}
if (!Passes_walls || !(may_pass = may_passwall(x, y))) {
- if (IS_ROCK(levl[x][y].typ) || closed_door(x, y)) {
+ boolean odoor_diag = (IS_DOOR(levl[x][y].typ)
+ && (levl[x][y].doormask & D_ISOPEN)
+ && (u.ux - x) && (u.uy - y));
+ if (IS_ROCK(levl[x][y].typ) || closed_door(x, y)
+ || odoor_diag) {
const char *s;
+ if (odoor_diag)
+ You("hit the door edge!");
pline("Ouch!");
if (IS_TREE(levl[x][y].typ))
s = "bumping into a tree";