// Note the offset is 1 less than half.
const int offset = input_shift > 0 ? (1 << (input_shift - 1)) - 1 : 0;
int plane;
- if (dst->w != src->w || dst->h != src->h ||
+ if (dst->d_w != src->d_w || dst->d_h != src->d_h ||
dst->x_chroma_shift != src->x_chroma_shift ||
dst->y_chroma_shift != src->y_chroma_shift ||
dst->fmt != src->fmt || input_shift < 0) {
break;
}
for (plane = 0; plane < 3; plane++) {
- int w = src->w;
- int h = src->h;
+ int w = src->d_w;
+ int h = src->d_h;
int x, y;
if (plane) {
- w >>= src->x_chroma_shift;
- h >>= src->y_chroma_shift;
+ w = (w + src->x_chroma_shift) >> src->x_chroma_shift;
+ h = (h + src->y_chroma_shift) >> src->y_chroma_shift;
}
for (y = 0; y < h; y++) {
uint16_t *p_src =
// Note the offset is 1 less than half.
const int offset = input_shift > 0 ? (1 << (input_shift - 1)) - 1 : 0;
int plane;
- if (dst->w != src->w || dst->h != src->h ||
+ if (dst->d_w != src->d_w || dst->d_h != src->d_h ||
dst->x_chroma_shift != src->x_chroma_shift ||
dst->y_chroma_shift != src->y_chroma_shift ||
dst->fmt != src->fmt + VPX_IMG_FMT_HIGHBITDEPTH ||
break;
}
for (plane = 0; plane < 3; plane++) {
- int w = src->w;
- int h = src->h;
+ int w = src->d_w;
+ int h = src->d_h;
int x, y;
if (plane) {
w = (w + src->x_chroma_shift) >> src->x_chroma_shift;
int h = src->d_h;
int x, y;
if (plane) {
- w >>= src->x_chroma_shift;
- h >>= src->y_chroma_shift;
+ w = (w + src->x_chroma_shift) >> src->x_chroma_shift;
+ h = (h + src->y_chroma_shift) >> src->y_chroma_shift;
}
for (y = 0; y < h; y++) {
uint16_t *p_src =