class FullExprArg {
public:
- FullExprArg(ActionBase &actions) : Expr(0) { }
+ FullExprArg(ActionBase &actions) : E(0) { }
// FIXME: The const_cast here is ugly. RValue references would make this
// much nicer (or we could duplicate a bunch of the move semantics
// emulation code from Ownership.h).
- FullExprArg(const FullExprArg& Other): Expr(Other.Expr) {}
+ FullExprArg(const FullExprArg& Other): E(Other.E) {}
OwningExprResult release() {
- return move(Expr);
+ return move(E);
}
- ExprArg get() const { return Expr; }
+ Expr *get() const { return E; }
- ExprArg operator->() {
- return Expr;
+ Expr *operator->() {
+ return E;
}
private:
// Action::FullExpr that needs access to the constructor below.
friend class Action;
- explicit FullExprArg(Expr *expr) : Expr(expr) {}
+ explicit FullExprArg(Expr *expr) : E(expr) {}
- Expr *Expr;
+ Expr *E;
};
FullExprArg MakeFullExpr(Expr *Arg) {