next=(images != (Image *) NULL) ? images : image;
do
{
- (void) WriteBlobByte(image,icon_file.directory[scene].width == 256 ?
- 0 : icon_file.directory[scene].width);
- (void) WriteBlobByte(image,icon_file.directory[scene].height == 256 ?
- 0 : icon_file.directory[scene].height);
+ (void) WriteBlobByte(image,icon_file.directory[scene].width);
+ (void) WriteBlobByte(image,icon_file.directory[scene].height);
(void) WriteBlobByte(image,icon_file.directory[scene].colors);
(void) WriteBlobByte(image,icon_file.directory[scene].reserved);
(void) WriteBlobLSBShort(image,icon_file.directory[scene].planes);