`host`. Additionally related objects such as the host's check command are also made available
(e.g., via the `check_command` variable).
-The object is also made available via the `object` variable. This makes it easier to build
+The object is also made available via the `obj` variable. This makes it easier to build
filters which can be used for more than one object type (e.g., for permissions).
> **Note**
} else
vars = frame.Self;
- vars->Set("object", target);
+ vars->Set("obj", target);
vars->Set(varName, target);
for (int fid = 0; fid < type->GetFieldCount(); fid++) {