OBJECT:$object[3],(54,11)
OBJECT:$object[3],(55,11)
# THE WAND OF WISHING in 1 of the 4 towers
-CONTAINER:('(',"chest"),$place[0] {
+CONTAINER:('(',"chest"),not_trapped,$place[0] {
OBJECT:('/',"wishing")
}
# Prevent monsters from eating it. (@'s never eat objects)
uncursed enchant weapon now correctly fixes erosion
scroll of earth messages cleaned up
long worms can no longer be leashed
+the chest in the Castle containing the wishing wand can never be trapped
Platform- and/or Interface-Specific Fixes
buried ST_RET(BURIED_ID);
eroded ST_RET(ERODED_ID);
erodeproof ST_RET(ERODEPROOF_ID);
-trapped ST_RET(TRAPPED_ID);
+trapped { savetoken(yytext); yylval.i=1; return TRAPPED_STATE; }
+not_trapped { savetoken(yytext); yylval.i=0; return TRAPPED_STATE; }
recharged ST_RET(RECHARGED_ID);
invisible ST_RET(INVIS_ID);
greased ST_RET(GREASED_ID);
%token <i> QUANTITY_ID BURIED_ID LOOP_ID
%token <i> FOR_ID TO_ID
%token <i> SWITCH_ID CASE_ID BREAK_ID DEFAULT_ID
-%token <i> ERODED_ID TRAPPED_ID RECHARGED_ID INVIS_ID GREASED_ID
+%token <i> ERODED_ID TRAPPED_STATE RECHARGED_ID INVIS_ID GREASED_ID
%token <i> FEMALE_ID CANCELLED_ID REVIVED_ID AVENGE_ID FLEEING_ID BLINDED_ID
%token <i> PARALYZED_ID STUNNED_ID CONFUSED_ID SEENTRAPS_ID ALL_ID
%token <i> MONTYPE_ID
} else
lc_error("DOOR state can only be locked or broken.");
}
- | TRAPPED_ID
+ | TRAPPED_STATE
{
- add_opvars(splev, "ii", VA_PASS2(1, SP_O_V_TRAPPED));
+ add_opvars(splev, "ii", VA_PASS2($1, SP_O_V_TRAPPED));
$$ = 0x0400;
}
| RECHARGED_ID ':' integer_or_var