw - Win32 Release
- or
- Build | Set Active Configuration | nethackw - Win32 Debug
+ In there, highlight "nethack.dsw" and click on Open.
+ Once the workspace has been opened, you should see the following
+ list in the Visual C selection window:
+ + dgncomp files
+ + dgnstuff files
+ + dlb_main files
+ + levcomp files
+ + levstuff files
+ + makedefs files
+ + nethackw files
+ + recover files
+ + tile2bmp files
+ + tilemap files
+ + uudecode files
+
+ o On the Visual C menus, choose:
+ Project | Set Active Project | nethackw
+
+ o On the Visual C menus again, choose either:
+ Build | Set Active Configuration | nethackw - Win32 Release
+ or
+ Build | Set Active Configuration | nethackw - Win32 Debug
+
+ The first will create the Release build of NetHackW which does
+ not contain all the debugging information and is smaller, and
+ runs quicker. The second will create the Debug build of NetHackW
+ and will spend a lot of time writing debug information to the disk
+ as the game is played. Unless you are debugging or enhancing NetHack
+ for Windows, choose the Release build.
+
+ o For Microsoft compiler build, you may now proceed to step 5.
+
+ b) Borland Compiler only:
+
+ o Edit the Makefile. Ensure the following are set correctly.
+ GRAPHICS should be set to "Y"
+ {TODO: put a list of other things to check in Makefile.bcc here}
+
+
+Building
- The first will create the Release build of NetHackW which does
- not contain all the debugging information and is smaller, and
- runs quicker. The second will create the Debug build of NetHackW.
- Unless you are debugging NetHackW, choose the Release build.
-
-8. On the Visual C menus once again, choose:
- Build | Build nethackw.exe
-
- This starts the build. If all goes well, you will have a playable
- game of netackw in the "binary" directory.
+5. Start your build.
+ Microsoft compiler users, perform step 5a.
+ Borland compiler users, perform step 5b.
+
+ a) Microsoft Compiler only:
+ o On the Visual C menus once again, choose:
+ Build | Build nethackw.exe
+ This starts the build. It is likely that the IDE message window
+ where you are doing the compiling will be occupied for a while.
+ If all goes well, you will get an NetHack executable called
+ nethackw.exe in the "binary" directory, along with all the support
+ files that it needs.
+
+ o For Microsoft compiler build, you may now proceed to step 6.
+
+ b) Borland Compiler only:
+ o With your current directory the NetHack src directory,
+ issue the following command:
+ make /f Makefile.bcc install
+
+6. If all has gone well to this point, you should now have a playable
+ game of "NetHack for Windows" in the "binary" directory.
- In any case, it is likely that the IDE message window where you are
- doing the compiling will be occupied for a while. If all goes well,
- you will get an NetHack executable called nethackw.exe in the "binary"
- directory, along with all the support files that it needs.
Running NetHack
-9. Make sure all of the support files -- Guidebook.txt, license,
- Defaults.nh, nethackw.exe, nhdat, tiles.bmp, and recover.exe
+7. Make sure all of the support files -- Guidebook.txt, license,
+ Defaults.nh, nethackw.exe, nhdat, and recover.exe
-- were copied to the binary directory.
(If not, find them in the tree and move them there yourself if they
exist. If they don't exist, something has gone wrong)
preferences, by following the comments. As with all releases since
3.2.1, HACKDIR defaults to the same directory as that where the nethackw.exe
executable resides. You only need to set HACKDIR in Defaults.nh if,
- for some reason, you wish to override that.
+ for some reason, you wish to override that (be careful).
-10a. Running from the command prompt:
+8. Running from the command prompt:
If you add the directory containing the NetHack executable
to your PATH,
You can just type "nethackw" to start it up. Alternatively, you
can explicitly invoke it with a command such as
- "c:\games\nethack\nethackw" (specifying whatever drive and directory
- your NetHack executable resides in) each time.
-
+ "c:\nethack\binary\nethackw.exe" (specifying whatever drive
+ and directory your NetHack executable resides in) each time.
-10b. Running from a Windows shortcut (win95 or NT4.x)
+9. Running from a Windows shortcut (win95 or NT4.x)
If you will be running it by launching it from program manager
or from a shortcut, just use the following information when
setting up the icon or shortcut.
Description : NetHack 3.4.0
- Command Line : C:\GAMES\NETHACK\NETHACKW.EXE
+ Command Line : C:\NETHACK\BINARY\NETHACKW.EXE
(changing the directory in the Command Line to the appropriate one of course)
-11. Play NetHack. If it works, you're done!
+9. Play NetHack for Windows. If it works, you're done!
PROBLEMS
You may wish to vist the NetHack Development Team's website occasionally
to check for updates or known bugs. The website can be found at:
- http://www.nethack.org
+ http://www.nethack.org/
Happy NetHacking!